Crafting
Puzzles
Story
Dungeon Crawling
Harvesting
Number Players
One
Language
English
Level Range
1st - 8th
Races
half Orc, Elf and Human
Tricks & Traps
Heavy
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
08
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
Any
Gameplay Hours
12
Description
Half-blood: The Final Version
...designed for gamers who want to play a monster, a dark hero of sorts if you will.
Come experience this wild world of shadowy magic and unhinged mayhem as you forge a better living for yourself from very humble beginnings to unknown, undiscovered and terrifying reaches.
Thank you.
NB
Update Module: modified date is 3/6/12
Quick Pros
Lots of Unique NPC�s
Unique Monsters
Crafting
Henchmen
35,000 Mod Word Count +
World Setting
Quick Cons
Spelling & Grammar
Some Back Tracking
To guarantee maximum fun please follow the rules below. Play in hardcore.
Votes and comments are welcome.
Half-blood: A dark adventure
by Nullthra Bloodeye
aka Will Broadwell
Mature Content
Examine and read everything you find if you want to live.
NO Hak Files Basic NWN 1.69 + SoU + HotU Full Update or above.
NO Respawn on a normal death. Save your game very often.
Rest as normal. Sleeping is plot related.
Suggested Classes - Fighter at 1st lvl with multi class options for some spell casting as you progress or a complete and total understanding of a weaker starting class such as rogue, wizard or monk.
Suggested Skills - Craft Armor/Weapon, Move Silent, Lore, Animal Empathy, Open Locks, Pick Pockets, Disable Trap and Concentration
Suggested Feats - Dodge, Combat Casting, Weapon Focus Spear/Club, Power Attack and Cleave.
Required Guidelines: Very Important! Plot Related
Create a New 1st level Character
Gender: Male Only
Race: Elf, Half-Orc or Human Only
Portrait: as normal Select Any (Your Portrait will change but you can still use your selected one)
Class: as normal Select Any (No Paladins!)
Alignment: Select Any (Your Alignment will change)
Abilities: Adjust ability stats as normal for your character class.
Packages: Configure package, selecting skills and feats as normal.
Customize: as normal Any (Your Appearance will change, Skin Color Any)
First Name: First Name Only
Last Name: Leave Blank "First name only"
Age: 14 (set your age to 14, young adult)
Description: Erase the character description. Game uses Titles and Rewards for character description.
Voice Set: Choose ONE of these Only! Male Only: Boisterous Good-natured, Brooding Dark hero, Violent Fighter, Large Rowdy, Dumb Hero or Sociopath.
Deity: Leave Blank
Then load a new game and...
Follow the steps...
Disclaimer: Warning!
This NWN Toolset Adventure is by no means at all to be viewed or played as anything other than a work of Entertainment. Viewer discretion is advised, mature and dark themes.
Are you going to participate in Adventure Building Challenge? If you are interested check out the thread at social bioware forums: .com/forum/1/topic/193/index/15687300
To: shadow O,
Oops sorry about that if it caused you from playing. My bad, but I used basic tool set so I didn't realize that it could be an issue.
Thx,
NB
Posted by ShadowOnca at 2012-12-28 17:34:59 Voted 1.00 on 12/28/12
In your description: "NO Hak Files Basic NWN 1.69 Full Update or above."
When I try to play, I get a message saying I need HotU to play.
To: cds13
Hello. Thank you for the vote and comments. I am glad to hear that you enjoyed the adventure and found it different.
Thanks again,
NB
Posted by cds13 at 2012-08-18 13:28:10 Voted 10.00 on 08/18/12
It is a "different" module, I liked it very much, there is a great work behind it, and man, the goblins' way of talking makes me laugh all the time.
Thank you _________________________ No good deed goes unpunished
Hi I just downloaded the mod today and I like it so far, but I'm stuck.
SPOILERS BELOW!
=====================================================
I can't find the humans or Rayfin.
I killed off the yellowfoot tribe and already snuck out on the boat before this and talked to the ghost girl. I have talked to mom so many times and I can't figure out where the belt riddle leads me or how to get a human skull for the tribe leader. Please point me in the right direction!
To: Malla V.
Thank you for the additional comments and feedback.
The extra information is �very� useful and wholly appreciated.
I�m working on improvements and future adventures.
