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NWN MODULES

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Title  Deja Vu
Author  Daniel Nelson & Johanna Coats
Submitted / Updated  11-24-2012 / 01-24-2013
Category  Twisted / Dark
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Gothic
Gameplay Length  Likely 25-40 hours, depending upon player skill and interest in side quests and crafting.
Number Players  1
Language  English
Level Range  1-16
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Cleric
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  16
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Adult
Alignments  Any, alignment is set to true neutral at start, however, the PC's decisions have a definitive impact on the outcome of the story.
Gameplay Hours  25
Description
You awaken from a nightmare to find that you have total memory loss and are sleeping in an abandoned crypt. Mystery and intrigue develop as you seek out clues regarding your identity, recent activities, and a string of missing person reports. Amnesia and flashbacks plague you as you gather evidence that increasingly implicate you in criminal activity and the occult. Time is running out and you are low on aspirin.

Deja Vu offers 25+ hours of solo play designed for a first level cleric of any alignment.

We developed a unique crafting system with a range of recipes for blacksmithing and alchemy. A mortar and pestle will allow you to use foraged herbs and flowers to brew potions and create healer's kits. You can create magical shards from precious gems and other rare components to upgrade your armor and weapons through blacksmithing.

In addition, the primary henchman has custom commands allowing for flexibility in strategic play.

Please see the read me file for more details.

Haks required:

CEP 2.4:
--------
cep2_top_v1
cep2_add_phenos1
cep2_add_phenos2
cep2_add_sb_v1
cep2_add_tiles
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
tlk file = cep23_v1.tlk

Cweords Nude Additions:
cw_njt_v1_22-2

---------------

Deja Vu
v1.3
1-24-13

Files

NameTypeSizeDownloads
dv_read_me.7zdv_read_me.7z
Submitted: 11-24-2012 / Last Updated: 11-24-2012
7z4.46Kb483
Read me file
Deja_Vu_v1_3.7zDeja_Vu_v1_3.7z
Submitted: 11-24-2012 / Last Updated: 01-24-2013
7z2.6Mb611
Module file
dejavu_start.7zdejavu_start.7z
Submitted: 11-24-2012 / Last Updated: 02-20-2013
7z38.6Mb90
--
dejavu_end.7zdejavu_end.7z
Submitted: 11-24-2012 / Last Updated: 02-20-2013
7z84.5Mb90
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP 2.4CEP Team2009-11-09--This is the current CEP 2.3 & CEP 2.4. Many innovations of great importance to NWN -- DMTS wi
Cweords Nude Ad...v1.22-2Cweord2002-08-03--This is a combinations of various peoples nudes, and the Jiggly pack. The nudes are set to add to th
SCORE OUT OF 10
9.53
10 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by olivier_leroux at 2013-02-0719:29:43    
Thanks a lot for the help, Dan! I was able to continue and played on until I reached Nexus (great fun up to this point!). But the Nexus area with all that color fog is a real strain on my low-end graphic card and processor. The mist in the Ancient Cave already slowed the game down just a little bit, even though it was still playable, but for some reason the colored one makes the game lag terribly on my rig, I can barely move forward or rotate the camera and even calling the menu and moving the mouse cursor gets kind of laggy ... Do you have any idea what I could do to bypass this? Could I destroy the fog placeables via the console or something? Or, if worse comes to worse, just skip this area and teleport to the next? For I fear without some kind of workaround my playthrough has to end there, which would be a real shame since I like the module so much and would love to see the ending. :(

Posted by Dunhallym at on02/07/13
Hello. I finished the module so here is my vote. I've delayed as I wanted to post detailed thoughts on everything but I've never finished writing down those thoughts. Anyway, I didn't encounter any major bug. Just a small one that has already mentioned with a blank entry in the journal about dancing shadows. The story is compelling, you really want to see what comes next, the cinematic scenes are great, it's really well implemented. It is true that combat is very easy in the second half of the game, but it didn't bother me that much. Unlike the old BG where tactical combats were fun, the henchman system of NWN makes them a pain in the ass most of the time, even though your system greatly improves on that (and kudos for this), and I'm more interested in a good story with interesting characters than in combat. I played the first time as good and I've started a second playthrough as evil but I will have to test the new version of the module, so I need to start that again.

