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NWN MODULES

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Title  Stormlight CEP Version 2.3
Author  t41flyer
Submitted / Updated  08-01-2010 / 05-20-2012
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  City, Forest, Ruins, Crypts, Deserts, Sewers, Rural, Frozen, Flying Fortresses
Number Players  8
Language  English
Level Range  20 - 40
Races  Any Races
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Medium
Classes  Any Classes
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  08
Min # Players  01
Min Character Level  20
Content Rating  Mature
Alignments  All alignments are supported, but Good alignments are most easily supported.
Gameplay Hours  15
Description
Stormlight CEP Version 2.3

�Stormlight� is a Community Expansion Version 2.3 module that runs on Neverwinter Nights Version 1.69, with Shadows of Undrentide, and Hoards of the Underdark (That means, the computer or server to be used for running this module must have Neverwinter Nights, Shadows of Undrentide, and Hoards of the Underdark, and the installation must be updated to Version 1.69). This module will not run without the Community Expansion Pack Version 2.3 (CEP version 2.3) installed.

�Stormlight� is a high-flying adventure that takes place in the skies over the Faerun, where after foiling the plans of assassins, giants, and hoards of undead in the modules �The Golden Forest�, �Bugged�, and �Giants Among Us�, you take to the skies to bring justice to suffering human(oid) rights abuses at the hands of ruthless traders and dictators (�Bugged� will be renamed �The Assassin and the Bug�, and may undergo some enhancements).

Your journey will take you back to the lush forests of the Charwoods and the Neverwinter River. Then you will visit the frozen mountains of the Spine of the World, and the vast wastelands of the Anauroch Wastes. You will travel in style aboard one of three known floating fortresses that hail back to the glorious days of the Netherese (or perhaps, all three). You will also get to meet many interesting creatures and people, and kill them.

Finally, you will brace for the ultimate showdown between you and an old �friend� (whom you may have met in �The Golden Forest�) aboard another relic of Netheril.

We hope that you will enjoy �Stormlight�.

Some Notes to Consider:

1. �Stormlight� is an admittedly slow-starting module. After an initial confrontation with some nasties that decided to accompany you to your first stop, You may have to spend some time (maybe an hour or so) to figure out the workings of the Storm Fortress, getting established as a Guild Member, and even finding out what your first assignment is (did you bring your flying carpet? �Oh. That�s okay. They sell them at the Stormlighters� Guild).

2. Bring money. �Lots of money. Guild memberships and flying carpets are expensive (hope you brought your own). But that�s okay. �Stormlight� grants government subsidies to player characters of low income and low wealth. These subsidies are cheerfully funded by the taxpayers.

3. Flying Fortresses: There are several of these in �Stormlight�. In fact, your first stop is at one of these. I cannot tell you exactly how many there are without giving you Spoiler Information. Each fortress has something in common. They have a set of flight controls, and an engine room. Some of them have additional features, but you will have to play the module to discover them. It is possible to use the flying carpet to travel to another fortress if: 1) The other fortress is in the same region that the fortress you flew from is in (more on regions later), and 2) The other fortress has arrived into the game. Other fortresses arrive into the game as �Stormlight� play progresses.

How you pilot these fortresses has consequences. If you fly them too high, the tenants can get altitude sickness. If you fly them too fast, they might yell and scream at you. High winds can knock people down, too. Finally, remember. High winds can also knock you down, and high altitude can also get you sick.

There are some Flying Fortresses in �Stormlight� that are really floating fortresses. That is, you cannot control where they are, or where they go.

4. Regions: There are four regions in �Stormlight�. One of these regions is �Free Parking�, and you cannot get down to the surface from a fortress that is parked there. Each region represents a set of areas that can be reached from a fortress that is parked in that particular region. For instance, if the Storm Fortress is parked over the Faerun, you can use your flying carpet to get to any area in the Faerun that you�ve been to before. However, if you want to get to Blizzard Hills from the Storm Fortress, you have to move the Storm Fortress to the River Mirar (Spine of the World) region first, because that is where Blizzard Hills is located.

5. Guilds: There are many guilds in �Stormlight�. There is one guild for every flying fortress, and everyone is welcome to join. Membership dues vary, and only need to be paid once. There are also a number of franchise guilds that cater to specific classes. Only members of those particular character classes my join them.

6. Recall Devices: The Stone of Recall device does work in �Stormlight�, but it isn�t the only recall device available. In fact, there are more than several recall devices here. Each recall device takes you to a different guild. Hint: If you ditch your Stone of Recall before talking to the Stormlighters� Guild Secretary, she will give you a much better Recall Device when you join that guild (anyone got 5,000 gold coins worth of change they can spare; I told you to bring money). If you attempt to use a Recall Device that is tied to a flying fortress that is not In Game, you will lose that Recall Device. However, once the flying fortress is In Game, you will be able to receive that Recall Device back (when you join the guild, and give them some of your money).