Thank you again for everything,
NB
Posted by Malla'Velve at 2012-06-17 07:09:55 Voted 9.50 on 06/13/12
Ok,I just finished the Module. Not sure if I did everything, some areas had Map Pins without transition, One by mage tower, one or two in TT swamp area, Couldnt eat Unknown C. Organ, Thought I should be able to cure the Fey Woods but couldn't find a solution, Once I got to Migo Tree house, I put the sherifs head and the witches head in but no reaction,(I did have some other skulls in there too.
What made me sad- Leaving Mom behind.
What I realy liked- The transitions of my character, gaining new abilities, Flight was awsome!, I liked the goblins, always happy to see me.
What I Did Not Like- The Slaves just stood around, Had no AI. I would have liked to be able to return to mom at will, to retrieve supplys I had gathered and left in the home swamp cave. The part after the Wildman area I felt very directionless. I was able to stumble around and find the end game but felt as if there were things left undone, but didn't know what to do to complete them. Never found a use for Slave Rebecca, even though she had the most promise, Her AI worked as a folower as far as she would follow, the prisoners would just stand there.
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I must say this is one of the best and freashest Ideas for a Mod. I am very impressed with your work, and look forward to the second chapter. Is it ready yet? Huh huh? Is it, Is it? How about now? Now? Is it ready yet?
Thanks again. If I could vote a hundred times I would.
To: MallaV.
Thank you for the vote and comments. I'm glad to hear that you are enjoying the adventure.
You might need to remove the helmet that is preventing other conversation paths with D.
Hope that helps.
Thanks again.
NB
Posted by Malla'Velve at 2012-06-13 23:32:33 Voted 9.50 on 06/13/12
Now tha I have voted I do have a slight problem. I am at the beach with the "Three ******" and I cant leave till I talk to one of them. He however will not respond to me when i try, I just get a dialog about him splashing me. I have picked up all the loot as far as I can tell with the Tab highlight, I have moved them around to see if there was anything else on the ground but find nothing. I have reverted to a save before this part and still ended with the same result. Am I missing something or is there a run script i can use to advance this part? Thanks again for a wonderfull Mod.
Posted by Malla'Velve at 2012-06-13 23:25:58 Voted 9.50 on 06/13/12
First off let me say This is an incredably intuitive Module. It is very entertaining, very original, excelent new items and powers, and it makes you think. The story line is very well thought out. I am not sure how far into the game I am yet, (Wildman village), but I have played enough to vote. I dont give out 10's because nothing is ever perfect. This module is one of my top picks to play, and once i finish it I will be replaying with a different character. Wonderful job creating this! My hats off to you.
Thank you for the extra comments.
Happy gaming and take care,
NB
Posted by furball at 2012-03-19 12:35:51 Voted 10.00 on 03/16/12
To NB:
Here some more comments.
Your mod is different than others I've played in a good way and I thought it was well done. I gave it a ten because I thought it was original.
Thank you for the vote. It would be nice to see a few more comments from someone who votes a 10. Just a suggestion.
Thanks again, glad you enjoyed it.
NB
Posted by furball at 2012-03-16 11:17:01 Voted 10.00 on 03/16/12
Inventory Hint:
Overstuffed inventory? Not sure what has value. Here is a hint. IF you can't make it by yourself it (items) might be worth holding onto for a little while. Place excess stuff into junk barrels. Saving things for the merchants just so you can hoard gold coins is not recommend.
To: Werelynx2
Thank you for the vote and comments.
Take care,
NB
Posted by werelynx2 at 2012-03-14 09:53:27 Voted 8.75 on 03/14/12
Definitely overlooked, underdownloaded and underrated(or rather undervoted, as there are only 2 votes) module. Looking forward for the sequel.
Played rogue/assasin - the start is difficult, but then it gets easier as you receive new powers connected with your half-blood heritage. _________________________ Thanks Rolo:)
Note: if you see missing heads, funkie load screens and or missing portraits it has something to do with the 2da or override files for the basic 1.69 nwn version...I think.
Also could be cep hak related because this mod doesn't use cep at this time.
Please report any glitches that you find, you should find none.
Most everything...npcs, doors, areas...has been given a pre selected picture.
Thx
Hi,
Note: Green words or text is often used in this game to highlight a mini quest. This means that you most likely will not get a journal update for that quest. Keeping small notes and reminders in your journal is recommended for them if you plan to save and exit the game before completing them.
I'm expecting to have an update for this module ready in a few weeks.