Fighter type characters with focus on strength is highly recommended.
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
12
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Adult
Alignments
Any
Gameplay Hours
12
Description
Born into nobility, your adventurous spirit eventually leads you to the arenas of Waycross, an unlikely place for a Lady of the realm. Fame and fortune await in the midst of danger and treachery. Your success in the arena will soon be noticed by a mysterious, secret organization that has need of your talents, but your decision to assist takes you down dark paths.
WARNING: This module contains explicit sexual content. There are times when sexual encounters are played out and animated to their full extent, however, the player has the option to opt out of those situations based on decisions they make in the game. The module also contains full nudity and sexy, fantasy armor. If any of the above offends you then do not play this. This module is for adults only. Do not download or play this unless you are over the age of 18.
FEATURES:
- Custom and unique scripting, particularly in regards to arena contests featuring a no-kill system
- Your win-loss arena stats are recorded by the in-module statistician
- Extensive use of CEP creatures and content
- Nearly 90,000 words of dialogue
- Several possible ending romances
- Fully animated intimate encounters (Warning! Very little is left to the imagination.)
- Custom armor and clothing, some from the community and some of my own design
- You can play as Sierra Westhaven (found on the download page) or you can create your own character.
- Over ten months went into the development of this project.
CREDITS:
I'd like to give special thanks and recognition for the content below, which is not my own:
- The art of Luis Royo and Lorenzo Sperlonga (for Portraits)
- The creators of the Community Expansion Pack.
[Note that the above are included in the gladiatrix hakpak files for ease of setup. Only the CEP needs to be downloaded separately to play this module]
See the Gladiatrix_Readme.txt file for installation, gameplay requirements and tips to enhance your playing experience.
**SOME IMPORTANT PIECES OF ADVICE**
- Never escape out of a conversation
- Save often. Just don't save in the middle of a conversation
- Don't speed quickly through conversations. You could cause an important script to not trigger leaving you stuck in your area
- A fighter type build with a focus on strength is highly recommended. There are a lot of solo arena contests and you will need to build a character that can perform well in those. Two feats I highly recommend by level 4 is Weapon Focus and Weapon Specialization.
These are the weapons that will be available to select from in the upper arenas:
Longsword, Greatsword, Bastard Sword, Katana, dual-wield short swords, 2-bladed sword
I hope you enjoy the adventure!
Don't forget to play Gladiatrix II - In the Shadows of Darkness when you complete Gladiatrix.
You can play as the default character, Sierra Westhaven. Download sierrawesthaven.bic, place in your localvault folder and select her from the premade character screen at module start up.
Gladiatrix module version 1.6
Unzip and place gladiatrix.mod in your modules folder. If you downloaded a previous version make sure you see the 1.6 readme file in the zip to ensure you have the latest version.
Yes, Kelvyn is a possible romance although probably the most unlikely one to trigger. The pc would pretty much have to avoid all the advances of the other characters while being receptive to Kelvyn. I have a poll on my blog and 11% of the players ended up with the Kelvyn romance. I was surprised there were that many. Anyway, he'll be making an appearance in G3. I wasn't planning on adding him but I don't want to leave people with a dangling romance that doesn't go anywhere. _________________________ Fame and fortune await in the midst of treachery and danger in this epic module: Gladiatrix The dark temptations of Nova's Cape threaten to cast a shadow over your soul: Gladiatrix II - In the Shadows of Darkness
Posted by Muric at 14:46:29 Voted9.50
heh, I just went over the walk through, and noticed a couple things: ------ 1. sexton's delight is described as platemail(it's actually chainmail). *semi-spoilerish, big shocker* 2. didn't know Kevlyn was even a possibility for a romance. the way the dialog was worded, I was certain I had seen the last of him after the encounter at the house. Never even gave him a thought afterword since he pretty much tells you you won't be seeing him again. I always romance Tessa and Kristaly anyway(Landon seems an odd fit), so I simply had no way of knowing. _________________________ jml's list of community addons/overrides, etc. Link
Posted by Muric at 00:22:48 Voted9.50
what's this? an update!? guess that means I can't go to bed yet. *clicks the download link* just evil. hmm.. personally I think adding a bed to the warehouse kind of eliminates the need for the waycross home completely. not so sure I would have done that, but I suppose it's helpful for those of us too lazy to run back to the house(I always spawn myself armor of fleetness so I rarely notice the walk). now to go fetch my flash drive so i can move it to my mac. *grumbles* _________________________ jml's list of community addons/overrides, etc. Link
Posted by zenbear at on03/26/13
Fantastic module!
Posted by Valkener at on03/21/13
ARGH. I meant right klick. Right Klick! Sorry for the mix up.
Posted by Valkener at on03/21/13
@Soreliaz. You can download the sierrawesthaven.bic by left klicking it and the select "save to . . .". Either save it directly into you charater folder and move it there after download is finished.
