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NWN MODULES

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Title  Into the Darkness
Author  Kenneth J. La Mella
Submitted / Updated  01-28-2010 / 03-04-2010
Category  Epic
Expansions  HOTU-1.69
Setting  Forgotten Realms. 1385 DR. Spellplague.
Gameplay Length  6-12 hours, depending if you do side quests.
Number Players  1
Language  English
Level Range  15-40
Races  All
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Heavy
Classes  All.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  40
Max # Players  01
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  Any.
Gameplay Hours  12
Description
"Mystra is troubled but can not say why. Shar hates Mystra and gives the assassin Cyric a black cloak. The assassin steals upon the White Queen. She can't see him gliding through the shadows. The sword screams. The White Queen falls. The tree burns and thrashes in agony. Branches break. Branches twist and grow together....the Weave falls into shadow."
-Alaundo's prophecy,The death of Mystra.

"It is the doom of men that they never know quite enough wisdom, until it is too late."
-Elminster of Shadowdale

Virtually none of Faerun will remain unaffected by the Spellplague. Thousands of mages will be destroyed or go insane. With Mystra's death, the Weave, the universal structure of arcane magic, will convulse. Toril will be forever changed.

What is to come will be darker still...the Shadovar.

Empires will fall and new ones will rise. Many a hero will be lost to us. Only to be replaced by another champion. This is a dark time that needs, valor, might and courage.
--------------------------------------
Special thanks to Luke Scull (Scripts) and Alazander (layouts from TOM)
---------------------------------------
***If you have not read the Ghost King and plan to, you may want to hold off from playing this mod. Some plot themes were used from the book.*******
---------------------------------------
The link below will give you the 7z software for free. It's used for opening up large files.

Link
---------------------------------------
Special shout to my peeps in New York Oscar and Meliza Nues!!!!! You guys are very important to me.

Files

NameTypeSizeDownloads
best_screenshots.rarbest_screenshots.rar
Submitted: 01-28-2010 / Last Updated: 01-28-2010
rar6.9Mb201
Some screen shots of the mod if you want. Makes a nice slide show.
View.php?view=Hakpaks.Detail&id=2603#FilesView.php?view=Hakpaks.Detail&id=2603#Files
Submitted: 01-28-2010 / Last Updated:
Deta--690
This is a link to Saphrine's load screens needed to play mod. Check this out!
Tileset_haks_2.7zTileset_haks_2.7z
Submitted: 01-28-2010 / Last Updated: 01-28-2010
7z19Mb609
Hak needed.
Tileset_hak_3.7zTileset_hak_3.7z
Submitted: 01-28-2010 / Last Updated: 01-28-2010
7z19Mb2625
Hak needed.
Tileset_haks.7zTileset_haks.7z
Submitted: 01-28-2010 / Last Updated: 01-28-2010
7z24.7Mb614
Hak needed to play mod.
View.php?view=hakpaks.Detail&id=7807#FilesView.php?view=hakpaks.Detail&id=7807#Files
Submitted: 01-28-2010 / Last Updated:
Deta--1067
This is a link to the Project Q page. This is a Project Q mod. You will have to download it all. I would not have you do this, if it was not worth the time and the effort. Special thanks to the authors of Project Q who did fantastic work here!
Head_and_Weapons.7zHead_and_Weapons.7z
Submitted: 01-28-2010 / Last Updated: 01-28-2010
7z14.2Mb646
Hak needed to play mod.
Walk_Through_or_Into_the_Darkness.rarWalk_Through_or_Into_the_Darkness.rar
Submitted: 01-28-2010 / Last Updated: 01-28-2010
rar1.23Kb411
Quick guide for some hard areas.
MiddleFaerun_HR.rarMiddleFaerun_HR.rar
Submitted: 01-28-2010 / Last Updated: 01-28-2010
rar1.3Mb387
Map of the Moonsea.
Part_II.rarPart_II.rar
Submitted: 01-28-2010 / Last Updated: 01-29-2010
rar968.2Kb669
This is part 2 of Into the Darkness. This picks up where Elventree left off. It also gives a professional ending to the game. There's a read me file with the mod.
Read_Me_for_Into_the_Darkness.rarRead_Me_for_Into_the_Darkness.rar
Submitted: 01-28-2010 / Last Updated: 01-28-2010
rar1.11Kb631
I would read this before downloading anything.
Into_the_Darkness.Revised.rarInto_the_Darkness.Revised.rar
Submitted: 01-28-2010 / Last Updated: 01-28-2010
rar1.5Mb644
The Mod.Part I. (Ends in Elventree. Part II will pick up from there.) This fixes the bug in leaving area after Strahd encounter.
7z465.exe7z465.exe
Submitted: 01-28-2010 / Last Updated:
exe--200
This is a link to the free software for 7z. It will open some of the haks on this page. Just in case some people do not have it. External Website Beyond Our Control
SCORE OUT OF 10
9.67
5 votes
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SCREENS



"Your party."


