This is a story-heavy module. If a player skips through all the dialogue and choices, it will be much shorter.
Number Players
1
Language
English
Level Range
12-15
Races
Any
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
12
Content Rating
Mature
Alignments
N/A
Gameplay Hours
01
Description
Tales of Erithia is a Module that was created as part of my Interactive Storytelling Class. As such, it is focused on story, dialogue and plot as opposed to hack and slash.
It was originally intended for the Dragon Age Editor, however due to college computer problems, we ended up using the NWN2 Toolset, which caused some adaptation issues.
This is definitely not done. While the module should be possible to complete, there are several key-features not working yet. For details, please see the readme.txt in the ZIP file.
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A world ruled by a seemingly benevolent church is turned upside down for the hero when their home is attacked, their family murdered and they only escape with their sister and best friend.
Now, they have to find out what the reason for this violent attack was and uncover the mysteries of Erithia's past. Eventually, they will be faced with a choice, a choice that could well change the course of history.
Module features:
- Branching storyline with currenlt y2(4 planned) endings.
- 6 unique Companions which can be part of the adventure and have their own motivations and quests.
- A unique world with an unusual background.
Planned:
- 4 unique endings.
- Choices of the player throughout the module have impact on the flow of the story itself.
- Modules focusing on the companions (if I ever find the time).
Posted by Try&Error&Try&Error at 2011-03-22 12:16:33 Voted 10.00 on 03/22/11
great _________________________ he coster of The Fated Winds is rumored to have dark dealings - some whisper they deal with the Zhentarim. But the profit is greatest with them, so they are my choice." -2 (01_Civility_General) +25 (21_Tax_Merchant_Mod) (if you send the men after the red dragon's hoard you get most gold: 200k if general and greycloak civility is highest and road security is high (if it isn't they should be trained well and you get 170k)) (if you reach Unit strength Very High, Weapons and Armor Best and Training Best of Best they'll give you a Short Sword +5 at some point...)
The various pictures look awesome and the story sounds terrific!
Just one little complaint; this module is in the wrong section, it should be in the NWN2 modules section.
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