It's a vanilla conversion. Non-linear exploration is there.
Number Players
1-4 - Low Level
Language
English
Level Range
1-5
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
07
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Goodish, overall.
Gameplay Hours
04
Description
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales and rumors.
'I1 - Dwellers of the Forbidden City' for NWN v.1.69
Based on TSR's 1981 Module by David Cook
Designed by:
Udasu & Rosie the Pup
Starting Level: 1
Number of Players: 1-4
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City?
Parts of this module were used in 1980 for a major East Coast convention tournament.
Posted by udasu at 2013-01-13 11:27:20 Voted 10.00
So glad you and Pam liked it, and want to play WG4! Thanks for the polish suggestions, and yes, feel free to send more! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at 2013-01-12 06:44:35 Voted 10.00 on 01/12/13
We (Pam and I) finished going through as a multiplayer experience and had a blast. After we finished last night she asked if there were any more modules by the same guy (I mentioned Forgotten Temple as next and she's real pleased).
It was much more fun with two than one.
If you find yourself re-visiting this module for updates I have a few little suggestions just for the sake of polish:
In the exotic city towards the end I'd give the city folk a few conversation options that are just gibberish and perhaps after the conversation they leave or disperse, after all they've just been invaded by strangers that have killed locals.
Making some of the NPC's so they can't be killed if they have quests to validate (I think we emailed on that one)
I'd probably add a lootable oddball item or two in the Exotic Smithy just for flavor (maybe something for crafting)
It seemed like I had several ideas when we were playing last night but today they've escaped me. If I come up with anything else I'll email it.
Anyway thanks so much we had a great time
TG
Posted by udasu at 2012-06-02 17:58:38 Voted 10.00
Thanks Dwayne! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Dwayne at 2012-05-31 17:11:31 Voted 10.00 on 05/31/12
I thought I had voted on this 2 years ago. I remember it as being a great reproduction of the module. Thanks for sharing it with all of us.
Posted by udasu at 2012-03-07 22:36:00 Voted 10.00
Thanks, Cernunnos! 10 years later, and the awesome NWN community still keeps it alive! -u _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by Cernunnos at 2012-03-07 09:00:31 Voted 10.00 on 03/07/12
Wife and I have only put in a couple of sessions on the module, but it's excellent so far! Great job capturing that authentic PnP feel, where every room/encounter requires (or at least rewards) careful forethought and planning!
Thanks, too, to all of us who keep NWN1 alive and kicking!
"10/10"
_________________________ World of Abred Forums: Link
"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka
Posted by udasu at 2012-02-22 09:26:54 Voted 10.00
It is tlk 2.3, which comes with the CEP2.4 d/l _________________________ Well, y'know... Sometimes you eat the bar, and..
Trying to open this up but it says missing required talk file. What am I missing? Do not see one in the downloads and I think my CEP is up to date
Posted by udasu at 2011-12-14 06:29:21 Voted 10.00
Like Tharizdun, you're supposed to get lost, confused, and traverse great distances (non-linear). The designer set it up that way. That being said, I hope the new "jump map" helps with the "searching fatigue". Remember, there's a ring of speed in Gianner's safe, so please make good use of it. Thanks for all of the feedback -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-12-08 22:36:40 Voted 10.00
TimG - It's okay, it happens, you don't have to like it all. If there is specific feedback, I can at least improve the experience for other players. Feel free to email me a bug / wish list. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at 2011-12-08 14:55:28 Voted 10.00 on 01/12/13
found the strategy papers and that was the roadblock that I was stuck on. I didn't realize they involved a faction and the remaining "dragon entry" about pockets of Yuan Ti in the city had me confused. I couldn't see any clues to when certain doors would unlock and to me it seemed like a LOT of running around just checking doors that had no real identifier.
I ended with a miniature carved chest that I couldn't open. I am going to hold off voting because I don't want to add a vote that would lower the score at all. There's too much effort in this module and as I rushed through it as a playtest I don't think I got the best this mod had to offer. I did see a post earlier in the comments section where someone said that they rarely had any trouble with what to do next but all I felt like I was doing was going in circles checking locked doors.
