The small village of Piper Downs becomes the landing point for a Drow invasion.
Gameplay Length
If you explore all the zones and side quests it will take many more than 20 hours.
Number Players
any
Language
English
Level Range
any
Races
Any
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Everyone
Alignments
any
Gameplay Hours
20
Description
The Artisans are an ancient breed of illusive craftsman. They imbue steel and stone - cloth and wood, with powers to defend ones self... or strike down others. They are mindless of how those around them might use their creations, and answer to no cause. Powerful men through time have sought to retain the Artisans for their own ends, but none have succeeded. Although it has been more than a decade since a sighting, a lone Artisan stokes his forge near Skyside Towers.
Hmm... your boilerplate description indicates that this module "Works on all versions" yet in the detailed description, you require CEP 2.x. Since that version of CEP requires both patch 1.69 and HotU, how can it be installed and function properly with lower game versions and without HotU installed? Confusing.
Also, rather than "burying" resource requirements in the detailed description, it would be far more convenient for other searchers to list it in the boilerplate under "Expansions" even though it isn't an actual expansion.
Despite the convo bug, you can finish the module by simply ignoring it, up to level 21 in my case.
Some fights are easy, some aren't at all, not the best balance I ever seen, but it looks to me like amultiplayer game, so, I'd better go silent.
It might be a lot of fun as a party. _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Almost a 100% Hack & Slash module. 'could be fun for one who needs to exercise a bit... with a couple of funny situations even!
But it seems there is a bug, around that Toe tag 's convo at Anthony's tavern, leaving you with nothing to do...
Not suited for a monk at all, no "upgradable" monk gear. _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
At the start beatles keep respawning until hive queen is killed. When done with that went to sewers and tieflings respawn to the point you can't gewt anywhere. So go to the other end of sewers and spiders keep respawning until you are overwhelmed. Don't know the point of the story and am stumbling around blindly to find direction. Will not vote yet as stil;l; have hopes of salvation. anyone else out there have similar feelings.
Posted by Bingo32 at 2010-08-14 10:06:19 Voted 10.00 on 08/14/10
Wow! This mod is very hard at the begining. I almost quit five times. Once I got to third lv I started to roll. I couldn't stop playing after that. I havn't been able to get to the end of the story yet; I keep getting side tracked exploring new zones. This is the most fun I've had playing NWN since the original launch.
"Also the zone of Hazards leap requires a DM to populate it with monsters and treasure."
And yet you also state that a DM is NOT required. Either one IS or one ISN'T. Which is it? _________________________ We are all born ignorant, but one must work to remain ignorant.
Benjamin Franklin
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