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NWN MODULES

- Jump to comments -
Title  Armageddon Clock
Author  Andreas Fairlight
Submitted / Updated  01-23-2010 / 01-24-2010
Category  Twisted / Dark
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Earth - after the Armageddon.
Gameplay Length  The module is rather short and easily completed in one hour or less... however, there are three different and unique endings, each of them leading to its finale scene.
Language  English
Races  Human Male.
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Light
Classes  Any.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  12
Content Rating  Mature
Alignments  Any.
Gameplay Hours  01
Description
Armageddon, the final battle between the forces of Light and Darkness, much fabled in myths and legends, is a sad truth in this world. The battle is over.. and Evil won.
Devils walk on Earth, or rather on what is left of it. Surviving Humans are on the verge of extinction, their only choices being death, slavery, or secret resistance; many a rebellions have arisen in the past, to no avail... They would now have the power to break the chains strangling them, but they just cannot forget their sombre past...
Someone, however, is starting to fight back once again...


TRAITS:
* NWN 1.69 + SoU + HotU required.
* Single player, LVL.12
* As per the storyline, I recommend playing an Human Male.
* There are no class restrictions - any class can choose appropriate gear.
* No respawn - should you die, it is over.

* Very dialogue and cutscene-intensive.
* Depending on your choices, and actions you take, there are THREE different endings.
* I warmly recommend to try all the different paths - in any case, it is YOU who will decide the outcome of this story.
* Designed to introduce the player to a world so different from how we know it, and prepare him/her to the next module of the saga, Armageddon Legacy.

Nota: per i giocatori italiani, preparerò quanto prima anche una traduzione per voi, intitolata Orologio dell'Armageddon nel caso vogliate giocare in lingua originale.

Please give me all the feedback you think necessary, including bug or grammar reports, requests & suggestions. And make use of your VOTE, it's all the author gets. ;)
Enjoy the game!

Files

NameTypeSizeDownloads
Armageddon_Clock.rarArmageddon_Clock.rar
Submitted: 01-23-2010 / Last Updated: 01-23-2010
rar3.1Mb319
Contains module, starting movie, and readme.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Sky TilesetChaos_Theocrat (and many others!)2006-08-06--A while ago, I designed a prefab called the "Tower of Stratos" in order to make a tower set up high
SCORE OUT OF 10
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Comments (8):

Posted by Andreas Fairlight at 2011-05-23 11:57:15    
Thanks. Thinking about...? :P
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by jml at 2011-02-19 02:07:49    
That is quite an intersting piece of module...
'thinking about it...
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by Andreas Fairlight at 2010-01-30 04:16:07    
Why don't you play and find out? *chuckles* No, seriously, there is a brief romance within the module, and it is rather towards a male character - female characters with same sex interest are not really supported.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by amethyst347 at 2010-01-30 01:37:27    
Just out of curiosity, why does the PC have to be male?

Posted by Andreas Fairlight at 2010-01-25 10:24:23    
Well met, Phyte, I hope you will enjoy it. The sequel (where the real action adventure starts, actually) has been in progress since before I took a break of 5/6 monthes from NWN. Now I'm back to it - but it is quite the module, so it's taking some time.
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by Phyte at 2010-01-25 02:38:32    
Well met.

Sounds like a great storyline you have begun to develop. Downloading now, and already looking forward to the next in the start of this series. Like all builders, you will get more skilled as you build. Also looking forward to seeing how you develop as a story teller.

Blessings.
_________________________
Evil meet thy end, right here, right now.

Posted by Andreas Fairlight at 2010-01-24 01:52:38    
Thank you for the feedback, I will look into the cutscenes and hunt for spelling errors; if you want to address me a mail and indicate the exact points where you found the typos it would be be even better (and faster).

As for your female character... well, if your eye was keen enough to detect typos, surely it could also notice that it was repeated several times that the module was designed for an human male PC? *chuckles* No offense intended, but if you don't intend to play along the rules, I will not lift a finger to disallow it. (I could have created an area where your "wrong gender" character was torn apart by a plotted character with all stats at 255 as it is a popular choice for modders, but imo it's a bit childish)
Morale of story: feel free to follow or not the few hints I gave - but if you don't, do not pass the blame. ;)
_________________________
Modules created
[Tales of the Heart: Valyrian's Blood]
[The Fall of the Eagle]
[Armageddon Clock]

Posted by Ancarion at 2010-01-23 19:50:43    
I won't give this a rating because it is a very short introduction - as it stands, I'd probably say it's a 5 technically and maybe 7 or so story-wise. I think you have a good idea, and hope to see you expand upon it. With some polish, this could make a nice series.

Technically, I found a few spelling and grammar errors, chiefly in the cutscene narratives. The ending narrator also refers to my character as "he" even though it was a female Paladin. This could be fixed by using a custom token in the narrator's dialogue.

I hope you keep at it, though, and look forward to playing more modules based on your idea.

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