7. Dying Rules: There is a substantial XP penalty for carking off, -even if it�s for a good reason. Respawning will bring you back into the Stormlighters� Guild. However, there are certain items that will resurrect you, and cause you to be instantly transported to your assigned guild if you have one of these in your possession. This will save you a lot of XPs, and lots of gold. �Stormlight� tracks the number of times that you pay Elvis a visit, because you are encouraged to play and fight in a neat, efficient manner, without getting sloppy or lazy (Aw. I ain�t gonna worry about dying, I got several dozen of these things anyway, and I�ll just get transported to where I can get even more!). You won�t lose XPs, but you will lose the item.

8. Assigned Guild: If you use any recall device, that device will bring you to its matching guild. Once you enter that guild (either through Recall, or if you simply walk in), you are now assigned to that guild. The main implication here is that if you die while possessing certain items, you will be resurrected and brought back to that guild, without an XP penalty. Also, the places that you can reach are dependent on which fortress you are assigned to, and what region that fortress is in. That means that if you left the Storm Fortress to visit the River Mirar, then used a Cloudshire Recall device, then (assuming Cloudshire was in the Anauroch region), if you used the flying carpet from River Mirar, you would then be able to fly to any area in the Anauroch region, but not the River Mirar region. This is because the logic behind the use of the Flying Carpet depends on which fortress you are assigned to.

9. Henchmen: There are henchmen in �Stormlight�. They charge one-time retainer fees that are based on their challenge rating (again, I told you to bring money).

10. Portals: There are several portals that are located within the guilds. There is a Recall Portal which takes you back to where you were when you used your recall device, there is a Boss Portal that transports you to your party leader, and there is a Death Portal that takes you back to where ever you were when you assumed room temperature. All portals are free of charge (see, I�m not that greedy after all). It is important to note that a portal will not work at all, unless there is occasion for it to (the death portals won�t work, until you have had a death, and the recall portals won�t work until you have used the corresponding recall device).

11. Campaign Databases: �Stormlight� uses campaign databases extensively. These databases track the progress of players� quests throughout �Stormlight�, they keep track of where players have been so they can get back to them quickly on the flying carpets, they track which henchmen players have hired so they don�t get charged retainer fees again, and they also track guild memberships. They campaign databases do more than what is mentioned here, but the main implication is, that if you finish �Stormlight� and want to play it over again, restarting the module isn�t enough. You have to delete all of the campaign databases in the \database folder. �Stormlight� does allow the option of restarting the module in-game, and it does this by destroying (resetting) some of the campaign databases, and resetting critical campaign variables before restarting the module. However, players may still have their guild memberships, henchmen information, and logs of places they visited (for the flying carpet) preserved.

12. Rating: Some of the characters in �Stormlight� do use strong language. There are also certain topics that �Stormlight� deals with, which may drive a stronger rating. Stormlight follows the game rating of �Neverwinter Nights� itself. When using the MPAA system to determine if you should let your children play �Stormlight�, consider this module to be �PG-13�.

13. Conversations: Some characters will begin to move to another location after a conversation. If they do this, it is best not to attempt to converse with them again until they reach their next station. This is a potential showstopper, and yes, we know that this is a rotten bug, but I�ll see if I can do something about it. A later revision might have this fixed. There are a lot of crowd scenes in the module, and there are some areas where every single character has their own name, and in some places, most of the guys are even sitting down. I do apologize in advance, that this can make it difficult to pick out who will actually talk to you. The only thing I can say right now is, if he or she looks important, then clicking on them to see if they will talk to you never hurts. Look for owners, bosses, chiefs, and other grand high muckety-muck types. Someone sitting behind a bar or desk might have something to say. People seen walking an obvious set of waypoints might also have a few words.

14. Map Notes, Descriptions, Journal Entries, Signs, etc: We know that you want to get out there and play ball with a few mummies� noggins, but it is important that you read these things. They do tell you where you need to go, and what you need to do. If you take time to read every now and then, you�ll avoid beating your head against the wall.

15. Module Level: This is an epic module. Therefore, we recommend that you do not play characters in this module that are less than 20th Level. Even epic characters have a reasonable expectation of having their asses handed to them every now and then (I told you this is a PG-13 module).

16. Puzzles and Riddles: There are some puzzles and riddles in �Stormlight�, so don�t be afraid to put down the sword and pick up a notepad every now and then. Some tasks are accomplished by killing bad guys, some are accomplished by putting items in such things as bookcases, stands, coffins, etc. Some tasks may also be accomplished by entering certain locations (often while carrying certain items in your possessions). Some tasks are accomplished by using certain items in certain areas (did you see that �Unique Power� property in the item�s description?).

