Try level 1 if you want. 6 would probably be a better starting point.
Races
All.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
All.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
16
Max # Players
01
Min # Players
01
Min Character Level
06
Content Rating
Mature
Alignments
All.
Gameplay Hours
04
Description
" And naught will be left save shuttered thrones with no rulers. But the dead shall rule the world entire..."
-Guardians of the Dark Mass
This mod follows the events after the Lord of Ravenloft series. This is the prequel to Companions of the Hall in Mythdrannor.
Drizzt Do'Urden has vanished from the face of Toril. You have been sent out by King Bruenor Battlehammer of Mithril Hall, to find out where he is, or what happened to him. Your search starts out in the Moonwood, very soon however, all roads lead to Khelb.
Khelb. A small village located near the Nether Mountains in the north. On a dreadful night everyone in the village was killed, save for one. Khelb is cursed, and something darker still was left behind. You are about to discover, down in the deep, the heart of that darkness.
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* I suggest downloading, Lord of Worms overrides for, orcs, undead, bugbears and minatours. Great stuff!*
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*You can have up to 3 npcs join your party*
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Happy Halloween everyone!
Thanks so much RAS! I almost forgot about this one. Also thank you for the e-mail and notes. They really gave my spirit a lift. I promise to take your advice and get to know the business. As for the gang, they are very dear to me and I hope I do them justice. I sent you my notes on NW Woods and will not continue any more work on my mod until you review it. From what you have shown me, I am really excited about NWN 3! Be good friend. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by RAS2010DOURDEN at 2010-03-22 18:40:29 Voted 10.00 on 03/22/10
Ken we have a big problem here! I just finished playing this mod and I fell out of my chair! The story had me from beginning to end and left me wanting more. The problem now is....I just had to scrap forty pages I just written for my next book! :) No problem, no harm done. I have sent you an e-mail and wish to discuss future projects with you. This mod was fantastic. I see Drizzt is really growing as a character in your mods, as well as the rest of the gang. Simply superb! _________________________ Let's not mince words. Let us say what we really mean to say.
Thank you so much. I hope you like it. Khelb could really use a hero like you.
Korrgarr what's up? Good to hear from you. To get those haks my man, you have to go to Six, Six, Six's mod page. There is a link in the first comment or type in Wildlands in the search engine. Thanks again for those multiple henchmen haks. Hope you like it. The Companions of the Hall need your help! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
The following haks are required and are missing: deepdungeon hak, sewer hak, wildlands hak, please upload these all on this page today please properly. _________________________ Mike Sharp.
Like your work a lot, and the screenshots look amazing. You have put in a lot of work on this one. Looking forward to playing very much. I agree with another fellow poster and mod fan, you are well on your way to becoming a great module builder.
Blessings. _________________________ Evil meet thy end, right here, right now.
I revised the mod entirely. Only 1.69 will be needed to play it. No haks. The thing is now, I am having problems with scripts. As soon as they are corrected I will post the revised version with no haks. Sorry for the delay. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
You got it buddy. I started doing over some of the areas last night. Should take only a few days. Time permitted of couse. I hear what you are saying. Sometimes I miss the old wights from Bioware. I did away with mine with overrides. From now on, (I will try) I will have a version with no haks. I am sure there are other members who feel the same as you do Menelcar. Thank you for bringing it to my attention. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
That would be awesome, I don't mind downloadin gbs of haks, because I have a fast connection I simply prefer the original format. With patch 1.69 there's a lot of stuff you can use without having to add awful hakpacks ;)
Good to hear from you again. Sorry about your computer. Cheers with the new one. :) I look forward to hearing if you enjoyed the mod or not.
Dear Meneclar,
I know, I have a hak problem. I am in counciling now. I tell you what, just for you Meneclar.....I shall make this mod revised, using no haks. Let me know what you think. Give me a couple of days. I am on it now.
PS. Since my return to the NWN Vault a year ago, I was blown away by all the custom content. We have exceptional authors and artists out there. Not using their haks, seems like a sin. The NWN game has grown since its original release, and I think that is because of authors submitting custom work. But, that's just me. I guess there are people who prefer the original format or maybe have issues with downloading numerous haks. ( dial-up maybe?) I will keep you guys and gals in mind for future projects. I will post two mods. One with haks and one with out.
Have a great day. :) I can't wait to read the Ghost King!!!!:) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Hi Ken - once I get a new gaming computer (mine just recently died, so am currently NWN-less) I plan on playing. udasu's endorsement helped me with the final decision.
Just finished the Ghost King. :-) _________________________ Well...who would have thought THAT would happen?
Darn I would like to see a module made without the use of haks, they're far more polished in my opinion than using stupidly large packs with thousend of things you don't need. expecially because you're modules seem to have quality.
Thank you very much. I was about to turn in for the night and I checked the page. Your comment made my night. It has only taken a year, but I think it's starting to sink in. I would like to think I am learning to get the hang of it. Mod builders such as RyanCO8, MikeLM9215, and Wyne Mclaughin have taught me a lot. Also members criti such as Hagaar, Eva Galana, and Shuurai have helped me so much as well. Players feedback really lets me know if I am going in the right direction or not. Thanks to you Udasu, I am thinking maybe, I am. Have a great day.
P.S The Pirate King was a great book. Drizzt says hello. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by udasu at 2009-11-02 19:00:02 Voted 9.25 on 11/02/09
Hi Ken - I played this on Halloween. Lots of fun, and I love the source material (reading Pirate King currently). If you want any design tips, feel free to email me. You're on your way to becoming a great mod designer!
-U _________________________ Well, y'know... Sometimes you eat the bar, and..
The tlk file has been posted above.Sorry about that. I keep forgetting about these. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Thanks a lot Six_six_six_. Happy Halloween! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Heh, oops just found the reference in your readme. Nevertheless, the link here should be helpful to players who forget to read it! :D Cheers! _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
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