You should play with the character(s) that finished Chapter 2
Races
All
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Light
Classes
All
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
14
Max # Players
04
Min # Players
01
Min Character Level
09
Content Rating
Teen
Alignments
All, but emphasis on non-evil
Gameplay Hours
15
Description
From slumber shall a sleeper wake to a hundred years of pain, and behold the resolution of the hopes that still remain. And all the dreams that are to come, and all the mysteries they hide, shall make their final revelation and disappear beneath the tide. For though the past it does not speak, its voiceless words all must abide. And that which is destined � the Century of Sorrow � by the will of kings and mortals it cannot be denied.
This is the final module in the Prophet series, continuing where Chapter 2 (Link) left off. You will begin the module adrift on a sea of dreams, watching the Century of Sorrow unfold through the nightmares of others.
Version 2.0 (single-player or multi-player)
NOTE: This module requires CEP-2.3. It should be played in Hardcore difficulty or higher. I also recommend that you download the file prophet0.hak, which has changed since it was originally uploaded in 2006.
When you finish the game, I invite you to visit the Prophet series "spoiler discussion" at Link. I am very curious about your thoughts on the ending, what choices you made, and why... Thanks!
-------------------
*** NOTE TO PLAYERS ***
As you can see, this module has become a target for the troll who has been plaguing top mods for several months, casting random 1.00 and 10.00 votes to mess up the rankings. I know this is a nuisance to all of us, but let us try to refrain from responding to these posts. I have done so myself, and said what I needed to say (you can find it below) and can ignore him from now on. I think we can all spot his postings and scroll past them, and they will be deleted periodically by the vault admin.
So please go ahead and ask your questions here and I will find them and respond when I can. And please keep the real votes coming. But don't take out your frustration on the troll, as he is a troubled soul.
Thank you for your comments! Those are very kind words and I'm flattered you found this to be your favorite NWN series ever. If you have a bioware account, please share your thoughts about the ending on the spoiler thread. Tell me about the choices you made and why. I'm especially curious as to how they played out in a multi-player setting.
I've been away from building for some time, but now feel encouraged to do some more... So thanks for noting the bugs. I've been fixing some and hope to upload an update sometime in the not-too-distant future.
Posted by childofthesun32 at 2013-01-31 06:39:29 Voted 10.00 on 01/31/13
My friend and I have been roleplaying our way through this entire campaign and we both find it to be the greatest we've ever played; possibly even the greatest story we've been part of in any game. What appeals to me most is that, with many games; 40% of them will be the Main Quest and the other 60% will be often unrelated Side Quests. However, with this campaign; the entire game has been one huge Main Quest. Anything that could be considered Side Quest has been masterfully woven into the Main Storyline. As an adventure for roleplay there really has been nothing better ever created, in my opinion (and my friend's opinion). The storyline is logical and makes sense. There have been virtually no loose ends; all being expertly woven in neatly to the story. The lore and mythology is all very logical and philosophical too. Almost based upon real-life, scientific and philosophic understanding of fantasy and mythological ideas. My only complaint would be that there wasn't more. I'd have loved to have played even more. Also, there were quite a few bugs, game-breakers almost (if it weren't for me having a 2nd account on my laptop to DM port us around and fix some things. The companions were the most buggy. Having the companions not trigger events or malfunction in places. But with the help of DM manipulation we've nearly always got pefectly back on track. This module has been so perfect I really expect, one day, for it to be made it's very own Stand-Alone Co-op multiplayer game. Truly a masterpiece and Balderacan's Masterwerks. This is the pinnacle of NWN (and pretty much any co-op multiplayer RPG adventure). I can imagine nothing greater than this; other than MORE of this. I also liked the Peter Gabriel reference in Chapter III. 10/10 with ease, despite the bugs. To score down because of bugs would be disrespectful to the genius of this campaign. My friend and I are just completely gutted that we're near the end and that we'll likely never find another adventure as great as this one.
I'm sorry to hear that the series ultimately didn't strike your fancy. The danger of focusing so much on the main storyline is that if it doesn't work for someone, then the modules' linearity must get pretty irritating and tedious. Still, I value and appreciate your comments. Perhaps you would find my earlier module "Honor Among Thieves" more enjoyable. It is much more open-ended with a variety of ways of facing each challenge.
_________________________
I cant wait for next chapter!
Posted by Inferior_ at 2012-12-29 03:51:57 Voted 9.50 on 12/29/12
I can see why some people didn't like this part compared to the others. It wasn't as playable-action packed as the other two, and far more storytelling.
