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NWN MODULES

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Title  Madness and Magic
Author  Sphynxette
Submitted / Updated  10-08-2012 / 03-16-2013
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  You get to explore various dimensions.
Gameplay Length  10 hours if you take your time, 2 if you rush through everything.
Language  English
Races  Any. Elves get more dialog options on one of the worlds.
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Light
Classes  Any, though there is some additional content for rogues and Red dragon disciples.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  15
Forums  Link
Content Rating  Mature
Alignments  Any alignment works.
Gameplay Hours  10
Description
*Madness and Magic*

An adventure with heavy roleplay elements for 15th level characters.

-------------

"You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him.

Sounds like a regular fetch quest, right? There's just one problem: the sphere is sentient and is tearing holes in the fabric of time and space, jumping from one dimension to another. You'll have to follow in its wake, world after world, and hope reality simply doesn't cease to exist before you can reach the sphere."

-------------

*Features*

- Explore different dimensions as you search for the mysterious sphere.

- One very unusual henchman provided.

- Social skills such as Persuade, Bluff and Intimidate are featured heavily during conversations.

- Some class-specific content for rogue and Red dragon disciple characters.

- Over 150 000 words of dialog.

- Your actions have consequences and will often shape the fate of the worlds you visit.

- Light combat; xp is gained by doing quests and using skills.

-------------

*Updated to spellchecked version*

*Walkthrough added*

Files

NameTypeSizeDownloads
MM_Read_me.pdfMM_Read_me.pdf
Submitted: 10-08-2012 / Last Updated: 03-16-2013
pdf123.51Kb53
The read me file in pdf format
Madness_and_Magic_mod.rarMadness_and_Magic_mod.rar
Submitted: 10-08-2012 / Last Updated: 02-20-2013
rar1.8Mb597
The module file
MadnessMagic_Hak.rarMadnessMagic_Hak.rar
Submitted: 10-08-2012 / Last Updated: 10-08-2012
rar19.5Mb530
The required hakpak
MM_music.rarMM_music.rar
Submitted: 10-08-2012 / Last Updated: 10-08-2012
rar14.5Mb439
Optional music files
MM_Read_me.txtMM_Read_me.txt
Submitted: 10-08-2012 / Last Updated: 03-16-2013
txt31.56Kb590
The read me file in txt format
SCORE OUT OF 10
9.64
15 votes
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Comments (30):

1 2 3

Posted by Sphynxette at 2012-11-0913:03:20    
@Sass Drake Wouldn't be an RPG if there was only one ending, would it ? ^^ @Ludolacro I'm glad you're enjoying the module. That's funny, I honestly didn't think so much people would like SunChaser. (As for the zombies, they seem to block quite a few players... but don't forget that your ultimate goal is the sphere. :p) _________________________ MadnessMagic, a roleplay module for NWN 1.

Posted by Ludolacro at on11/09/12
Pretty nice module, the quests are well written and the companion is well thought. I still haven't finished yet (currently trying to find my way around the zombies) but I can say that it is one of the best module I have played this year. Good work!

Posted by Sass at on11/07/12
Finished. it si really nice you've added option for different endings.

Posted by Sphynxette at 2012-11-0716:17:23    
That's alright, the bug with him shouldn't prevent you from going forward. SPOILER Look for his corpse near the place where you ended up after the talk with the dryad (should be a placeable on the ground). Just ignore the old version of Revraluen. SPOILER _________________________ MadnessMagic, a roleplay module for NWN 1.

Posted by Sass at on11/07/12
^ "but not for me". Sorry for typo.

Posted by Sass at on11/07/12
I've found him, but now I've stucked here: "Revraluen now correctly behaves after going with him to see the dryad." but not form me. I've tried loading older save but same thing happens.

Posted by Sphynxette at 2012-11-0616:56:54    
It's not a bug. :) You can find Galen Starshine upstairs in one of the rooms (n°10). _________________________ MadnessMagic, a roleplay module for NWN 1.

Posted by Sass at on11/07/12
I've stucked in Golden Duck Inn because I can't fin Starshine. I suppose he should be at southern table which is empty. Am I missing something or it is bug?

Posted by werelynx at 07:14:55    Voted9.00
No, I have no idea. The cheat accelarates your speed for inifnite time, but in some modules cutscenes just cancel it. I can guess that the cutscene system just don't want PC to move slower/faster then it is scripted to.

Posted by Sphynxette3 at 2012-11-0505:31:59    
Well it seems I have my work cut out for me. ^^ Thanks werelynx. :) Your bug report is really helpful. SPOILER The xp drain shouldn't continue, it's supposed to be active only when the PC is standing where tentacles are growing out of the ground. The ghost in the elven ruins is just there for flavor. I might extend her role in a later version of the module. There is also an optional encounter in the temple if you talked to the three adventurers in the Hairy Mermaid and ordered SunChaser to kill the Bonded boar. The rod you found must have been left over from a test run, and I forgot to remove it. It can be used in the evil path to revive people you want information from (like the scientists in the first dimension, or Revraluen for example). SPOILER I've never heard of the 'mylittlepony' cheat. Any idea how I can set up my cutscenes so they don't cancel it?

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