I will be joining the US Navy soon and will no longer have time to develop for NWN. After ten years of creating things for this incredible game, I must call it quits. I have to thank everyone I've met over the years and many projects I've worked on.
This is a collection of projects I have worked on over my 10 years of involvement in the NWN community. Not all of the content in these modules is solely mine, so if you use it please credit whoever created it accordingly.
Unfortunately, I did not have back ups of certain files so some of these servers may have issues when you run them. If anyone has backups of these files please let me know and I'll update the entries.
The following are the modules available:
- Revenge of the Dead: Both the last stable release and the untested release with a number of enhancements. This is a zombie survival module with a number of unique features such as a custom leveling system, structure building, and of course - zombies!
- Resident Evil Online: A modern zombie survival based on the Resident Evil game series. This features a custom combat system and numerous other features such as upgrading firearms and mixing items. A demonstration of this module's combat system can be found here: Link
- Solar Odyssey Online: A sci-fi module with custom classes and skills. It features a unique crafting system and over a hundred new abilities. More info on this module can be found here: Link
Also included is a modified version of Ronin_DM's original Zombie Survival module and Forever Quest, an early module I worked on.
Please note: Resident Evil Online must be run on a Linux server. The rest must be run on a Windows server. More details can be found in each package's readme file.
I unfortunately don't have time to go into more depth on the documentation but if you post a comment here I'll try to get back to you as soon as I can.
If you use any of the material in these packages please credit the creators of it.
The list of people I have to thank is much too long, so I'd just like to thank everyone I've met over the years. NWN has really changed my life for the better and all of you have had a hand in that. So... thanks! :)
These are item icons I ripped from Eve Online for a planned space system that never got finished. You should be able to implement them into your game. There's quite a few good icons in there, even for non-space items.
This is the source code for an unfinished quest builder program I was developing for Resident Evil Online and Solar Odyssey Online. It's essentially a database editor which makes creating quests a little easier. It's written in C# using Microsoft Visual Studio 2010. More details are included in the readme file.
This is a collection of notes I've written for numerous projects. Most of these never got off the ground but there are some interesting ideas. Maybe someone else will find a use for them.
A small collection of other modules I have worked on over my 10 years in the NWN community. Special thanks to everyone who has helped on these projects!
I sent another message to Maximus a couple days ago about attaching the files I uploaded to this entry. Hopefully they'll be posted soon because those are really the important files. :)
@Steve_Savicki: I don't think there's anything really offensive in the content. Might be a few curse words here and there but nothing significant.
@Jezira: Thanks. :) I'll still be around for a few more months. Who knows - maybe I'll make something new in that time! Haha, we'll see.
Posted by Jezira at 2012-03-15 05:55:53 Voted 10.00 on 05/24/12
Can't seem to link it in a comment but if you check my other submissions you'll find "D20 Modern Combat System Override". This is the public version of the combat system.
Would it be possible to post the custom combat system as a separate file (or even a separate entry)? I'm positive it would get relatively heavy use if it weren't buried in a module. That will scare a lot of people off from using it.