But my personal opinion? I absolutely loved it. I was stunned at how much detail and effort was put into the overall story, and this very easily has become my top favorite series out of the far too many years I've played this game.
The only thing that irked me about this game was how certain tilesets were a pain to walk around in, the character would randomly get stuck and would have to be shoved forward via the keyboard instead of mouseclicks, but that's really more of a game engine limitation I suppose.
Also, I may have a bug issue...not quite sure *why* this happened:
***SPOILER***
So, during the end, right before the character makes his/her desicion at the cliff, he/she meets all the ghostly versions of the people they've met along the journey come and gets advice. Both Hassar and His Boss (his name escapes me at the moment) were acting like I had betrayed them to help the Caliph. Now, I admit, my character was a rogue and I was sorely tempted to pick pocket the stone to remove that horrid necklace in CH.II...but I resisted that urge and stayed on their side. Delivered them the dude-in-a-box and everything. Hassar even stayed with me, 'til he went and killed himself (was my first play-through, no one tell me if that's preventable or not lol) So yea, I was on their side and I guess there was some saved data that claimed otherwise? I don't know, maybe it was a one time thing but throwing it out here in case someone else ran into that.
***END SPOILER***
Again, I absolutely loved it. I'm in awe at how you came up with this story and still had it not be a complete mess, time travel fiction usually has a ton of holes in the plot...but you handled it very beautifully. I admit, the sheer amount of reading may not be everyone's ideal module, but for those who enjoy the story aspect, I highly recommend this.
Posted by lisha_sun at 2012-12-19 05:22:10 Voted 10.00
This is the Best news! Congratulations Baldecaran!
Posted by shuurai at 2012-11-14 06:21:43 Voted 10.00 on 10/31/12
Hi all. Progress on the updated version has been slowed significantly for the best of reasons: the birth of our baby boy. So I'm busy now changing diapers, warming bottles, and making funny faces. As far as NWN my plan now is to put the new sub-quests on hold for a while and just fix a few bugs and release the CEP2-compatible version. Even that will take a while, so I hope you're all patient!
WaterRabbit:
I'm sorry to hear that the series ultimately didn't strike your fancy. The danger of focusing so much on the main storyline is that if it doesn't work for someone, then the modules' linearity must get pretty irritating and tedious. Still, I value and appreciate your comments. Perhaps you would find my earlier module "Honor Among Thieves" more enjoyable. It is much more open-ended with a variety of ways of facing each challenge.
shuurai:
Thanks for playing it through again! And thanks for pointing out those bugs. But which version are you playing? (i.e. What's the date of the .mod file?) I thought I already fixed some of those...
devilwing:
Thanks for your comments & vote, and thanks a lot for your playtesting help! Yes, I do plan to create more modules someday, but it will not be for a long time and probably not for NWN1. Then again, I'm not aware of any other modding environment that comes close, so who knows...
Posted by shuurai at 2012-11-06 15:23:58 Voted 10.00 on 10/31/12
Finally finished... still one of the best modules on the Vault. Looking forward to seeing the updated versions.
Couple of things that went wrong... (spoiler warning)
The Llarian thing I mentioned before; killed him in the Vigil but the game didn't acknowledge that, causing game stoppage at the "grave" scene.
Plane of Death at the end; Llarian falls too far behind sometimes and so the conversation at the alter of death never triggers. Game stopper since the player can't move. Had to reload a couple of times, finally got it to work by teleporting Llarian closer to me before I reached the point where I can't move.
Posted by devilwing at 2012-11-02 19:31:24 Voted 10.00 on 11/02/12
Bald -> Figured I should stop by to vote since I neglected to after the play test. Have you decided if you are going to create any more modules yet? This one was truly a masterpiece.
-Dev
Posted by shuurai at 2012-10-31 20:15:25 Voted 10.00 on 10/31/12
Brilliant series. Did run into one show-stopping bug however... spoiler alert:
I decided to kill Llarien in the Vigil, to keep him from blabbing to them about my role in the whole Century of Sorrow thing (opps!) I'm playing a Rogue/Assassin this time through it seemed the thing to do.
Anyway, when after Isandra walks off, I get to the part of the cut-scene where I hear footsteps and then... nothing. Sat and waited for a while. Finally ended up getting out of the hole via debug mode, killed Isandra, and the journal update was that it was a good thing that Llarien came to save me.
In the walkthrough it says that if Llarien is dead that Merudoc shows up; however, apparently the game thinks that Llarien is alive. I assume that the script has Llarien jump to the area to take part in the scene; but since Llarien is in a pool of blood back at the Vigil, that doesn't happen.
Rather than risk further issues down the road, I decided to reload. Unfortunately my oldest save was after his demise. So I ended up jumping via debug back to the Vigil, resurrecting him, redid the conversation with him (didn't murder him this time) then jumped back to the dead lands and did the scene with Isandra again. Seems to have worked itself out after that.
Posted by WaterRabbit at 2012-10-11 18:58:02 Voted 8.50 on 10/11/12
This is a very well crafted story-based series. The entire 4 series of modules are well crafted and I did not encounter any major bugs. Your story was tight and consistent. In the earlier modules you led the character very well. The "I would never do that" and then the character doing just that was very well executed.
I do feel that this was the weakest of the group however. I thought the jumping through dreams at the beginning became belabored. The story also became much more linear and the constant retelling of the narrative became a bit tedious (it was especially annoying in the "ice tower" since most of the "memories" evoked were things the character already knew). I don't know why exactly but the further I played the less enjoyable the whole thing became. I was ready for the story to end long before it did. I am guessing that the constant hammering on the character that his actions didn't matter infected me as a player. The story removed all character agency as even at the end the choices presented to the character were negated as the character only still having the illusion of choice. I played through each of the choices and my reaction was simply, "I guess the tool did its job". I was just unsatisfied with the ending even the solution to "beat fate" while logical in the context of the story just didn't seem very dramatic.
I know you have been hammered on the tilesets. They look good, but they are not very practical to play with. I found them very frustrating -- especially the swamp tileset.
The balance also seemed uneven which is probably due to trying to create a multiplayer experience. However, I don't think your story lends itself to that. Many creatures were very easy and would not have challenged a muliplayer group. Others were very difficult for a single player to handle. My final character was 3 Rog, 3 Pal, 8 Mnk. I had more than enough tools to work each encounter -- the paladin's sword worked particularly well with this build. However, constructs were always a problem due to their exceedingly high DR and the only weapon provided that could really beat that was the Scepter of Lor -- which lacked crush power. I was hoping the heavy pick you provided would be useful against the constructs but it needed to have a higher enchantment to beat the DR. I found the "life" challenge particularly annoying as a single player especially since at that point I had really stopped caring and did not feel the need to be creative on how to deal with it. This was also in light that this felt like a repeat of the previous assemble the elements encounter.
Sorry for my lack of responses in the last few weeks. RL has been busy. But I have been working on some touch-ups to the series, and hope to release the whole updated 4-module set sometime this fall. All the modules will be CEP2 compatible now, and there will be a few more side-quests and some more conversation options in key moments. I've been avoiding uploading it in pieces because I want it to be a package that comes all at once without version inconsistencies.
Kaotiqua:
Thanks for your comments, here and on the spoiler thread. And thanks also for the awesome screenshots you posted a while back. I really should try those overrides myself. Regarding the role of non-prophet multiplayer PCs: I've often thought that it would be great to add a major side-quest just for the other PCs, perhaps something involving rescuing the prophet, or maybe even working against him/her for a time. But my sense is that the vast majority of people play this solo, and so it never seemed like it would be worth all that extra work. Plus - MP is a pain in the ZXX to test...
Manatees:
Thank you as well! Sorry about that bug with the missing dream. I did actually upload a fix for that but you probably downloaded earlier. But I'm glad you enjoyed the tale so much anyway.
AndrzejB:
Thanks! So you actually just stopped playing?? The problem with that is that not making the choice is itself a choice, with dire consequences... But this discussion is probably better for the spoiler thread.
MrZork:
I'm glad you enjoyed it! And I'm glad you played it in MP! That is what it was meant for, especially for creating debates within the party as to what to do. I'd love to hear your and your partner's reasons for the choices you would make. Too bad the tilesets were frustrating. I guess I know their flaws so well now that I hardly notice them when testing. If I'd had more time I'd have learned some walkmesh editing and fixed them myself. But time... there's never enough of that stuff. (P.S. Thanks for posting the console workaround for that pesky dream bug)
Razide0506:
Thanks! I'm glad that the series made you think throughout and that you enjoyed how it wrapped up. In this update I'm working on adding more connections across the modules, more voices from the past, etc.