Posted by Valkener at on03/21/13
Must say i had forgotten about this modul and only a comment on the Demonheart Blog reminded me of it. Played through it and enjoyed it. Texts are well written and the conversations are fun to read but there also is my biggest complain. You use a lot of words / sayings which don't fit in medieval times. Like in the beginning where the guard captain fear what the king would say if he bring the princess home in a body-bag. . . It just reads oddly but i guess that's personal taste. One minor point is that i get the feeling during play that the few decisions i make don't influence the game at all or only in picayune ways. But then again that's personal taste again. The only real bug which i encountered is that sometimes the scrit which saves you during the show fights trigger in real fightes as well and leave you frozen even thought you still had 10-20 HPs left. Kinda annoying but reloading a old save fixed it in most cases. Overall it is a very neat and well done modul. Worth downloading and playing it.
Posted by Soreliaz at on04/06/13
Don't know if anyone else is experience this, but I can't seem to download the sierrawesthaven.bic for some reason. If anyone can offer assistance, or point out something I may be clearly missing, then that would be appreciated!
Posted by Darpaek at on03/20/13
This module was a lot of fun. I'm going to offer some criticism because I think this very good module is on the cusp of being great. Know that this in no way detracts from my recommendation to other folks to play this module. I had a lot of fun!!! (Now that I've written all of this, I see I ended up writing an essay. Sorry for the WoT everyone!) - Character Creation. Okay, I get it - there is absolutely no in-game reason the player character should be anything other than a fighter. Their only trainer is the local guard captain. Any other class doesn't make sense - particularly the magic using classes in what, the dialogue suggests, is a low-magic "realistic" world. But you level at the end of the starter training and the armor you wear in the training (for one EASY fight) is light armor. Either let people play what they want and tell them they have to take one level of fighter at the end of training OR own your restrictions and make them play the SierraWesthaven.bic instead of having to chose between either Sierra or a Sierra clone. - I ended up using the intended character after my Lvl 1 Rogue got booted on module load. She was a cool, well-designed character, but why does she start out with ranks in Persuade and Intimidate? That tells me as a player that there are Dialogue checks for these skills so I ended up Fighter 8/Rogue 4, figuring that a little rogue makes sense because my bestfriend is a rogue. I think that for most NWN modules, a 4/1 fighter/rogue is a lot more powerful (and more useful to explore non-combat aspects of mods) than a straight fighter but this multiclass only works if you start as a rogue to get the new character skill points. I took a lot of rogue levels to boost my speech stats because the included character had ranks in speech and I didn't see a single speech check in the entire mod! Now I feel like I gimped my Gladiatrix, not that there was a lot of difficulty at the end of the mod despite the first half being well-balanced and difficult. - Use your starter/training areas to flesh out your custom scenario. I know absolutely nothing about Terra Gaia whereas many dialogues suggest that my character knows lots about it. Add a little backstory to my family. I'm playing a Princess, make me feel like a Princess! Just add a little something to make me feel like leaving home is in any way a hard choice. As it is, just staying home sounds better than becoming a sex toy for the boat guy that'll give me a free ride if I walk around naked the whole time. - The first sex scene with the stableboy seemed awkward. The dialogue gives you the choice between grabbing your clothes on the shore or searching the bushes - yet there are no bushes. I thought it meant the reeds on the little island. Instead I have to walk back to shore (theoretically, right past my clothes I just chose not to grab in dialogue). Somehow, on the first try, I walked a giant circle around the trigger that spawns the stableboy and I had to download a walkthru to figure out what I was doing wrong. - OMG So much walking and no boots of speed. Your areas are HUGE and EMPTY. Worse, what's there exists solely for the player. No one lives in Waycross. No one works in Waycross. Waycross exists solely to watch me fight in the Arena. Toss in some more sidequests. One of my favorite parts of ADWR is walking around Betancuria and shopping or exploring or talking to people. Sure, nearly every building in Betancuria also deals with a quest with the Princess somehow (that often trigger at later points in the module), but since there's so much to do it never feels like Betancuria exists solely to further the quests of the Princess. Just a few extra attractions like clothing vendors and a handful of sidequests could blow up your 10 hour module into a 30 hour module by encouraging the player to explore. - Make the character feel overwhelmed when she gets to Waycross. Maybe it's my overactive imagination, but I think the mood of the module would be better served by making the player feel helpless so that when the character eventually conquers the Arena the player has a greater sense of accomplishment. Make the player feel like their only options are to duke it out in a dirt pit in the basement of a sleazy bar or that they have to strip or mudwrestle to make money. Lose the whole "benefactor" thing until later in the module when you finally establish yourself and make it to the Arena. I used to box IRL and you never made any money fighting because you're always paying for ringtime or your cutman. Maybe do away with rest completely and make the player rely entirely upon magical healing or slowly resting for your CON bonus worth of healing every 8 hours (while paying 10gp a day to rent the room, etc). - The first half of the module is really well-balanced and the second half is incredibly imba once everyone