Turtle slaver: Vampy mod. Added scrips to twilight thier way to great mod creation.
houndsilver is A Growing mod made for adventure:
No HAKs, Working ON: PW, PC properties, and others.
10.28.2010 houndsilver updated with two other mod contents found on this page.
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10.22.2010 Added another demo mod for Genesis II server:
Catagory: Alternitive
Server ip: 75.160.202.138:5122
FILE NAME:tez_emy100
A example of emulated damage to placeable.
10.28.2010 Added example of tracking ideas, as spoken in the forums. this example is short and just gives quick example using lexicon, lexicon snippets and detail on errors useing certain toolset functions.
12.08.2010 Fixed errors in tez_emy100 file and added fixes to houndsilver_v11a101 file.
ADDED new content to houndsilver file, some useful Items, and castle floor layed out with access to balcony. More coming.
Edit :03.01.2011
file name: houndsilver_v11a101
Respawn options: Instant Respawn, special area,Planes,Temple
Death Penalties: EQ_pen, setPercent, setAmount, Gold Pen
Effects: fadein/out when die
detail description of options found in mod example in XP_Pen_Read
/*
These scripts must be set up on the module events.
on_player_death file name: "mod_on_respawn2"
on _player_reaspawn file name: "mod_on_death2"
both of these files contain the default nwn script code.
I tried to put in remarks to explain function,script,etc. If I have missed
anything please send me a message through the bioware page link below...
You must set the variables in "xp_pen_inc" include file to use the
xp penalties, and respawn settings Scripting code in the two
files("mod_on_respawn2","mod_on_death2"). Otherwise the default bioware script
code will be run.
I gave a small exapmle of what the xp penalties, and respawn settings
are in the "xp_pen_inc" include file.
*!!work in progress!!
I am working on including a extra module to give example, and a erf with everything needed to use.
*/
Edit :05.22.2011
file name: pw_cust_v101
This is a PW traveling merchant, custom item holding chest Demo mod. see mod_read_v1 in module for details. Bioware Social Network forum link.
Link You can comment/ask questions on forums and see latest changes.
Edit: 06.01.2011
file name: Coin Test (No CEP)1_3v3
This is a module using mad.hatters no cep coins. I made some scripts for those who might have millions of gp to deal with. This adjustment adds million notes and half million notes keeping the player from crashing mod[ holding so much coin over weight limit 49000lbs] Also added a money changing scripts for stacks of 50k and loose change. The millionaire scripts are separate from the original Coin Test (No CEP)1_3 file made by mad.hatter so to insure future updates have no conflicts. I also added some scripts to show how to generate loot. See Readv1 in module for details.
My thanks to
//:: Created By: Kilana Evra [orginal pnp coins]
//:: Edited By: David Douglas [no cep v1_3]
Bioware Social Network forum link:
pnp coins post: mad hatter
Link
EDIT: 06.02.2011
houndsilver_v11a106:
This version requires a Hak file found at vault link:
Link
NOTE: Only the hak file is needed to play the v11a106 mod.
The mod is a combination of mad.hatters �pnp coins (nocep)1_3� work and my millionaire work, in below file..
What this module does is give you gold encumbrance with nwn GP and with the pnp coins.
insuring player encumbered by coins.
Coming SOON: houndsilver_v11a107 NO HAKS with gold encumbrance, I may try to make a overide file with base 2da items, to give 50k stackable items. not 100% sure yet.
pw_cust_v101: is a demo module with persistant merchants. A stationary and traveling merchant, and a chest that stores custom items. Version 101 more details in module file "mod_read_v1"
You write articles too wonderful! ! _________________________ Jordan Retro 3 Retro 3
Posted by KENLAMELLA at 2011-05-27 22:02:17 Voted 10.00 on 05/27/11
Grefort thanks so much for taking the time to put these out. I can't wait to sink my teeth into them. :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
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