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NWN MODULES

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Title  The Artisan Chronicles
Author  Burnet & Munger
Submitted / Updated  08-08-2010 / 01-04-2012
Category  Other
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  The small village of Piper Downs becomes the landing point for a Drow invasion.
Gameplay Length  If you explore all the zones and side quests it will take many more than 20 hours.
Number Players  any
Language  English
Level Range  any
Races  Any
Tricks & Traps  Non-existent
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  any
Gameplay Hours  20
Description
The Artisans are an ancient breed of illusive craftsman. They imbue steel and stone - cloth and wood, with powers to defend ones self... or strike down others. They are mindless of how those around them might use their creations, and answer to no cause. Powerful men through time have sought to retain the Artisans for their own ends, but none have succeeded. Although it has been more than a decade since a sighting, a lone Artisan stokes his forge near Skyside Towers.

compatible with NWN patch 1.69, Requires CEPv2

Files

NameTypeSizeDownloads
The_Artisan_Chronicles__Nights_Reign_20100814.zipThe_Artisan_Chronicles__Nights_Reign_20100814.zip
Submitted: 08-08-2010 / Last Updated: 08-14-2010
zip1.6Mb281
Updated 08/14/2010. Added a little single player XP boost.
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Comments (7):

Posted by HipMaestro at 2011-04-08 17:33:07    
Hmm... your boilerplate description indicates that this module "Works on all versions" yet in the detailed description, you require CEP 2.x. Since that version of CEP requires both patch 1.69 and HotU, how can it be installed and function properly with lower game versions and without HotU installed? Confusing.

Also, rather than "burying" resource requirements in the detailed description, it would be far more convenient for other searchers to list it in the boilerplate under "Expansions" even though it isn't an actual expansion.

Just a suggestion. Nothing more.
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Posted by jml at 2011-02-19 01:48:13    
Despite the convo bug, you can finish the module by simply ignoring it, up to level 21 in my case.
Some fights are easy, some aren't at all, not the best balance I ever seen, but it looks to me like amultiplayer game, so, I'd better go silent.
It might be a lot of fun as a party.
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by jml at 2011-02-18 09:10:12    
Almost a 100% Hack & Slash module. 'could be fun for one who needs to exercise a bit... with a couple of funny situations even!
But it seems there is a bug, around that Toe tag 's convo at Anthony's tavern, leaving you with nothing to do...
Not suited for a monk at all, no "upgradable" monk gear.
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by capnjack at 2011-01-01 11:28:38    
At the start beatles keep respawning until hive queen is killed. When done with that went to sewers and tieflings respawn to the point you can't gewt anywhere. So go to the other end of sewers and spiders keep respawning until you are overwhelmed. Don't know the point of the story and am stumbling around blindly to find direction. Will not vote yet as stil;l; have hopes of salvation. anyone else out there have similar feelings.

Posted by Bingo32 at 2010-08-14 10:06:19    Voted 10.00 on 08/14/10
Wow! This mod is very hard at the begining. I almost quit five times. Once I got to third lv I started to roll. I couldn't stop playing after that. I havn't been able to get to the end of the story yet; I keep getting side tracked exploring new zones. This is the most fun I've had playing NWN since the original launch.

Posted by Bosk001 at 2010-08-10 03:58:48    
It is just 1 zone that was added to the module for fun, it has nothing to do with the story line. Sorry for any confusion.

Posted by Hagaar at 2010-08-09 20:56:37    
"Also the zone of Hazards leap requires a DM to populate it with monsters and treasure."

And yet you also state that a DM is NOT required. Either one IS or one ISN'T. Which is it?
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