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NWN MODULES

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Title  Heartstone Saga Chapter 5
Author  Greywolf McGrowler
Submitted / Updated  03-16-2010 / 03-17-2010
Category  Hardcore Rules
Expansions  Requires All Expansions (SoU & HotU & CEP)
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  14
Max # Players  06
Min # Players  01
Min Character Level  07
Gameplay Hours  06
Description
This is the 5th Chapter in the Heartstone Saga

It is time to take the Elemental Stones the bottom of the Pit's of Gothoria and open the fabled Labyrinth and retrieve the Ancient Heartstone

Are you up to the task to make it through the Labyrinth full of it's riddles, traps, and creatures?

Need CEP version 2.2 to play

You can find Chapter 4 here: Link

Files

NameTypeSizeDownloads
Heartstone_Saga_Chapter_5.zipHeartstone_Saga_Chapter_5.zip
Submitted: 03-16-2010 / Last Updated: 03-16-2010
zip2.8Mb423
Included in the zip file are some notes for a DM if there happens to be one. If you are a player you may not want to read it for it contains many spoilers.
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SCREENS

The Heartstone





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Comments (3):

Posted by Greywolf2 at 2010-03-25 19:41:10    Voted 10.00 on 03/17/10
I'm glad you are enjoying the series. My players just finished the campaign and I'm trying to make a few changes to the last module to make it playable for a single player.

As for the rest restrictions. As per may campaign I never believed that anyone could meditate or rest in a hostile area. Which is why I put some of those restrictions in the areas.

Posted by dostwald at 2010-03-22 19:37:06    
Some "rough" spots for a solo player resulting from the implementation of HCR. Removing the talent stripping script from the mods "on client enter" helped a lot. The PRI (Inn) rest restrictions made for a lot of backtracking to get to an outside area (often several areas away) to rest -- another complication for spell casters.

I continued with my cleric from the previous mods in the series -- not L12. He pretty much dominated everything that was encountered -- really never even had to heal that often. Biggest threat were the drow mages who could strip the buffs -- but they usually didn't survive long.

The first level of the Labyrinth repeated the "Dizzy Izzy" that was first seen in the Cave of Wind earlier in the mod -- once was probably enough for that "effect" I'm thinking. The maze with invisible walls was just a nuisance -- perhaps there was some "trick" that I was unable to conceive -- any rate -- just a lot of trial and error until the correct path was located. (I did manage to "cheat" a bit after I got close -- let the machine find my path for me; if you know what I mean ...)

All in all a good series. Really like the story -- with a bit of polish and some rearranging of scripts, this would make an excellent solo mod.


Posted by Greywolf2 at 2010-03-17 18:13:45    Voted 10.00 on 03/17/10
I will try and get the last chapter 6 posted sometime in April

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