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NWN MODULES

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Title  Resurrection Gone Wronger, Romancing the Bob
Author  kookoo
Submitted / Updated  11-14-2009 / 04-22-2010
Category  Humorous/Parody
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The setting is the world of Janopsye, a standard D&D world created by my friends and I. You are in the Northern part of Litra. Your last adventure was in the southern part
Gameplay Length  You could end the game in 1 hour or 50. There are multiple endings.
Number Players  One player, you can have 2 henchies join you.
Language  English
Level Range  6-20
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  05
Content Rating  Adult
Alignments  Any. Evil has a little more to do than good.
Gameplay Hours  60+
Description
Description:
Saving the world is hard. Saving yourself is harder.
In the first game, you found yourself stuck in a fantasy world with magic and monsters. You worked hard to find your way back to your home; a slightly psychotic little mudball called earth. Three clerics agreed to work together to send you back. However, it seems a little bit of zombie mush got on one of the scrolls and something went wrong. You have not left this world to your great dismay. Now you are stuck on a fantasy world with danger and intrigue all around and only one rumor of a way back. The question becomes, what will you do with the rest of your life here? Will you find a nice little house and settle down, or will you try to become as powerful as possible, your name going down as legend. Or will you cling to a thread of hope and try to get back home once again.
There are numerous quests that can lead to different endings. You can retire at almost any time buy buying a house, farm, inn, merchant company or ship. Each of those have different random endings. Also, there are a few other ends to different quests.

It is very important that I thank three contributors to this module. Fester Pot and Maddyanne contributed areas to the module that are just amazing.
The city of Ballemmor, the rural area between Ballemmor and Saint Grynir�s Keep, the exterior of Saint Grynir�s Keep, The inn and keep in Ballemmor and various interior areas of Ballemmor were all created by Fester Pot. It seems as though he uses a different toolset than the rest of us and much of my area designs are inspired by him. If you have the opportunity, you should play Almraiven and Shadewood. Link Link They are fascinating and spooky modules that keep you on the edge of your seat. You can also check out his blog, where he updates his next module, and offers advice on area building. Link
The Windy Coast, Stormy Coast, Northern Wilderness Glade and all of the areas within those areas were done by Maddyanne as is the Zombie Bar. My absolute favorite area in the module is the Windy Coast. It is insanely beautiful, full of adventure, and the Sea Spray Inn looks so amazing, with rooftop dining even. Take a moment to pay attention to the gardens around there. True artwork. There are also numerous custom items; many fine liquors, foods and equipment that give the module depth and flavor. If you get the chance, check out the ground breaking module, the Citadel. Link
Another contributor is Mistress from the Realms of Mythology. Link I worked with her on updating the Lexicon and discovered that she is a brilliant scripter. The reason this module even works is because of her scripting prowess. I cannot truly begin to tell you how much I appreciate her help and friendship.
In addition, QSW, Eva Galana and Thirdpres all contributed some amazing beta testing that have helped me to get this game running better. Without them, it might never have gotten released.

A few warnings:

Warning 1: This module makes liberal use of tilesets from the latest 1.69 patch. However, these are much more graphics intensive than older versions of NWN. If you have an older computer, it may lag pretty bad in some of the towns. My computer lags in these towns. I gave this matter a lot of thought and decided to keep it that way. I wanted to make a beautiful module and that is one of the consequences.

Warning 2: This module has adult content and the possibility of same-sex relationships. These can all be avoided if you wish. There is an adult walkthrough if you wish to avoid these areas. There is also a non-adult version.

Warning 3: The adult content is mild and doesn�t even begin to compare to ADWR, so you will be disappointed if you compare it to that. lol.

Warning 4: Save often, and I don�t mean quicksave. Always have a few extra saves that you can go back too. It is possible to die in numerous ways in this module.

Warning 5: There is an instance where there is an option for your character to commit suicide. I debated this and decided that it would be an option for many people. I tried to do it as tastefully and thoughtfully as possible. I truly hope no one is offended or upset by it.

Warning 6: Almost all treasure in the game is guarded. If anyone spots you taking their stuff, they will attack you, or in the cities, they will call the guards.

Warning 8: It is possible to break quests. As in life, many paths interweave. There are certain quests that can result in killing a plot character for another quest. Many of the quests are evil or good, so they may interfere with each other.

Warning 9: You can make the henchpeople hate you, it�s not hard. They will leave you if they do and you cannot get them back. If you start a romance then break up with them, they will leave you. This will kill their quest if you�re not done with it.

Side note: There are a number of bards in the module that have random lines from songs. Can you figure out what all the songs are? There are over 200 lines from songs.

Known bug: There is still an issue with NPCs not spawning when you enter an area. It is extremely rare now. If it happens, just exit and re-enter the area and it will work.