17. Enemy? What Enemy?: You have probably heard this said before, but not everyone who attacks you and tries to kill you is your enemy, and not everyone who shakes your hand is your friend. This is very true in �Stormlight�. It is imperative that you pay attention to your setting, the plot, and especially the motives of the non-player characters (especially group motives), if you want to know who the enemies are. Sometimes, a little smooth talking, and maybe using disguises is better for saving your skin than a quick sword. Also, if someone is trying to help you out, especially in a battle, you might reconsider using that Fireball spell. The Stinking Cloud spell might also be out of the question. Some of the guys here get really pissed off because of friendly fire incidents, and they never forget those!

18. Role-Playing: The characters of �Stormlight� use modern-day English, versus period English (I understand that that is a role-playing dimension). There are guilds that are exclusive to certain character classes, and we also tried to avoid any items that give player characters abilities that they shouldn�t have (such as a Paladin that can pick locks). �Well, so much for role-playing enforcement. The primary weapons in this module are tailored for �good� characters. However, there are versions of these primary weapons that are tailored for �evil� characters. If we tell you any more about this, we�d be letting the cat out of the bag. We can�t make a certain claim that �Stormlight� is a strong role-playing module, because to be honest, we are not sure of our definition of �role-playing�. Perhaps, someone out there can help us with this.

19. CEP Content and Other Content: CEP Version 2.3 is the only �custom� content that �Stormlight� uses. It is our opinion that CEP makes Neverwinter Nights. This is the only Hak Pak that is installed on this module. CEP Version 2.3 is required to be installed Server-side and Client-side for �Stormlight� to run (or, simply installed on the dog-gone computer for single player sessions).

20. Refereeing �Stormlight�: �Stormlight� is designed to be played as a single player or multiplayer module. It is not necessary for a DM client to log into this module and serve as a referee or facilitator. However, as always, a good dungeonmaster/referee is always an asset to a fulfilling role-playing experience. One thing to note however: �Stormlight� is a very chatty module when it comes to DM clients. This module logs significant events (such as quest assignments and completions), and anything that gets logged also gets transmitted to all DM clients. This is intended to keep referees informed, and to increase their situational awareness, so that they can run a smoother session. Admittedly, some of these messages can be long winded, and quite archaic, but an informed DM is a good DM. There is a DM Client Tool Item available to DM Clients that when used, transports the DM to a special area where they can control certain aspects of the game. These aspects include running the module as a Deathmatch server, and changing the difficulty challenge setting of certain features of the module. The DM Client Tool is something that a Player Client shouldn�t have, and this module will let them know under no uncertain terms!

21. Previous CEP Versions: �Stormlight� was upgraded from CEP Version 2.2 to 2.3 on August 5, 2010. We observed a number of requests from the NWN Vault community to have this done. We will keep version 2.2 posted for a while, but we will sustain and maintain configuration control on version 2.3.

22. Credits: The Henchman system was developed by an individual identified by the Screen-name �Mercury� (March 2004). �Stormlight� Test and Evaluation (T&E) was performed with the aid of my daughter Celine.

23. New Areas Added: We added a new area to the module. This is a swamp area which includes several �abandoned� swamp houses, an old temple, and a defunct shoreline guard tower. A new character with an attitude was also added. She awaits you in the swamp� Thank you Mike Sharp for suggesting that we add a swamp to �Stormlight�, and also that we add a Drow character who might be some lucky guy�s henchman. If we tell you any more, we risk giving you a spoiler.

24. Housing: �Stormlight� has a Housing system designed by Hunter�s Housing and Property. This system was designed for Persistent World modules and systems, and was added here as requested by DM_Shadowdragon. Thank you �Hunter�s Housing and Property�, and DM_Shadowdragon.

25. A word about sustainment: �Stormlight� has moved from the Development phase to the Sustainment phase. Upon completion of development, it was deployed to the field (that is, uploaded to the NWN vault, so that it can be shared). Completion of development has rendered the module complete and final. However, if we do see any improvements that can be made, we will make those, and update my module submittal. If this does cause you any inconvenience, we do apologize. It�s just that we want to give you the best customer service that we can, by presenting the best product possible.

26. �Amnesia�: �Stormlight� assumes that you have played previous modules in the series (�Stormlight� is the last in the series): �The Golden Forest�, �Bugged�, and �Giants Among Us�. Some of the conversations in this module refer back to these other three modules.

27. Grievers: A griever is a player who cyber-bullies other players by repeatedly and intentionally killing them for fun. �Stormlight� has a system that tracks grievers, and lets them know under no uncertain terms that they won�t be tolerated. The module keeps score on how many times a player has killed another player. If this player�s score gets too high, they will be shown that �change is good�. This feature is disabled if the module is run as a Deathmatch server. The module has a local variable that is used as the Griever Tolerance Setting.