Jarlaxle and Artemis.










Defenders of Elventree.


"Now that's....odd."


Villians of Hillsfar.


The Old Skull Inn.


Storm Silverhand and Raistlin Majere.


Arzara Thos.


Cormanthor.


Jarlaxle.


Heroes of Twilight.


Companions of the Hall.


"In memory of Catti-brie and Regis."


"Into the Darkness."


Bloodshed.


Basement of the Old Skull.


Jarlaxle.


Ren, Tarl and Shal.


Wolves.


"Welcome to Hillsfar."


Prison.


Arena of Hillsfar.


"Why?"


The Ghost King.


Twilight over Elventree.


"You are the hope of Faerun."


"How can I help?"


Troll.


"Who can this be?"





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Comments (30):

1 2 3

Posted by eggerfry at on09/05/10
appearance problems ------------------- i just fired up this mod, looking forward to playing. looks like you've done some fancy 2da work here. unfortunately it breaks a few things. the icon appearances of all of my character's jewelry and all of her traps are wrong. the traps all look like spike traps, and the jewelry -- both rings and amulets -- have the standard dull-gray '0' model for everything. converting the traps to your icons is easy: just set the traps and recover them again. however, there's no clear way to modify the appearances of the jewelry. changing the model type for rings and amulets back to 'simple' [i.e., 0] in baseitems.2da fixes the problem, but i assume you made this change for a reason, such as creating new items w/3-part appearances, and my fix would break that... this is pretty much a show-stopper for me, there's no way i can play w/every single item having the same appearance; i don't want to spend years searching for the right item when i'm in the middle of combat. how can i put the appearances back to the standard appearance w/o breaking anything?

Posted by krickerd at on04/11/10
Fantastic mod! The storyline and dialogue was excellent. There are a few bugs which I notified the author about, but overall very playable. There are many great cutscenes. A lot of time went into this mod and it is very worth checking out. A must play. Note: I would start the game a little higher than 15th level or have excellent equipment (first battle is pretty tough). _________________________ Defeat the Black Knights! Play Phantasie

Posted by RAS2010DOURDEN at on03/22/10
Hey Bow36i3, Make sure you have all the contetn from the Project Q page. No need to use the updater. Just download all the haks for heads, monsters, armor extr. I could be wrong but it sounds like you are missing something. _________________________ Let's not mince words. Let us say what we really mean to say.

Posted by udasu at 2010-04-0423:00:51    
Nah, only one I could find. Glad y'all enjoyed it! _________________________ Well, y'know... Sometimes you eat the bar, and..

Posted by RAS2010DOURDEN at on03/22/10
Hey Ken just e-mailed me and said he loved the vid Udasu. He is having a hard time getting on the Vault for some reason because he is in Mexico. Great fight sequences and not bad animation either. Jarlaxle's hat needs some work though. Do you have anymore of these? It was really cool. Ken liked the Artemis fight. We both agreed Regis looked too cute though. _________________________ Let's not mince words. Let us say what we really mean to say.

Posted by bow36ie at 2010-03-2719:49:59    
Just started playing, looks awesome. I've got a problem though... some of the graphics are messed up... like the new heads (probably the kotor ones) are missing and one of the armors found near the beginning of the module is missing legs. Any ideas...? I used to occasionally get problems like this a few years ago... but no recently.

Posted by RAS2010DOURDEN at on03/22/10
Besides don't let that be a hang up. The crypts under Shadowdale are only a sidequest. The rest of the game gets even better and is free of bugs. This one is a must. I felt like I was playing Baldur's Gate series all over again........only this was better!!!! _________________________ Let's not mince words. Let us say what we really mean to say.

Posted by RAS2010DOURDEN at on03/22/10
Gather all of the items (all four of them) return to the statue. The vauriables scripted will register you have all four items and...presto! The door will open. It did for me at least. Remember the door is glowing red. When it stops glowing, that means you can go open it. Hope this helps Luspr. :) _________________________ Let's not mince words. Let us say what we really mean to say.

Posted by Luspr at 2010-03-2305:49:38    
Thanks for trying to help out. My problem is not the pieces (I have them all) but that the placeable cannot be interacted with.

Posted by RAS2010DOURDEN at on03/22/10
Dear Luspr and Seekwhence, The door to the crypts can be opened. Just find the four symbols of Bane. I did it. The fourth symbol is behind the......... Elventree is very big and confusing. I am sure it does not help matters any that an army of Zhentarim are attacking. These locations are unlocked after the big battle. They were for me at least. It seems they are unlocked after certain choices too. So if it appears you do not give a damn about anyone but yourself, don't expect to be invited to the big battle and the Soul Tree tower. _________________________ Let's not mince words. Let us say what we really mean to say.

1 2 3

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