Posted by Razide0506 at 2012-08-05 13:07:33 Voted 9.75 on 08/05/12
I finally got around to playing this module - after replaying parts 1 & 2 - and like it's predecessors, every element of this module is exceptional. It's incredibly creative and truly epic, and doesn't really feel like any other series I've ever played. The story is deeply engaging, and much more sophisticated that the usual fare, dealing with questions of morality that few other modules even come close to. The trip through the past, in particular, was amazing. And of course, the visual design is fantastic, particularly the part where you travel through an icy forest.
That said, while I think this is the most ambitious of the three modules, I actually liked part 2 just a tiny bit better. As someone else mentioned, some of the tilesets were a real headache to get around in. Also, I found the water and earth areas to be more frustrating than fun - in the former you move too slowly, and the latter is hard to navigate through. I also never triggered the last dream sequence, and I got stuck several times on the death level - the game would freeze up when I approached the hand - before I finally figured out what to do.
Minor problems aside, this module - and this series - are among the best I've ever played. Maybe the best.
Posted by MrZork at 2012-08-05 03:00:48 Voted 9.75 on 08/05/12
- Some SPOILERS -
Regarding a minor bug: We did all four elemental essences and set them in their pedastals, then moved on to the Positive Plane of Life. Getting back, we set the Essence of Life in the Hand of Death, then came back to the Gates area and my prophet PC got a floating note about needing to dream. So, I rested and... no dream. After a little replaying, I checked the toolset and then checked some local variables and it looks like bAwaitingDream10 was not set. Further checking showed that module variable nEssencesAcquired was stuck at 2. Don't know why - we collected all four elemental essences. Anyway, I set bAwaitingDream10 to 1 and it seems that all was fine.
Anyone else with the same issue (you're in the Gates area and you've gotten the message that you need a dream, but resting brings no dream) might want to try the following at the chat bar:
When the second line is entered, the game will be in target mode. Make sure to click on the prophet PC at that time.
After that, resting should bring on the Evenorn dream in the tower.
Posted by MrZork at 2012-08-05 02:57:15 Voted 9.75 on 08/05/12
This module is incredible! I think the story easily stands toe-to-toe with any of the best stories on the vault. I played it MP with a friend and we got hung up a couple times (more below), but it was SO worth it to come back and finish this excellent module and see the fantastic wrap-up in the finale.
In fact, we haven't even played both endings yet. Given my nature and my take on my character's alignment, the final call was pretty easy for me to make. But, my playing partner actually said she would have gone the other way. Too bad there can be only one Prophet! I am sure we will reload our last save and see how things turn out with a different choice. The story really provides a compelling rationale for either decision.
I want to say that the tilesets were both gorgeous and terrible. Seriously, for all their splendor, we almost gave up on the module several times because it was so frustrating being unable to move around the map, getting stuck next to trees, not getting close enough to attack opponents, not being able to see through the canopy in some outdoor areas to tell where the PC is walking, etc. Honestly, if the story had been any less compelling, we would have called it a loss and moved on. In the future, any builder using "difficult" tilesets might want to reconsider, no matter how nice they look. That sort of frustration really breaks immersion, which is an annoyance in any module, but a near tragedy in one that is as much a masterpiece of storytelling and atmosphere as this one is.
Anyway, thank you Baldecaran SO much for an excellent module! I'd say this module is on the must-play list, especially for anyone who loves a great, well-told story that entertains the players as well as makes them think.
A Trash Voter, ferrari driver ?
Nothing but a question and a 1.00 vote and gets the letters wrong anyhow. _________________________ Dalethfc
Posted by AndrzejB at 2012-07-09 11:05:04 Voted 10.00 on 07/09/12
Wonderful.
Regarding the final choice - well, the only winning move was not to play. Yes, my character would not dare to make the choice (not after what was happening whenever he though he was making wise decision). Thus I quit the game based on an in-character, in-game decision. Well, it was sort of a decision but I'm trying to cheat myself (uh huh, the other way...) that it wasn't.
In the terms of plot and tension - on par with "Planescape: Torment".
Posted by Manatees at 2012-06-26 22:14:08 Voted 10.00 on 06/25/12
I just wanted to follow up my previous posting. This mod is truly an outstanding piece of independent work.
I managed to get around the bug with a bit of debug console trickery (it wasn't too hard, and I have too say that this is very likely the best content I've ever played on this site. You have an eye for atmosphere and a talent for writing exposition that never becomes dull.
My only complaint was the lack of variety in equipment that I found. For some reason, I think I was crazy, I specialized in spears as a Fighter and found about two of them during the course of the entire series. This is probably my fault though.
Keep up the fine work!
