An outpost of Shou Lung built in Raumviri ruins in the Great Wastes (Forgotten Realms)
Gameplay Length
This is the main mod for a PW, so there's no start or end point.
Language
English
Level Range
1-13
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Light
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
Any
Min # Players
01
Min Character Level
Any
Content Rating
Everyone
Gameplay Hours
<1
Description
This was supposed to be (and sort of was, for a while) a NWN persistent world. If you download the module, you can play in it yourself, solo, multiplayer, DMed campaign, however you like.
The setting is the Great Wastes region of Toril in the Forgotten Realms--similar to real-life Central Asia. The Great Shou Empire (read: China) has taken over a pass in the mountain range that cuts across the Great Waste and established the town of Westgate in some old ruins. Traders, adventurers, and ne'erdowells from all corners of Toril come there to seek their fortune. The PCs are based in the new outpost of Westgate, surrounded by difficult terrain, monsters, maybe-hostile-maybe-friendly Tuigan nomads, Thayan agents and slavers, and gods-know-what-else, and getting only basic assistance from the Shou Empire. The idea was that, as PCs gain power and wealth, they could build up the outpost into a real town and have increasing control over the affairs of Westgate. They could try and work with the Shou or declare independence, work with the Tuigan nomads or fight them, and so on...
It was also our goal that many of the quests or ways to make gold & xp would not be centered on killing, but on movement or escort of NPCs. In addition to dungeon-raiding, you can escort merchants, or buy a pack mule and mine jade or salt or stuff like that and sell it in town. Ruins of ancient civilizations are not necessarily evil and monster-filled, they might be refuges in hostile terrain instead.
The areas in the module spread out in all directions from the tiny outpost of Westgate, and there is a ton of naturalistic, lovingly-crafted terrain that you could just explore for hours.
Other than that, the module pretty much works as advertised--the main quests (merchant escort quests) work properly, the areas link up properly, the random encounters and resources work. We just didn't have enough time in our schedules to run a PW, and there was a lot more content we wanted to add, and we hadn't yet built up a community of players, devs, and DMs.
Sure, be happy to send it or post it to the vault when it is done. I'm aiming for a workable thingy by mid-Jan (actually workable nowish, but will be much more so by then).
For what you guys have in mind will be quite easy - DM will have to do most of the work but resources will all be there.
Bit of an issue with DM, neither he ir possessed creature can cross the dynamic area boundaries. Not a game breaker but irritating.
One to add to my forthcoming list of wtf questions for the builders forum I suppose.
Like I said, play on the module will be irregular and on private DME and occasional open night basis. Happy to stay in touch if you and your friends want to wander in occasionally :) _________________________ The Frenchman
Appreciate the notice and update. I don't know if I'd be able to join in on it given my wonky as hell schedule but once you're finished with the changes I wouldn't mind using your build, I have a bunch of friends who have wanted to play this one in a LAN party "tabletop" sort of setting.
PS: Just realised looking at the pictures again that the beautiful skies featured are not working in the module. Will try to correct that, but if anyone can advise I would be very grateful! _________________________ The Frenchman
Thought I'd update since a few people are having the same problems I was having.
Basically, absolutely loads of great stuff in there, but a lot of stuff that doesn't work as well. However it is a beautiful 'blank canvas' (there are a few quests, but honestly not enough to keep you satisfied for long).
For various reasons, a friends' forthcoming module and perhaps PW, I've decided to finally teach myself to build and DM, using Outpost as a canvas, since I love the look and feel.
However to make it work I've had to do a lot of changes:
- Moved the lobby around, simplified it (seperated the arrival triggers which seems to solve the PC freezes and probs).
- Redid the horse system completely. Horses not as pretty but at least they don't follow you into buildings and are now dismissable.
- Just changed the AI on NPCs back to default nwn_c2_default (for animals and monsters)since Olander's AI is only partially implemented and my encounters just stood there waiting to be hit.
- Started on lots of other stuff like quests and NPCs and so on.
Basically my intention in the new year is to run this module as a DM campaign, once or twice a month, with possible occasional open nights. If people are interested in that email me.
Similarly I am happy to send people my current build by email (if I can make it fit) or work out some other system to do so.
Like I said lots of great stuff in there, so if there are any DMs or builders who want to give me a hand you are very welcome. _________________________ The Frenchman
Thought I'd give my input, I'm having the exact same problem as Nalnorn, except I can't seem to get past that first point, multiplayer or single player. It freezes at that starting point and my character is invisible leaving me unable to interact in any form. Any tips? I've done everything the previous poster has mentioned, even done a fresh install on CEP, removed all other overrides and tried to run it with nothing but what the module requires. At a loss here!
I'm interested in seeing more done, but haven't had time to check it out to find out what the features or quality level is. I suspect maybe the CEP version we are using is slightly different, I know the CEP_(something).hak file was different.
Not rating this yet, haven't played around with it enough, but I really like the feel and design.
Had a bunch of issues with it and still do, but I don't know how many are really to do with the issues I'm having with NWN Diamond anyway. Had to uninstall the PW and reinstall it (deleting all chars).
When loaded as single player module the first time I couldn't jump over to actually enter the world. Creating new chars didn't work - char would disappear in the the lobby and the whole thing would freeze. Loaded it as a multiplayer thing and could go in, though the lobby changed and the horse trader and merchant disappeared.
After reinstall it worked fine. Created a char and got stuff and horse and entered the world and had a wander about. Will not let me create another char though (same problem as above).
Few other issues, mainly with the horse I got from the trader in the lobby. It is non-dismissable, and follows me inside buildings, grottos and the like. Annoying.
I'll comment more as I continue to explore.
If anyone is also interested in this PW/Module, especially people with toolset experience I would love to hear from you, I'm going to ask a few of my builder friends if they can help me resolve issues, and if people wanted to get together and improve the mod I would be happy to be in touch :)
PS: I am not in anyway toolset experienced, though I did follow a couple of tutorials a long time ago. _________________________ The Frenchman