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NWN MODULES

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Title  ConteXt
Author  thegeorge
Submitted / Updated  01-03-2010 / 01-31-2010
Category  Dramatic
Expansions  Requires Both Expansions (SoU & HotU)
Number Players  1
Language  English
Level Range  10
Hack & Slash  Light
Classes  assassin
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Gameplay Hours  03
Description
Requires: NWN1.69+HotU+SoU+my hakpack+Lisa's Clothes 168 hak+WoRm's fantasy interiors+CTP gothic interiors
[version 1.0]

For 5th level assassins (approx. 45,000xp, 10 hit die total), and it's mostly linear.

"A secret society known as the Red Eyes Cabal has hired you to eliminate five targets for them. A task made more challenging by the holes in your memory."

Reviews

DateReviewerFinal Score
2010-02-20QSW8.5

Files

NameTypeSizeDownloads
ConteXt.zipConteXt.zip
Submitted: 01-03-2010 / Last Updated: 01-31-2010
zip17.9Mb280
[ver 1.0]

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CTP Release(s)CTP Team2006-09-24--Community Tileset Project Release(s) Contains a total of 10 FULL tilesets and one Bioware Dungeon
Lisa�s Clothes ... PaddedLisa2003-07-17-- December 2006: Added in all my summer 2006 releases - plus updates for 1.68, plus lots of updated
WoRms (9) New TilesetsWoRm2006-03-30--[H1]9 new Tilesets by WoRm.[/H1] --------------------------------------- [B]FINAL RELEASES[/B]
SCORE OUT OF 10
9.17
8 votes
View Stats
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Comments (21):

Posted by werelynx2 at 2012-01-28 08:07:43    Voted 9.75 on 01/28/12
Interesting.
My only complaint are the respawning imps/quasits/mephits outside the wizard's tower.
_________________________
Thanks Rolo:)

Posted by thegeorge at 2011-06-21 10:15:50    
Thank you!

Posted by Also Copy at 2011-01-23 15:37:27    Voted 9.00 on 01/23/11
I enjoyed this mod. The area layout and atmosphere remind me of your "weird" mods. I also like the concept behind it, where the context of your actions is variable.

I'd like a mod like this to require you to search for your targets or otherwise have a larger city to explore ... normally. The abstract, dreamlike quality works well here. What I'd more like to see is an increase in the number of contexts, or perhaps have different targets or circumstances shuffled into the game in some iterations.

As for issues, the first which comes to mind involves dialogues with inanimate objects (the crates in the warehouse come to mind) de-stealthing you. The second is that, if I remember correctly, guards were somehow able to detect me when I was invisible. (I had a ring of invisibility or something like that.)

Overall, great mod!

Posted by Copperhawk at 2010-09-04 12:35:56    Voted 8.75 on 09/04/10
A nice little game.

Posted by thegeorge at 2010-03-03 10:40:20    
Thank you. It's supposed to be short and linear. Finding the targets would simply make it longer and less linear. Still, that could be fun so I might add that in later.

Posted by shuurai at 2010-03-02 15:53:43    Voted 9.00 on 03/02/10
Cool mod. A bit too easy in my opinion... would have been interesting to have to actually *find* the targets for example, rather than just have it so linear.

Posted by thegeorge at 2010-01-29 16:29:51    
That's quite alright. Thank you for your feedback.

Posted by Andreas Fairlight at 2010-01-29 08:42:24    Voted 8.50 on 01/29/10
Triple post? I apologize, my connection is pathetic.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by Andreas Fairlight at 2010-01-29 08:41:08    Voted 8.50 on 01/29/10
You provided a wrong link in the Required Hakpak section, the CTP one. ;)

The module... a bit too rushed? Could have used some more details, but the atmosphere was fitting. I don't concur with Steve when he says it's too hard, either the areas or the assassin class give you all you need to complete the adventure, and that's a great thing. Most of the time you DON'T have to fight - sure, it's a slower approach, but I guess that's how assassins work.