Final Update 4-19-10
000. Fixed clothing and book treasure so that the containers generate general treasure instead of the same item each time. Not perfect, but not as bad.
00. Added the option of ending all romances. However, your henchies will get cranky about it and leave your party if you do.
0. Added Black Ice Keep quests. Note: I wrote these without much regard to henchies. There is no henchie interaction in them. They are mainly for the player.
1. Added Mmm, cat quest with kuo toa cook.
2. Changed treasure system so that citizens of cities do not attack, but instead call guards who are now bribable or attackable.
3. Zombie Bob speaks Liselle's Dialogue.
4. Mushrooms in secret cave made hostile.
5. Journal entry on Ollie fixed.
6. Scrolls of virtue removed from treasure.
7. Fixed journal entry "Romancing the Bob" Liselle, married a man by the name of Joseth Twillet" -> should be "Joseth Perrlot".
8. Fixed Zaltammar's quest giving convo.
9. Moved the point where the troll spawns to later in the billy goat convo.
10. Made it so that the billy goats only talk if you have taken at least 2 ranks in animal empathy.
11. Fixed sahuagin door text.
12. "none of the variables worked" on entering the sea cave fixed.
13. Fixed Iack and Zaltammar not attacking each other at door.
14. Fixed Karkle�s conversation so that he talks about the events of the ruins.

4-22-10 Added final non-adult version "I see silly people"

Files

NameTypeSizeDownloads
Resurrection_Gone_Wronger_I_see_silly_people.zipResurrection_Gone_Wronger_I_see_silly_people.zip
Submitted: 11-14-2009 / Last Updated: 04-22-2010
zip7.8Mb309
This is a non-adult version of the module with all the naughty bits taken out.
Resurrection_Gone_Wronger_Romancing_the_Bob.zipResurrection_Gone_Wronger_Romancing_the_Bob.zip
Submitted: 11-14-2009 / Last Updated: 04-21-2010
zip8.1Mb1895
This is the module. save to your computer, extract to your NWN directory, Modules folder.
Description_and_Walkthrough.docDescription_and_Walkthrough.doc
Submitted: 11-14-2009 / Last Updated: 04-21-2010
doc115Kb887
This is a walkthrough for the game.
maplitra.pdfmaplitra.pdf
Submitted: 11-14-2009 / Last Updated: 11-14-2009
pdf2.8Mb764
This is the map that the Kingdom of Litra is in. The first module is in the south and the second is in the north.
Guide_to_adult_content_in_Resurrection_Gone_Wronger.docGuide_to_adult_content_in_Resurrection_Gone_Wronger.doc
Submitted: 11-14-2009 / Last Updated: 04-21-2010
doc34Kb1526
This is a walkthrough with mature and adult content listed so that one may avoid it if they wish.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
RGW Musickookoo2008-05-21--This is a music file for Resurrection Gone Wrong and for Resurrection Gone Wronger; Romancing the Bo
SCORE OUT OF 10
9.64
15 votes
View Stats
Cast Your Vote!

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SCREENS

Graveyard in Ballemmor. More of Fester Pot's stuff.


Indoor area of Ballemmor. Superb work by Fester Pot


Temple of Rahvan at night. Good for evil contemplation.


St. Grynir's Keep. Exterior made by Fester Pot. I think he works with a different toolset than the rest of us.


Rural area made by Fester Pot.


Black Ice Keep, nice place if you like smugglers.


Nice area, as long as there are no gnolls or bandits around.


Black Ice Keep at night.


Spring in the Wilderness


Perhaps that shipwreck would be worth checking out.


Temple of Lishera. She may be short, but I wouldn't mess with her.





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Comments (30):

1 2 3

Posted by QSW at on04/23/10
I should have voted on this months ago! Even during testing this was a brilliant piece KooKoo, and I've no doubt it will be a master piece now. Will d/l so I can play at my leisure ;) Good luck with the future, you deserve everything good to come your way! *Bows low to the emo bunny master* _________________________ QSW -NWVault Reviewers Forum

Posted by kookoo at 2010-04-2211:28:58    
:) Yes. It is true. This is the final update. I have decided to retire from Neverwinter Nights. My life is taking me in a different direction right now. I am working on writing a book and am halfway done with it. I don't know if it will get published or not, but right now I'm just interested in writing. :) When I do get back to gaming, I want to try some of the newer games out there. I honestly don't know if I'll ever build another module in any format. NWN really has the best toolset and I don't plan to build in NWN2 or DAO at all. Too complicated. I consider myself more of a story teller . . . granted my stories are weird, but . . . Anyway, I wish you all the very best and hope that you enjoy my modules and all of the other wonderful modules out there. May all your zombies be named Bob. :) _________________________ My book: "Rojuun" Link "Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link