I'll come back to this after a while and play it through again with a different character and give it a vote. The other modules were so good that I am surprised that this one didn't do anything for me at all.
Posted by TimG at 2011-12-08 10:58:21 Voted 10.00 on 01/12/13
Thanks Udasu, I am almost wondering if I have corrupted something along the way because as I reached what seemed to be the end I a few more odd things happen. As far as I can tell, I have completed all the quests and opened all the doors that should be opened. I beat the demigod in the Yuan-ti area and went back to camp with all the tokens but nothing really changed. I have done enough DM "prodding" to wonder if I broke something but can't figure it out. The only journal entry that I haven't done anything with is the strategy papers and they didn't seem plot critical. Since I never turned them up I wasn't going to worry about it; perhaps I should look into those further?
Posted by udasu at 2011-12-07 05:30:31 Voted 10.00
TimG - Thanks for the feedback, and I'll work on it. I've updated the surrender script to be mp-friendly. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by TimG at 2011-12-04 19:17:54 Voted 10.00 on 01/12/13
Most things seem to work as multi player with a little dm prodding so if this can be turned into an MP mod that'd be most awesome. If it turns out that I am chasing my tail trying to do this in MP I'll post that as well (eventually)
Posted by TimG at 2011-12-04 19:13:12 Voted 10.00 on 01/12/13
still just playtesting so it isn't critical but on multiplayer I seemed to have trouble with the doors opening in the proper sequence. It seems like they need to open in a certain order but I couldn't tell if it was just me trying to "rush through" to test or if there really is an MP problem on the door opening sequence. I'll play around with it some more as soon as I get a chance and try to add additional information.
Posted by TimG at 2011-12-03 19:40:03 Voted 10.00 on 01/12/13
I have been doing some multiplayer playtesting. The surrender script for the Mongelman boss works in single player but doesn't appear to work in multi-player. I tried several saves and restarts but couldn't get him to surrender til i loaded up a single player setting and it worked fine then.
Posted by udasu at 2011-11-10 00:20:42 Voted 10.00
thanks for the great votes! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-11-05 12:57:14 Voted 10.00
Thanks, Rano! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-10-20 00:04:42 Voted 10.00
Thx, bram! _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-10-19 05:53:25 Voted 10.00
Thanks Will/Were. I copied and pasted from the mod.. But sure, I'll correct it in the next update. -u _________________________ Well, y'know... Sometimes you eat the bar, and..
Udasu you should change the description from "rumors of a magnificent city and foul, horrid rituals" to "rumors of a magnificent city full of foul, horrid rituals"! _________________________ Thanks Rolo:)
Posted by udasu at 2011-10-16 06:17:25 Voted 10.00
I hope you guys enjoy the new stuff. Designing with the CEP 2.4 goodies(tilesets, creatures, etc.) is a treat. _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-10-04 20:19:31 Voted 10.00
Cool, enjoy! I have another big update coming soon. _________________________ Well, y'know... Sometimes you eat the bar, and..
Hey Udasu, I downloaded CEP 2.4 and now everything works. Interesting mod so far.Thanks.
Posted by udasu at 2011-10-03 20:26:42 Voted 10.00
cep23_v1. You can always find out which one it is by trying to open it in the toolset. _________________________ Well, y'know... Sometimes you eat the bar, and..
Really want to play this but can't as it won't load because it says I am missing a custom tlk file. Very Frustrating, especially since I don't know which file.
Posted by udasu at 2011-09-21 22:19:26 Voted 10.00
Thx, Super _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by udasu at 2011-09-08 07:01:27 Voted 10.00
bussinrounds - It's balanced for 4 chars (pc and 3 henchies). I'll re-do the xp scripts to make it more mp-friendly. _________________________ Well, y'know... Sometimes you eat the bar, and..