Persistent starter module for 1.69, without haks and exploit "free". There are both version for Bioware DB and NWNX database. But if you use version for Bio DB, I suggest you to test it using nwserver not F9, if you will test it via F9, OnExit event won't fire, which means that persistent HP won't be reliable.
Includes: - Persistent time
- Player ID item - every player gets system ID card with number - usefull for scripts and database
- Persistent player location
- Persistent player HP
- Persistent player death
- Throwing exploit fix
- Familiar healing exploit fix
- New character exploit fix (they can't bring any items anymore)
- server crash duping exploit fix (by exporting character at Acquired events)
Location&HP are saved every 25 second, can be changed in inc_persistent script.
Module time is saved every minute.
What is not included: - custom ELC system
- spells saving (use ini option in nwnplayer.ini Restore Spell Uses On Login=1)
- persistent storages for players
- persistent treasures
NOTE: I might add these, if requested.
Notes about "Exploit Free" staatement: Before someone start to hairsplitting again, I will correct this. There is few exploits I know, that cannot be fixed (without NWNX) so they are not included and I won't speak about them. What was possible to fix without NWNX or any other 3rd party tool, was fixed through nwscript. Since I didn't added persistent storage system don't blame me, I didn't provided exploit fix for them. I suggest you to turn Enforce Legal Character to ON and you will be from 90% in safe.
The exploit fixes contain:
- new character can't bring any items
- dupe through server crash is not possible
- familiar healing exploit
- throwing weapons damage stacking exploit
Updates:
15.12.2011
- disabled character saving when module is ran in single player
- added character appearance exploit removal
- updated throwing weapon exploit fix
19.8.2010 - persistent time runs not every minute but every X minutes per hour/minutes settings, also BIO-DB version time saving were changed to be more efficient.
10.8.2010 - corrected few spelling errors
Posted by Knight_Shield at 2011-11-06 03:48:05 Voted 10.00 on 11/06/11
Awesome.This is an excellent start for noobs like me.
Posted by _Genisys at 2010-08-29 02:09:41 Voted 9.50 on 08/29/10
I definitely like some of the scripting setup in here, good for players starting out to learn some scripting...
I think if you added better documentation, this would be a pretty good simple stater module. _________________________ Here is a link to: My Other Submissions
Posted by GhostOfGod at 2010-08-18 16:58:35 Voted 10.00 on 08/18/10
Awesome starter mod for PW persistence. You got my vote.
Posted by Sharona Curves at 2010-08-09 19:37:19 Voted 10.00 on 08/09/10
Clean, neat, and does exactly as it says. This is a very nice starting point as far as getting persistency up and running for a new module build. This is not only useful for persistent world building but is also a nice base module for multiplayer module building. Just add your own set of resources and with this you have a great starting point.
With only about 2 dozen scripts and a dialog file you've managed to put together a winner.
I only tried the NWNX version since . . well . . I wouldn't run any module without it.
Thanks for sharing this. Very Cool!
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