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NWN MODULES

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Title  1.69 NO-Hak Persistent & Exploit Free Starter Module
Author  ShaDoOoW
Submitted / Updated  08-06-2010 / 12-15-2011
Category  Persistent Worlds
Expansions  HOTU-1.69
Language  English
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Gameplay Hours  <1
Description
Persistent starter module for 1.69, without haks and exploit "free". There are both version for Bioware DB and NWNX database. But if you use version for Bio DB, I suggest you to test it using nwserver not F9, if you will test it via F9, OnExit event won't fire, which means that persistent HP won't be reliable.

Includes:
- Persistent time
- Player ID item - every player gets system ID card with number - usefull for scripts and database
- Persistent player location
- Persistent player HP
- Persistent player death
- Throwing exploit fix
- Familiar healing exploit fix
- New character exploit fix (they can't bring any items anymore)
- server crash duping exploit fix (by exporting character at Acquired events)

Location&HP are saved every 25 second, can be changed in inc_persistent script.
Module time is saved every minute.

What is not included:
- custom ELC system
- spells saving (use ini option in nwnplayer.ini Restore Spell Uses On Login=1)
- persistent storages for players
- persistent treasures
NOTE: I might add these, if requested.

Notes about "Exploit Free" staatement:
Before someone start to hairsplitting again, I will correct this. There is few exploits I know, that cannot be fixed (without NWNX) so they are not included and I won't speak about them. What was possible to fix without NWNX or any other 3rd party tool, was fixed through nwscript. Since I didn't added persistent storage system don't blame me, I didn't provided exploit fix for them. I suggest you to turn Enforce Legal Character to ON and you will be from 90% in safe.
The exploit fixes contain:
- new character can't bring any items
- dupe through server crash is not possible
- familiar healing exploit
- throwing weapons damage stacking exploit

Updates:
15.12.2011
- disabled character saving when module is ran in single player
- added character appearance exploit removal
- updated throwing weapon exploit fix
19.8.2010 - persistent time runs not every minute but every X minutes per hour/minutes settings, also BIO-DB version time saving were changed to be more efficient.
10.8.2010 - corrected few spelling errors

Files

NameTypeSizeDownloads
169_nohak_BIOdb_Persistent__Exploit_Free_Starter_Module.mod169_nohak_BIOdb_Persistent__Exploit_Free_Starter_Module.mod
Submitted: 08-06-2010 / Last Updated: 12-15-2011
mod126.06Kb253
Bioware DB version
169_nohak_NWNXdb_Persistent__Exploit_Free_Starter_Module.mod169_nohak_NWNXdb_Persistent__Exploit_Free_Starter_Module.mod
Submitted: 08-06-2010 / Last Updated: 12-15-2011
mod166.53Kb199
NWNX db version
SCORE OUT OF 10
9.88
4 votes
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Comments (4):

Posted by Knight_Shield at 2011-11-06 03:48:05    Voted 10.00 on 11/06/11
Awesome.This is an excellent start for noobs like me.

Posted by _Genisys at 2010-08-29 02:09:41    Voted 9.50 on 08/29/10
I definitely like some of the scripting setup in here, good for players starting out to learn some scripting...

I think if you added better documentation, this would be a pretty good simple stater module.
_________________________
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by GhostOfGod at 2010-08-18 16:58:35    Voted 10.00 on 08/18/10
Awesome starter mod for PW persistence. You got my vote.

Posted by Sharona Curves at 2010-08-09 19:37:19    Voted 10.00 on 08/09/10
Clean, neat, and does exactly as it says. This is a very nice starting point as far as getting persistency up and running for a new module build. This is not only useful for persistent world building but is also a nice base module for multiplayer module building. Just add your own set of resources and with this you have a great starting point.

With only about 2 dozen scripts and a dialog file you've managed to put together a winner.

I only tried the NWNX version since . . well . . I wouldn't run any module without it.

Thanks for sharing this. Very Cool!

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