*Suggestions w/ Spoilers*
The fight with the mage was rather boring - perhaps don't give him Impr. Invisibility? His spells chiefly cannot reach you with Ghostly Visage on, but with concealment over 50% of your apr are misses, and that together with stoneskin makes it a long fight.
The final fight was quite challenging - if I weren't a Ranger and able to summon a Panther catching the bastard between sneak attack and death attack damage, I wouldn't have made it.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by Andreas Fairlight at 2010-01-29 08:41:04    Voted 8.50 on 01/29/10
You provided a wrong link in the Required Hakpak section, the CTP one. ;)

The module... a bit too rushed? Could have used some more details, but the atmosphere was fitting. I don't concur with Steve when he says it's too hard, either the areas or the assassin class give you all you need to complete the adventure, and that's a great thing. Most of the time you DON'T have to fight - sure, it's a slower approach, but I guess that's how assassins work.

*Suggestions w/ Spoilers*
The fight with the mage was rather boring - perhaps don't give him Impr. Invisibility? His spells chiefly cannot reach you with Ghostly Visage on, but with concealment over 50% of your apr are misses, and that together with stoneskin makes it a long fight.
The final fight was quite challenging - if I weren't a Ranger and able to summon a Panther catching the bastard between sneak attack and death attack damage, I wouldn't have made it.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by Andreas Fairlight at 2010-01-28 04:07:55    Voted 8.50 on 01/29/10
Okay, the links of the other hak needed are provided in the readme, but it would be more helpful if you added them directly on this page under 'Required Hakpaks'.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by thegeorge at 2010-01-24 17:48:49    
lol! Ah, but it did take you less than 3 hours...hee hee. Thank you!

Posted by QSW at 2010-01-24 15:18:20    Voted 10.00 on 01/24/10
Oh all right, he is the 10 you deserve ;)
_________________________
QSW -NWVault Reviewers Forum

Posted by QSW at 2010-01-24 15:17:24    Voted 10.00 on 01/24/10
George, this was a very fun short module. I used PGCC to level my PC up to the required level, and equipped her with standard level appropriate equipment. Got caught out a few times, but that'll teach me to rush eh? ;) It reminded me a little bit of the Thief Games, only not as hard!

You've already described this module as linear, so I don't see why anyone should complain about that. My PC had a purpose and agenda to follow.

You building talents are once again beautiful, and your messing with peoples minds was, as ever present. Smashing hour and 15 minutes playtime (maybe you should reduce the gameplay description slightly mate?

Why aren't I giving you a 10? because I like to mess with your mind *grins*
_________________________
QSW -NWVault Reviewers Forum

Posted by Steve_Savicki at 2010-01-16 08:52:09    Voted 9.00 on 01/16/10
Too linear
too hard

Content rating should be changed to mature... ability to murder children.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by thegeorge at 2010-01-11 16:47:14    
I'm delighted to read your feedback, thank you kindly.

Posted by SatorArepo at 2010-01-11 15:11:47    Voted 9.50 on 01/11/10
Just finished, it took a couple of tries. Very engaging, if very short. Everything requires strategy and thought, which is extremely gratifying. The feeling is successfully that there is a meta-plot lurking in the background somewhere, to which (even at the end) you are only barely privy. I got attached enough to my F3/R2/A5 by the end to want to run him around a little more, perhaps this series will continue (he asked hopefully)?

Other comments: difficulty could vary widely depending on equipment. Levelling up a new character is different than even a stock character creator 10th level Assassin with level-appropriate gold/equipment. However, everything is probably accomplishable even with a (basically) equipmentless 5th level Assassin and some patience.

Well done, sir, as usual.

Posted by QSW at 2010-01-10 14:52:49    Voted 10.00 on 01/24/10
Now this should be interesting! Nice one george, I'm going to enjoy giving this a whirl.
_________________________
QSW -NWVault Reviewers Forum

Posted by thegeorge at 2010-01-08 08:49:07    
Thanks, the links already exist in the readme.

Posted by Phyte at 2010-01-08 00:57:07    
Well met.

Did a search on Lisa's clothes, bought up a long list, but none with the exact title you mention. Perhaps a link to all the files we need would assist.

Blessings.
_________________________
Evil meet thy end, right here, right now.

Posted by Phyte at 2010-01-08 00:41:15    
Well met.

The story sounds really great, and from a master builder too. Downloading now.

Blessing.
_________________________
Evil meet thy end, right here, right now.

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