After your adventures in the Calim Desert, you have returned to Calimport, ready to assume your new duties as one of a noble's personal guards. Your new employer has assured you that he expects more from you than routine guard duty, and will be assigning tasks appropriate for someone with your varied talents and experience. What's more, there is no knowing what may happen if you find yourself even peripherally involved in all the courtly intrigues of Calimshan. There is little doubt that your time in Calimport will be full of adventure.
Swordflight Chapter Two is an epic adventure in which you will explore the city of Calimport and a few nearby regions in non-linear fashion. It features challenging tactical combat, old school dungeon crawling, interaction with many colorful NPCS, extensive class-specific sidequests, numerous role-playing opportunities, and more.
The following four hakpaks are required to play this module:
ctp_common.hak and ctp_loadscreens.hak (found on the CTP Release(s) page linked to below)
ctp_babylon.hak (found on the CTP Babylon page linked to below)
SwordflightA.hak (found on this page)
Version History (see readme for more complete details on changes made):
7/2/12: Version 1.02 released. Some bugfixes and tweaks to combat balance.
7/31/12: Version 1.03 released. Fixes to a couple of minor bugs.
9/25/12: Version 1.04 released. Some adjustments to systems for resting and henchman management, and fixes to a few minor issues.
The script that should have been in the "OnSpellCastAt" slot is in the "OnUnlock" slot just below instead. Oops. I added that particular chest in after I had already done multiple testing runs on the basis of which I decided spellcasters could use a little more extra stuff, so that must be how such an obvious error could have gotten in. I will be correcting that, and also the bug with the slave merchant soon, so let me know if you find anything else that could be fixed in the next update (I do not know if I will have as good an excuse for any further mistakes you find, but I will just have to risk that).
Posted by Kamiryn at on08/02/12
Trying to open the chest in the 'Sewers: Beneath the Slums'. The dialog says an acid spell like melf's acid arrow would do but casting the spell does nothing. Seems the chest has no 'OnSpellCastAt' script attached.
Posted by Kamiryn at on08/02/12
Playing for a few hours now and I have to say this really looks like a masterpiece. Definitely deserves more players and votes! I've found one minor bug (besides the already mentioned alignment shift problem) so far: if you decide to sell the slave you can that over and over again. Thanks for still making modules for NWN. Will vote once I have finished.
Posted by Lactruss at 2012-06-2612:55:11
Got it. I went to Dark Calimport and in the sewers i found Barazh. Thanks for support.
Posted by Lactruss at 2012-06-2612:54:56
Got it. I went to Dark Calimport and in the sewers i found Barazh. Thanks for support.
Posted by rogueknight333 at 2012-06-2518:56:37
@Uncle Putte Thanks for the vote and praise. A module that captures some of the spirit of games like Baldur's Gate, while also taking advantage of the versatility of NWN's conversational system to expand role-playing beyond what a game of that era typically offered was exactly what I was trying to make. I too have had dreams about what this series could have been on a more modern engine, but so long as it is only myself, rather than a whole game company, working to make something on this scale, I do not see how it could be created with anything other than the NWN toolset. @Lactruss Sorry you seem to be having such poor luck with this module. If you completed the earlier quest involving Barazh, released him, and failed to find him later in the Desert Dragon Inn, I am not sure what is happening. You could double-check that you have not somehow missed him among all the other people in the inn (he should be found in the southwestern part of the main level of the inn, very close to the more westerly entrance), or go back to the Dark Calimport region where he was initially found to see if he was not somehow left there, but otherwise it seems you have run into some sort of bug that has removed him from play. I will try to look into what might possibly have caused such a thing when I find the time, but for now I do not know what you could do except restart from a save before the initial Barazh quest in Dark Calimport (if you have one) and try it again, or just play on without him. The latter option is possible though it would make the game more difficult. If you are finding it too hard, you could try reducing the game difficulty temporarily and saving before resting (making an ambush far less likely, and giving you the option to restart from a save if one occurs), allowing you to rest more often and expend spells far more freely than would otherwise be advisable. With resting restrictions effectively removed, a sorcerer should be able to handle the difficult combats even without full support.
Posted by Uncle at on06/25/12
... what can I say? I'm sold. If this series had been done on a modern game engine, on 3.5E, with a little more tweaking in terms of writing and a little bit of expanding, it would have been a game of the year candidate. What with it's scope, challenge, intimate knowledge of the Forgotten Realms, and very loyal attention to detail, the series succeeds in what the original Bioware NWN campaigns failed to do - to capture some of the adventuring spirit of the Baldur's Gate saga.
Posted by Lactruss at 2012-06-2506:23:17
Point 4. i got stuck on some other problem not his, but somehow i learned about a Barazh in DC.
Posted by Lactruss at 2012-06-2506:21:16
Ok i'll explain it. 1. I went to City Gate and entered the inn. (i had no idea about Barazh Foecleaver and his location in Dark Calimport.) 2. I talked to that "evil" party. They had nothing to say except traditional "leave me alone" or something like that. 3. in the meantime I recruited Zagash and the celestial rogue (couldn't remember the name) 4. I got stuck so i red a walkthrough and found that there is a dwarf henchaman (Barazh) 5. I went to Dark Calimport, rescued him and completed a mission with him. 6. Then i went to inn (city gates) to see if he is available as a henchman. 7. I couldn't find him so i went upstairs and talked to the party. The conversation triggered and i killed them. 8. The journal updated that i helped Barazh and he will help me. But i can't find him. I wanted him so desperately cause bigger party, bigger exp. And also I play as a sorc and i need a tank.
Posted by rogueknight333 at 2012-06-2406:54:02
It might help to give a little more information about where you are in the game, what you have already done with regard to Barazh, etc., as I am still guessing what quest you are talking about. Anyway, I will explain how getting Barazh as a henchman works in some detail and hope you can figure things out from there. He can be found in the regions of Dark Calimport accessed from a trap door in the sewers beneath the Merchant District (explore the "Random Caves and Tunnels" until you find him), where you can rescue him from some difficulties. He will temporarily join you as a henchman in that region (if desired) and when released goes to the Desert Dragon Inn, where you can find him later (near the southwestern corner of the inn's lower level). Also at the inn, you will find some treacherous former partners of his, and you can trigger a fight by talking to them. This is only supposed to happen when you have Barazh in the party, but there is a bug that apparently allows the fight to be triggered anyway. I am assuming that this is the quest you are talking about. So at what point are you unable to locate him? If you went to the City Gates area before exploring the caves underneath the Merchant District sewers, you should not expect to find him. Are you saying that you met him in Dark Calimport, sent him on to the inn, and later did not find him there? Or that he was in the inn, but disappeared after you completed the quest involving his former partners without him? If necessary you can complete the game without Barazh, as he is not a plot-critical character, though his absence could make the module more difficult since he is arguably the most competent and useful henchman.