is throwing magic and cash at you. There's a huge exploit where you can sell all of your team's equipment and every mission they respawn with their equipment again. I think I sold that stupid CLW 1/d harp 4 times LOL. I sold all the ranger's crap too, knowing that he would magically reappear with more uber magic crap next mission. Surprise! It worked! The counter of this bug (and how I discovered it) is when I put stuff on my teammates in one mission, they lose it for the next (I want my Ring +3 back Tessa!). Keep the "henchmen" version intact with an intact inventory in the Warehouse and if you need the NPC somewhere else (the bard as the announcer, etc) then just spawn a new one. - You can cheat in the marathon by running straight to the end and waiting for Katani to finish and then running the marathon your self and picking up the stone. - I understand the item strip script in the Arena due to the nature of the Gladiator contests, but why is it on the entry door? Put it in the dialogue with the Arena master. Put a chest in the Arena so I can dump stuff instead of having my potions magically disappear or making me hike it back across the Big Empty yet another time to ditch it in my house or the warehouse. My lazy butt just dropped my potions on the steps of the Arena since Waycross exists solely for me and I never worried that someone would wander across and grab my stuff. - Give the player more control over the stuff they use in the Arena. Maybe create a dressing room where the player can get outfitted with Arena approved stuff. A Dex Monkey might not want to wear half-plate. Give cash bonuses the less she wears to reinforce the "you're just a pretty piece of meat" theme the module seems to be going for. - You can take the Ring of Nine Lives into the Arena (essentially making 15-0 not only possible, but pretty easy). - More interactions with other gladiators. The early fights had them. The end of the module seemed rushed. Subquests involving these gladiators that makes whooping them in the Arena that much more satisfying. Put Tessa in your room to talk to about your most recent fight so you have a reason other than just healing to walk back and forth between the pits and your room. - I think you have the core backbone of some truly deep character interactions, especially with Tessa. You went to school together. Maybe you have to slug it out together in a rougher early Arena career. I imagined that she was your best friend which could evolve into an incredibly stirring romance with some more character interaction. She could also provide a more compelling hook to get involved with the Shroud. Maybe Tessa tanks in the gladiator fights and gets involved with the Shroud, bringing you in as an alternative to stripping or mudwrestling to get by? - As it is, the Tessa and the Bard romances are essentially identical - even coming down to having the exact same dialogue in the Lover's Retreat. The whole romance hook is really facile - essentially whoever you choose to room with is your new lifemate. COME ON! Tessa deserves better than this! The good news is: there's a lot to work with here. She's your best friend - would sex spoil your friendship? What about the Bard who willing risks her job to save your life in the Labyrinth? The whole "I have feelings for you" the way it plays out makes me grind my teeth. When a chick I'm FWB with springs this crap on me IRL is when I stop answering her phone calls. - WORST. ORGY. EVER. I exist in life for greater purpose than sucking Landon's*bleep* and getting man-handled. Come on! Throw some choices in there. You have three tough chicks, any of whom could probably whoop weenie Landon one-on-one, Spanish-Fly laced massage oil, and you're just toys for him to ride around on while the non-participants silently watch on? If you wanna do an orgy in your module, then go all out! Maybe the mod-designer gets off on being a bottom? I prefer to be on top! - I ended up picking Krystal and the last fight with Katani was painful requiring about 10 save and reloads. This wasn't because Krystal was underpowered or ill-equipped - we could win the fight easily - but because when she got hurt she kept using CMW to heal instead of the heal potions and dying even though I toggled spell-casting off and had her melee only. Eventually I worked around by having her Heal Me until she was out of spells so she would use her potions to heal instead of her crappy spells. I appreciate modders that design around real character death but the whole NPC death = game over doesn't add anything other than frustration to the module. I'm naked with a crossbow and when we kill one of Katani's henchmen I can't pick up a knife off their body? I shoulda just gibbed Krystal's gear and tanked myself instead of playing the way the module intended where she saves me. - This module is REALLY linear. I'm okay with this - your story is great, but the linearity of the module is reinforced by a lack of dialogue options or meaningful choices within the mod. I know there's an option to skip a fight because the animals were mistreated and that's interesting, but the vast vast majority of dialogue has at most, two responses, usually "Coherent" and "Stupid", or "Normal" and "Skanky", or "Boring" and "Funny". An interesting thing that this module has going for it is that the main quest actually feels like a sidequest and that's kinda cool. I was in the player mindset that I was going to fight in the Arena. This Shroud stuff is just on the side. It wasn't until near the end of the module that I realized that the Shroud stuff was actually the main quest and that was a cool little twist. - Lose the F-Bomb and the S-word. Maybe it's just me, but it's jarring to see this in a module. The F-Bomb was invented in 17th Century Holland. It's your setting - invent your own curse words! It'll add more to the depth of the module.
Posted by Steve_Savicki at 08:35:47 Voted1.00
So THAT"S why mod builders place these restrictions as opposed to those where you can enter with any character. As a Mac user, I don't have the toolset so I wouldn't understand this type of stuff. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve