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NWN MODULES

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Title  Heartstone Saga Chapter 2
Author  Greywolf McGrowler
Submitted / Updated  01-15-2010 / 04-20-2010
Category  Hardcore Rules
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Tricks & Traps  Light
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  06
Min # Players  01
Min Character Level  03
Gameplay Hours  05
Description
This is the 2nd Chapter of the Heartstone Saga. With the Goblins defeated the town of Heartridge now turns their attention to the undead in the cemetary and the recent activity of Shadowblades in the East.

Need CEP version 2.2 to play.

The first chapter can be found here: Link

Files

NameTypeSizeDownloads
Heartstone_Saga_Chapter_2.zipHeartstone_Saga_Chapter_2.zip
Submitted: 01-15-2010 / Last Updated: 04-20-2010
zip2.4Mb598
Included in the zip file are some notes for a DM if there happens to be one. If you are a player you may not want to read it for it contains some spoilers. .
SCORE OUT OF 10
8.83
3 votes
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Comments (9):

Posted by Cernunnos at 2012-03-05 20:49:05    Voted 9.00 on 03/05/12
Good fun in classic PnP style. MUCH improved from the first installment in this series!
_________________________
World of Abred Forums: Link

"'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by jml at 2011-03-11 05:59:49    
Better than Part I. Be warned this module requiers having very high search skills, for being full of secret doors and all, not that easy to find, but leading to interesting areas.
_________________________
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jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by Remi Fasolati at 2011-03-06 15:05:52    
********************* S P O I L E R ***********************


Very, very tough for my struggling Monk. I never would have survived at all had I not resorted to DM tweaks.

I killed Malthor but could not find his head anywhere. I believe I needed his head to finish that quest.

Also, I would NEVER have finished the other quest at the crypts because several of the foes were invulnerable to any of my weapons. I managed to stumble across a crossbow with +5 and killed the boss for the ring. Oh, all the while pumping furiously my healing via DM-mode. What made the chapter rather entertaining was whether I could make it through using at all, even using DM mode. Since there was no Melthor head I am bailing out on the chapter and will see if chapter 3 will let me use the same character. Monk, level 8.

Oh oh.... look.... it says "unable to load the mod" due to incorrect talk table. I feel a sense of relief, actually.

Posted by Greywolf2 at 2010-04-20 18:35:01    Voted 10.00 on 04/20/10
updated a few waypoint positions and little stuff.

Posted by Phyte at 2010-02-16 01:06:52    
Well met.

No problems so far at all, enjoying it all, maybe I pay too much attention to just having fun, and not trying to analyse code. Playing a paladin.

Blessings.
_________________________
Evil meet thy end, right here, right now.

Posted by ericdoman at 2010-01-24 11:35:49    Voted 7.50 on 01/24/10
Finished as a 9th lvl clr. Would be possible to replay but only with a fighter/rgr/rg/Barb class. It is in HCR and having points on heal will be important.

Again pretty basic may well have helped myself too much by being able to buy the Offhand Axe ie +3, +1d6 sonic dam and 2w fighting. Although upto the end of part 1 it was 1 of 3? +1 enhanced/attack weapons, no ranged weapons.

A ranger may be possible although no +1 or better leather armour until part 2. Minor spoiler Choose goblin and undead.

Craft Trap and set trap will be of use especially if you have very good stealth skills.

Anyway if the Heartsone Saga continues will deserve more votes and a higher rating.

Thank you for your time.

Posted by ericdoman at 2010-01-24 09:00:31    Voted 7.50 on 01/24/10
Also noticed that turn undead and spells that are available sometimes just become zero/blank. Not sure when this happens but I can assure you it does. Also creatures whom you do no not loot very quickly, will just disappear. First whatever they are carrying and then the body itself.

Posted by ericdoman at 2010-01-24 04:57:23    Voted 7.50 on 01/24/10
Started playing this with my 5th very quickly 6th lvl clr. Spells seems to be lasting longer in part 1 disappearing very quickly.

Any sharpshdow camp. Picked up xp for boss. In convo with capt something like "received additional info from an interrogated prisoner". Didn't find any prisoner. Hidden camp. Melthoi (impossible) would not talk nothing and was neutral. Fought him by attacking him. He fought back unarmed strike/power attack? was not carrying weapons and killed him 3250xp!!!

You'll have to check that out

Posted by Greywolf2 at 2010-01-18 15:31:18    Voted 10.00 on 04/20/10
I'll try and post the third chapter sometime in Feb.

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