This modual adds my random dungeon generation and my new spawn system. This spawn system addes all monsters and spawns based on level. As with the random doors scrip it is ONE simple script. I also added the random jump item and recall dove. This modual also has my Angel death system and 2 summons books. All things are easy enough to make changes if you like.
The modual is based for ALL levels and sigle player. Multiplayer may be played with a few changes with the scrip to check for more then one player. CEP 2 is also requiered as it uses the extra monsters list. There are just under 200 areas and you can add more with a few changes. Hope you enjoy. May later work on a more random treasure script if there is an intrest.
Posted by Lazarus Magni at 2012-07-26 01:44:54 Voted 9.00 on 07/26/12
Well we sucessfully intergrated this into Aventia 3 Merged, unlimited levels. It's massive in terms of resources (mostly the area files), but it works in multiplayer and easy to adapt to existing spawns in a mod. Thumbs up I say. Thanks m8!
Adran, a paladin, one of your henchmen, gets a text displayed as Adran (palidin). A minor typo.
Posted by Lazarus Magni at 2012-05-28 13:12:46 Voted 9.00 on 07/26/12
I have been checking this out, and I am curious about integrating it (partially) into my PW. I don't know if your supporting this, but if you are I would love to talk.
Well ... really didn't get very far into this one ....
The angle and her pet dragon were kind of neat the first few times; but after getting killed over and over again at L1, I sort of lost interest in it ... :(
Not rating it yet. The henchmen are cool, but I noticed they are in the Commoner faction? They should be in the Merchant faction so that they will move out of the way when I want to get past them. I also had them all drop out of my party once, I will see if I can reproduce the issue.
I think the areas are a little too small, but considering how many areas there are I can see why you would keep them small. Keep it up!
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