Posted by kookoo at 2010-04-2211:11:08    
Added final update for non-adult version. _________________________ My book: "Rojuun" Link "Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link

Posted by JettaJoe at 01:37:04    Voted10.00
So .. does this mean this is both the final update and fix for this mod .. FOREVER-like? If so .. *sniff* *cry* *wail* *moan* *pout* Heh. But I realize you have to have a life too and such. Still enough to do in this module that I haven't explored everything yet. Again, that real life thing is also getting in the way of stuff I want to do as well! Anyway, thanks for all your time and effort. And if you want to add a little more some day, well, you know .. I promise I won't complain! :)

Posted by kookoo at 2010-04-2122:45:27    
I have finished the final update for the module. It includes the ability to join the Black Ice Guild if you are a rogue. I will update the non-adult version by the weekend. Final Update 4-19-10 000. Fixed clothing and book treasure so that the containers generate general treasure instead of the same item each time. Not perfect, but not as bad. 00. Added the option of ending all romances. However, your henchies will get cranky about it and leave your party if you do. 0. Added Black Ice Keep quests. Note: I wrote these without much regard to henchies. There is no henchie interaction in them. They are mainly for the player. 1. Added Mmm, cat quest with kuo toa cook. 2. Changed treasure system so that citizens of cities do not attack, but instead call guards who are now bribable or attackable. 3. Zombie Bob speaks Liselle's Dialogue. 4. Mushrooms in secret cave made hostile. 5. Journal entry on Ollie fixed. 6. Scrolls of virtue removed from treasure. 7. Fixed journal entry "Romancing the Bob" Liselle, married a man by the name of Joseth Twillet" -> should be "Joseth Perrlot". 8. Fixed Zaltammar's quest giving convo. 9. Moved the point where the troll spawns to later in the billy goat convo. 10. Made it so that the billy goats only talk if you have taken at least 2 ranks in animal empathy. 11. Fixed sahuagin door text. 12. "none of the variables worked" on entering the sea cave fixed. 13. Fixed Iack and Zaltammar not attacking each other at door. 14. Fixed Karkle?s conversation so that he talks about the events of the ruins. _________________________ My book: "Rojuun" Link "Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link

Posted by kookoo at 2010-04-0316:07:33    
You are, in fact going very silly. I like that about you. It is now back. I honestly don't know where it went off to. Probably the emo bunnies ran away with it. They're very mischevious you know. I still haven't had a chance to correct the bugs that have been found. I apologize for not getting to it. The only thing that I have done is re-added the walkthrough. There is no actual update to the module. :( _________________________ My book: "Rojuun" Link "Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link

Posted by OfficerDon at 2010-04-0315:39:19    
Either I'm going very silly or something but wasn't there a full quest walk through for this mod at one point? _________________________ The Knight Capatin's Rogue: Book 1 A Male Knight Captain/Neeshka Romance/Adventure A NWN2 OC Fiction

Posted by kookoo at 2010-03-1707:10:18    
@Shifter, I really need to work on an update to fix these bugs that have been pointed out, but I just have no time at the moment. I will get them worked out eventually. The rats that the emo bunny scared off were normal rats. The Rats at Rat's Flat are too badass to be scared by a simple emo bunny. The animal empathy check is an easy one, so it's possible that you dwarf was familiar with Goats and already understood them. That's why I didn't bother with a separate romance. I figured they had other ways of satisfying themselves. ;) Seriously though. It's a lot of work to add different romances and dwarves don't really inspire. *sigh* I'll have to work on something specific for them, I just don't know when. _________________________ My book: "Rojuun" Link "Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link

Posted by ShifterJones at 13:05:15    Voted10.00
Kookoo, your dwarves are lonely. Please romance them. :P My dwarven defender talked to the goats about the troll. Considering he has no animal empathy and they aren't drinking tainted milk I don't think that should have happened. One just went bahhh but then one spoke to me and after that the original one I got the bahhh from spoke to me and the troll appeared. So somewhere along the line my dwarf with no skill somehow managed to speak with the goats. My mistake for using a druid/shifter to test it the first time. Thanks once again for the time you've spent on this.

Posted by ShifterJones at 13:18:44    Voted10.00
I confirm that both Wizard and Sorcerer do not physically or magically fight and are present when getting the staff. I'd have posted that one with my original error list. Unfortunately, I thought I'd just misread the walkthrough and you meant they argued over the staff. :( Also, I'm unbusy and going through v17 now and there is still a dialogue mixup between Gothiya and Unzombie Bob when speaking with Liselle about Bob running off with her. I think Gothiya is supposed to say something like "You really are going to call him that now?" instead it shows up as UnZombie Bob saying it. Question: Did the Emo Bunny drive the hookah smoking rats out of the chef's basement or were they just normal rats? If so which rat invited her in the first place or did she gate crash their party?

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