Posted by Kaotiqua at 2012-06-26 15:52:53 Voted 10.00 on 06/26/12
One more afterthought-
I rank this mod as an absolute ten, but with this caveat: I did attempt to run through with a friend, in multi-player, and found that without an active DM to possess the NPCs, and smooth the edges, a player who is not playing the Prophet role will be left in the cold, as a voiceless extra arm for killing monsters. I can easily see how a skilled DM could make this masterwork shine even brighter as a multiplayer, but without one, I'd recommend playing the mod solo. (And if you desperately need an extra sword arm or two, OHS henchman system seems to work well, with little or no conflict.) _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Posted by Kaotiqua at 2012-06-26 13:23:08 Voted 10.00 on 06/26/12
And another 10. Brilliant Epic, and Beautiful.
ReDL'd the haks as Snowdog suggested, and the portal gates all worked perfectly, but alas, the cutscene with the ice tower did not. :( I checked the walkthrough and played as if it had, but I hate missing bits. Still, your work is so blindingly brilliant, I couldn't possibly rank it anything but 10. I played Cave of Songs more years ago than I can remember- it was, I believe, my very first Vault DL'd mod, and I loved your work then, too. Can't wait to see more! Dropped you an e-mail concerning "Prophet", but not sure I translated your e-mail address correctly. Hoping you'll let me know it came through. Thank you again, for the whole of Prophet, and for all you've shared and continue to share with us here! _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Posted by Kaotiqua at 2012-06-26 02:47:12 Voted 10.00 on 06/26/12
Quick note to say thanks again to Snowdog- yep- that fixed it!. _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Posted by Manatees at 2012-06-25 01:48:27 Voted 10.00 on 06/25/12
I've signed up to vote to give this amazing mod the rating it deserves, however there's a big bug that's driving me up the walls.
I can't seem to get the dream sequence where Evenorn freezes the tower, as another poster described. I understand that this problem was fixed yet it still doesn't work for me. Any tips? Thanks
Posted by Kaotiqua at 2012-06-24 20:17:43 Voted 10.00 on 06/26/12
Thanks Snowdog- I'll give it a shot, although the fresh DL I just got claims it was created in 2009, on the same day as the one I'm overwriting, and the DL for Prophet1.hak says here that it hasn't been updated since 2005. I hope you're right, and that this fixes it! _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Posted by snowdog at 2012-06-24 15:13:26 Voted 10.00
Koatiqua:
The Inactive Portal bugs, were the result of using the old Hak files. While the game still works with older Hak files, it causes a few odd glitches. I had the same problem and downloading new hak files fixed it.
Re-download Prophet0/Prophet1 hak files.
Posted by Kaotiqua at 2012-06-24 10:13:04 Voted 10.00 on 06/26/12
Quick added bit of bug info: I installed 3-v2.1, but found my previous save still worked, so I loaded it up, checked the water portal, found it still non functional. Went into Debug, and found all triggers for the other portals seem fine, but the water area has no triggers of any kind, at least in my particular save. Any help would be greatly appreciated. _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Posted by Kaotiqua at 2012-06-24 09:53:14 Voted 10.00 on 06/26/12
Woot! Just in time! I've been playing through and was just about to start th4 series multiplayer with a friend, but I have a couple questions about the 3rd installment.
First- playing through solo, I found I hit some kind of bug when I got to the water portal. It won't open. It just sits there, with no transition option, bubbling ominously. I tried rolling back to an earlier save, but no joy- still static non-interactive. Any thoughts?
Second, has there been any change to the needed haks for part 3? Do I need to re-download anything besides the updated module itself?
_________________________ "There's no religion but time & motion-
No religion, just tribal scars."
*** NOTE: I finally found some time to look into an issue that some have reported with a dream sequence near the end of the mod - indeed it doesn't always activate property. I fixed it now and am trying to update the file... but there's currently a problem with the vault uploading. I'll update the file just as soon as it's possible, but in the meantime please don't download the current version and just wait for a day or so.
Insane Bard, jhmssa, slaytanic:
Thank you so much for the kind words! And thanks slaytanic for informing me of that bug. I think I've got it fixed now...
Posted by Insane Bard at 2012-06-20 16:49:12 Voted 10.00 on 06/20/12
the best i ever played.
Posted by jhmssa at 2012-05-10 05:35:12 Voted 10.00 on 05/10/12
I can't tell how much pleasure I have got to play this perfect module and to replay all the serie thrice !
The scripts are very good too and the Artistic parts very beautiful.
I hope you will keep this grade all the time.