Our heroes follow their path which leads through towns, forests, camps, caves, mines, and the bowels of the Crags.
Number Players
1-8
Language
English
Races
Any
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
25
Max # Players
08
Min # Players
01
Min Character Level
13
Content Rating
Teen
Alignments
Any, but this module may be biased towards the good alignments.
Gameplay Hours
10
Description
After bringing victory and life back to the Charwood Forest, and restoring Elvenwood back to the Charwood elves, you come upon a small human settlement on the shore of the Neverwinter River called South Bank Landing. There, you pay the ferryman his required fee, and set sail for North Bank Landing, across the river to investigate reports of trolls and giants destroying all of the farms that lie outside of North Bank Landing, while the farmers helplessly wait behind the protection of North Bank�s sturdy walls. You are certain though that your road will take you well beyond these farms.
Not much is happening at North Bank Landing. They were barely getting back on their feet after the Charwood Conflict, and now the trolls and hill giants are destroying their farms. However, North Bank does have a very large marketplace that you might be able to spend a whole day in. If you shop �til you drop there, you might not have to drop on the battlefield. Also, interesting things are bound to happen at the Storm Giants� Inn.
Notes:
1. �Giants Among Us 2008� is a later version of �Giants Among Us�, which is currently hosted in the NWN Vault website under my old account (I can�t remember my password to save my life).
2. There was an issue regarding the final quest in this module that had to do with the actual materials needed for this quest was not stated properly in the quest journal. I apologize for being vague, but I don�t want to put any spoilers here.
3. Upon playing through this module for play-testing, we concluded that in some of the areas, the encounters there were way too excessive, and player characters at levels for which this module was intended for were dying too easily. Therefore, I eased up on many of these encounters.
4. Since NWN version 1.69 provides a greater variety in door styles, I went through all the tent areas, and changed their wooden doors into cloth doors. I mean, who puts wooden doors on tents for crying out loud?
5. That�s all I can think of for now. Please feel free to post suggestions and constructive criticism here on the NWN vault. I hope you enjoy �Giants Among Us 2008".
Please zip on over to the NWN2 section and remove this entry from there.
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Better when needed.
Posted by Wolfking at 2012-06-24 06:45:29 Voted 4.00 on 06/24/12
I am ok, with the fact is a Hack & Slash mod. I like a little H&S from time to time.
But countless enemies with do or die attacks, and Spells with no saves.
Really takes the fun out this Module.
Posted by Banshe at 2012-05-24 06:27:15 Voted 1.00 on 05/24/12
This shouldn't be in NWN2 modules too. Please remove it...
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