28. Deathmatch: �Stormlight� can be run as a Deathmatch server. This is accomplished by changing a local variable in the Module�s variables (changing it to a �1�). The module can also be put into Deathmatch mode by a DM Client. This mode allows players to kill each other without being penalized.

29. Significant Events: Certain events in �Stormlight� are permanently logged and tracked in a Campaign Database. That means, you cannot avoid or escape the effects of consequences of the event by reloading, or even restarting the game. If we tell what these events are, we would be releasing potential spoiler information. However, these event logs are intended to be reset when �Stormlight� is reset after completion.

30. If Everyone Wants To Kick Your Ass: �They used to be real nice to me here on the Storm Fortress, but now everyone wants to kick my ass! Why?� If you were trying to help these guys fight one of the baddies that (might have) followed you to the Storm Fortress, and a friendly got clipped by one of your spells (say a Fireball), they tend to get pissed about these things. Also, if you get bored, and start plinking spells, magic items, or anything else for that matter at friendlies, they tend to get pissed, then they will come and kick your ass. About the only thing you can do is to reset the server (or hope it resets when you log off), or restart the game (preferably from your last Saved Game) so that they will forget your transgression. Otherwise, they will still be waiting for you to continue administering your ass-kicking. These guys have a zero tolerance policy regarding friendly fire incidents. They also don't appreciate you using Weapons of Mass Destruction while they're around.

Files

NameTypeSizeDownloads
Stormlight_CEP_Version_2_3.rarStormlight_CEP_Version_2_3.rar
Submitted: 08-01-2010 / Last Updated: 04-15-2012
rar9.9Mb905
Some minor cosmetic improvements.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
SCORE OUT OF 10
9.5
2 votes
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SCREENS

Earn your pilot wings as you pilot the most powerful Storm Fortress Known.


Tempest Engine Room - What powers this flying fortress!


Holy Warrior, Claim your Holy Avenger Blade!


Enjoy our lush surroundings, courtesy of our Make Storm Fortress Green Committee.


Death Storm Fortress - Where even the trees come back from the Dead!


Under the Mei-Hua Tree


Come with us on a Magic Carpet Ride. Enjoy our 1st class service. Bags ride free.


A very serious Will-O-Wisp Infestation in the swamp!


This sexy Drow assassin might make a good henchman if she'd just lose the attitude!.JPG


We are an environmentally friendly operation with plenty of green jobs for everyone!


Who let the Gremlins out!


A Xhim Sand Golem meets a spectacular end.


Bodies Bodies Everywhere!


The Storm Fortress unleashes its wrath upon tyrants!


Tempest Flying Monastery Versus Concentration Camp...


Moon Over Cloudshire





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Comments (30):

1 2 3

Posted by DM_shadowdragon at on12/03/10
keep up the great work

Posted by Korrgarr at 2010-11-1921:22:51    
"t41flyer", please read and reply to the all new "e-mail" message that I've e-mailed to you today please, please reply today. _________________________ Mike Sharp.

Posted by t41flyer at 2010-11-1620:18:59    
DM_shadowdragon, I am a little shy about putting my email on the comments board, I can't think of any other way to reach you, then to have you email me directly. This website doesn't seem to have a feature that allows you to send messages to other members. My email address is: t41flyer@cableone.net

Posted by DM_shadowdragon at on12/03/10
hello I would have emailed you I think this wil do fine I have relook over the module I am veru happy with the outcome. now I am seeking to fine a script to make the items in the house work. once I do this I wil place the module on a sever so every one can play this fine well made module. it still need a few twaeks if t41flyer wil get back with me I would like to go over a few small thing with you. again well done DM_Shadowdragon

Posted by Korrgarr at 2010-10-1821:40:58    
"t41flyer", please create and feature an powerful evil half-elf evil male sorcerer named "Lord Azarath" that wields an powerful magical staff weapon and he wears an purple hooded robe, please create and feature this all new evil enemy boss character into "Stormlight" adventure module today please, please reply today. _________________________ Mike Sharp.

Posted by mały at on10/14/10
wonderful

Posted by t41flyer at 2010-10-0218:15:02    
Please let me know if you have any questions, or if you suspect that you get stuck somewhere. I only wish that NWN and these modules could be rehosted on the XBox, Wii, and other gaming consoles. If they could rehost these modules in any sort of 3-D or Virtual Reality systems, people would get a helluva workout!

Posted by Korrgarr at 2010-10-0214:15:50    
Not yet. _________________________ Mike Sharp.

Posted by t41flyer at 2010-10-0121:39:12    
You are quite welcome Korrgarr. Glad you enjoyed it. Were you able to finish it?

Posted by Korrgarr at 2010-10-0120:50:44    
Amazing and great module adventure!!!!!!, please keep up the Excellent and Super work "t41flyer"!!!!, please reply today. _________________________ Mike Sharp.

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