No restrictions on alignment but the plot and NPC interactions favour non-evil.
Gameplay Hours
10
Description
This is Part Two of a two-module adventure.
The Amergilus Legacy continues the adventure started in the earlier module Murder in Mireford. Although this module is probably best played as part of a continuous adventure with Murder in Mireford, it is also possible to play The Amergilus Legacy alone.
The module can be entered from a completed game of Murder in Mireford (version 1.3c or later) (must use the .rar version of The Amergilus Legacy). It is also possible to use a premade character, from an earlier version of Murder in Mireford or elsewhere, or even a newly created character (who will be automatically leveled up to level 8); for both of these options the mini-module Road to Tharfield will also be required. Please read the attached module notes for details.
Version v1.1 (07 June 2010) corrects issues raised here by a number of players.
Version v1.11 (16 July 2010) corrects an NPC conversation which wasn't offering a quest option if the PC didn't ask about the quest on the first encounter.
Version v1.12 (18 August 2010) adjusts the scripting associated with an NPC conversation (djinni) so that players cannot bypass a challenge by walking away during the converstion.
Version v1.13 (17 April 2012) adjusts the scripting associated with the fire elemental's conversation so that it will start again from the beginning if interupted.
Because of the underscores that were inserted into the module name on uploading, this version will not link with Murder in Mireford or The Road to Tharfield (but is fine as a stand alone module). If you wish to enter The Amergilus Legacy directly from the earlier module, then you should use the module version from the compressed (.rar) file.