Intended for Forgotten Realms. Fits more or less in any world.
Number Players
1-5. No more!
Language
English
Races
Any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Light
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
05
Min # Players
01
Min Character Level
Any
Content Rating
Adult
Alignments
Any
Gameplay Hours
01
Description
NOTE: This is still not fully completed module. You can complete 8 of 12 possible quests.
On your way to the next amazing adventure, after many long days of traveling, you finally came across snug looking inn, where you can rest, buy supplies and perhaps even have a little fun. As you walk in, you notice a large red fire dragon claw above the entrance, as well as music and cheerful voices, coming from inside.
IMPORTANT: This module is intended for mature players only. It contains violence, harsh language, as well as many sexual material, include gay and lesbian scenes. Remember that you can always avoid these if you really want to.
Hi guys, Sorry for delay, but I'm really busy right now (school and everything). So far I managed to fix several major bugs and spelling issues as well as complete some semifinished quests. I'll upload next version today or tomorrow.
Posted by Geralt034 at 13:21:27 Voted9.75
So how it's going?
Posted by Digital at 2011-05-1412:31:37
~~~~SPOILER ALERT~~~~ Regarding the half-orc criminal quest: first off I was never told by the militiaman that the criminal is a half-orc, and at some point instead of asking the patrons for suspicious types and criminals the option changed into asking about a half-orc. When I learned from Rina that he was hiding in the basement I couldn't relay the info to the militiaman. Finally, after the scene was finished I couldn't leave that room in the basement because the guy stood in the doorway and I couldn't slip past. (he let me go) ~~~~END OF SPOILER~~~~ There's a lot of room for improvement, especially the conversations themselves could use grammar correction and spellcheck, so I'll reserve my vote for when that's fixed.
Posted by KENLAMELLA at 00:50:41 Voted10.00
Thanks Chaos! _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by Darkvalley at 09:04:32 Voted9.50
@bobmar ooops! feel a bit stupid now..you're right, have to tie them together ;-) Now everything works..my bad!
Posted by thyagomac at on05/11/11
Great job, keep developing!
Posted by bobmar2002 at 04:46:08 Voted9.00
@Darkvalley - Did you join the hook and rope together? You must do that before it will let you use it to get out.
Posted by Darkvalley at 14:17:30 Voted9.50
Hello Rusal, my lvl 17 Shadowdancer isn't able to escape from the caverns where the Ettin once was. Found that rope and the hook, but the dexterity check failed all the time.She's got 25 in dexterity..isn't that enough or did there something go wrong? Thanks in adavance..and..uh..enjoyed your mod much (as mentioned and voted days ago ) Darky :-)
Posted by superlgn at 2011-05-0912:26:53
I think I found a bug with Hashard for the Dangerous Fugitive quest. If I speak to him and accept the quest, find Bagor in the basement, then check the window after, the only dialog I have is about the window and I can't tell him where Bagor is. There's alot of detail put into the characters. I like that you can talk to all of them and they'll have something different to say. I also like that certain quests are only available for some genders/races. Many of the dialogs present the same options you've previously covered though, like you can always introduce yourself to Jim and ask to rent a room even though you already have. I can understand the part about getting another room key in case you lost yours I guess, but if there's an easy way to remove some of those options once you've already gone over them it would add some polish. There's 3 occasions I can think of where you have to manually speak with characters to continue the game: Bagor in the basement, the two main goblins in the cave, and the wizard in the bedroom. I didn't have any problems figuring out what to do, but someone who hasn't played many modules may not understand you need to speak with the named characters. I think those would be good places to have the dialog start up automatically like what happens with Jack when you go upstairs to the bedroom after playing cards. My character's appearance changed a few times during the game and I'm not sure if it was all intentional or not. Like when I first started I'd change out of my clothes and I had underwear on. When I did Nedda's quest and put on the amulet, I was no longer wearing underwear. My appearance stayed like that for a while, but eventually went back to wearing underwear again. Maybe this could be more consistent, always on or always off. I also seemed to bloat up at the end of my game, which I think may have been because I became pregnant. I found some potions in one room that talk about pregnancy, but I never took them. I think the same room with the potions also had a sex toy. Maybe you could add some dialog options to play with yourself (with or without the toy) when you went to bed in your room like A Dance with Rogues has in your apartment. I thought the sex animations were interesting, they looked good, very fluid. I don't think I've seen anything like that in other games... I like that there's also descriptive dialog to gone along with it, that it's not only the animations. Maybe there could be an option for one or two characters for them to ask you or for you to ask them for sex. For instance with Jack I lost card games on purpose a few times just so I could see all of his different options and dialog in the bedroom. The three Dwarves really seemed to enjoy themselves, but every other time I lost the drinking contest they never took advantage of again. Maybe you could invite them up to your room or they could invite you to theirs if you didn't have enough money to rent a room yourself or something like that. I think the only other thing I can think of related to the sex is the Monsterous Ettin in the tomb. Realistically it looks like he'd rip you in half, but I was just thinking why a huge and powerful creature like that would even bother letting you go at all if he enjoyed your company. Maybe you could add different ways to try and escape from him if he won't let you go. Like he may keep you in a cage for the first few days or a week, but if you're good he'll let you sleep outside of it later on. Then you could try to sneak away. Maybe you could slit his throat when he lets his guard down while you're having sex or when he's sleeping. Or maybe after a few days Amendur could come looking for you and try to free you so you could both fight the creature. Sorry for the long post. Hope it all makes sense.. And thanks for the module. It was short and incomplete, but I enjoyed playing. _________________________ Stop by the A Dance with Rogues wiki: Link
Posted by Backup1723 at on05/08/11
Nice plugin, looking forward to the final version (and 0.9, for that matter - any spoilers regarding added quests etc?;)) - it really captures the atmosphere of an Inn. However, if I may offer some criticism, there's one thing that was rather annoying - the word bowels. There are two issues with it - firstly, it only refers to what connects the anus and the stomach, so using it in regard to anything but the backdoor would be inaccurate. Secondly, and this may just be me, bowels is a seriously unsexy word. Regardless, keep up the great work!