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NWN MODULES

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Title  Drow Subrace for Casual Players
Author  Trussardi
Submitted / Updated  12-29-2009 / 12-30-2009
Category  Other
Expansions  Requires Both Expansions (SoU & HotU)
Setting  N/A
Gameplay Length  N/A
Number Players  any
Language  English
Level Range  Any
Races  Elf Only
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Non-existent
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  Automatically Changes to Evil
Gameplay Hours  <1
Description
This is module is designed specifically for the casual player who does not create modules and is intimidated by things like erfs, hakpaks, the override folder, NWN's Aurora Toolset but would like to have a functioning drow subrace for solo offline games or small groups of friends.

Just load this module as you would any other, save your character and load the module you wish to play. It really is that simple.

When you load this module with an Elf race character, it will automatically do the following:
* Set the character's subrace to "Drow"
* Set the character's diety to "Lolth"
* Set the characters skin color to black and hair color to white
* Grant "Drow Skin" that grants INT+2 CHA+2 [on top of the DEX+2 CON-2 elves already get], a +2 bonus to Will Saving Throws, Spell Resistance 12, and Darkvision
* Grant "Spider Relic" item that allows for the casting of Darkness [1/day] and Light [1/day]

Optional Features:
* 10 Drow NPCs that allow you to preview portraits and change yours to theirs
* Drow Chest: buy drow NPC weapons and armor


Non-elves are not welcome in this module and will be attacked on sight.


Know Issues:

Possible comparability issues
* Bonuses are granted through the hidden creature skin slot, which could be lost in modules that strip out this slot.
* Spider Relic will be lost in modules that item strip.

Drow racial features that could not be implemented
* Female Drow should have "Cleric" as their favored class.
* Spell Resistances should be 11 +1/level
* Weapon Proficiency should be hand crossbow, rapier, short sword
* Spells granted are based on NWN2 and not D&D 3.5, which contradict each other
* Light blindness weakness is missing.
* Additional experience point penalty [CL+2] is missing.


Files

NameTypeSizeDownloads
drow_subrace.zipdrow_subrace.zip
Submitted: 12-29-2009 / Last Updated: 12-29-2009
zip63.95Kb321
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SCREENS

Here's an elf before "Drow Subrace for Casual Players"


Here's the same elf after.


Portrait Swapping


Buy Drow armor and weapons.


Spider Relic -- cast drow spells


Non-Elves are not welcome!





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Comments (6):

Posted by Mirgalen at 2010-09-27 05:08:12    
This is pretty good IMHO.

I looked at the script "onenter_drow" and noticed that after creating the object "drowskin" the author did not simply add the relevant item properties to the custom skin (e.g. ItemPropertyAbilityIncrease(2, IP_CONST_ABILITY_DEX)) within that script. Not sure why it was done that way.

One or more features could be optional. In my case I add to change back the Deity to Vhaeraun.

With some minor modifications this system could be use as a template for making other subrace for casual players (Tiefling for instance would be a good one).

Posted by Trussardi at 2010-01-01 23:27:30    
Kehethmenmithril_AU -- No, I did that as an inventory item since the skin itself isn't going to be visible to cast from it.


Posted by Kehethmenmithril_AU at 2010-01-01 10:14:00    
Does the skin also allow the spell like abilities of the drow?
_________________________
lol

Posted by Trussardi at 2009-12-31 21:58:07    
I'm currently using the INVENTORY_SLOT_CARMOUR, which I do know that some modules such as Kingmaker, ShadowGuard and Witch's Wake will strip out. As someone who gravitates towards the classes rogue and ranger, I do gravitate more towards modules that let me skulk about so had never thought or considered taking advantage of horses.

I will check it out to see if it resolves what I call the "known stripping issue" without requiring the person using this to ever have to touch a hakpak or go into the Aurora Toolset.

Posted by Saduj at 2009-12-31 06:07:47    Voted 10.00 on 12/31/09
"Possible comparability issues"

I.E. A possible Fix is If you add the "mounted actions" feat, (given to level 5 paladins and new 169 characters,) to your subrace hide, it will theoreticly help make player's more "immune" to the 169 scripts that want to strip your subrace hides, as will naming your character hide to the same name as the 169 PC hide :)

The best solution is to search the Vault for the "horse free" scripts, as the author did a great job at removing all the code that replaces player character subrace hides :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2009-12-31 05:49:36    Voted 10.00 on 12/31/09
Sounds very cool, does

"* Bonuses are granted through the hidden creature skin slot, which could be lost in modules that strip out this slot."

handle the horse hide replacements?
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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