Posted by dvyombie at 2013-02-0617:01:01    
olivier_leroux, Thank you very much for your kind words, we're so pleased to hear that you are enjoying Deja Vu. That is high praise indeed and we appreciate your time and interest. This project began 8 years ago but it took me (Dan) a long time to learn to script and go through countless revisions. Johanna and I have been working hard on it for a year and a half and she has been instrumental in helping pull it all together and encourage the act of submitting it. *** Hints / Spoilers *** I'm sorry you got stuck there, another adventurer had the same issue and that's the one change that we have not updated as of yet. I will make that a priority as well as to complete the walk-through for the module. You worked so hard on searching everywhere, I apologize for the confusion, it's just one more step to take to finish that part. The solution is to use the elemental/prismatic wand on the orb in the center of the ancient vault. There are 4 spells on the wand item that you got from the chest. Once you cast the first spell on the orb (which should be floating in the air by this point and there should be a low hum about the chamber), the rest will be clear to you. After you use all the spells on the orb, there will be an event that will point you in the right direction. If you have any more trouble there, please post again as we check back here frequently. Also, since you have already returned to town and read the wanted signs, I just want to suggest that you click on them again as you return that way -- you likely would have anyway but I would be remiss not to mention it. *** End of Hints / Spoilers *** Thank you for your patience at this juncture in your adventure. We both hope you have luck with this part and enjoy the rest of the story. Take care, Dan Johanna

Posted by olivier_leroux at 2013-02-0604:12:41    
First off, this module is awesome, very close to perfection, it deserves to be in the Hall of Fame and among the top-rated modules on the Vault. Thanks a lot for sharing it! I can't believe it's a debut, how long have you been working on it? I'll get back to you with more detailed feedback once I have completed it. Unfortunately, I seem to be stuck and I guess I need a little push in the right direction, unless it's a bug I've stumbled across. *SPOILERS* I'm in the Northern Hills Vault, the chamber with the orbs and elemental puzzle, and I've already solved it, managed to unlock the chest and got the prismatic shard or wand out of it. But now what? Apart from me getting the item, nothing else happened. As far as I remember, I didn't leave anything else unsolved (except for the matter with Juts stealing jewellery; reading through the other comments here, it seems I overlooked the Wanted posters) and I don't recall any other paths in the Northern Hills and Vault that I haven't explored yet, it all just lead to this chest. And when I tried to go back up, to see if I had missed something, I noticed there is no transition on the stairs leading back, so I'm kind of trapped in what appears to be a dead end ... Of course, I can teleport to Heaven and then use the portal to the Cathedral, so in theory I might be able to go back to town all the way by foot, but I don't think this is how it's supposed to be, is it? Thank you for any help you can offer!

Posted by dvyombie at 2013-01-2415:01:14    
Version 1.3 is now available as of 1-24-13. It is stable with CEP 2.4 (link is above). This update was based on the feedback provided by you all over the past two months. Thank you all for taking the time to play Deja Vu and for sharing your ideas for improving the module! -Dan

Posted by dvyombie at 2013-01-2308:51:53    
Skildron: I downloaded v1.2 this morning and extracted the mod file to a new temp directory and then checked the properties of that and v1.1. Here's what I found: v1.1, uploaded 1-18-13: 52,437,893 bytes v1.2, uploaded 1-22-13: 56,865,157 bytes I checked for the changes I made yesterday and they are still there. Would you please try downloading the module file again and extract it to a new temp folder and check the size just to be sure? After the day I had yesterday, I'm entirely willing to believe that something else went wrong but it looks like the correct version. Thank you also for posting though, I'd rather know about existing problems so I can fix them. The most important thing to me is getting the right version posted (i.e. the one where the men have heads). Spell Singer: Thanks for the words of encouragement and your compliments. It meant a lot to hear, especially after the horror that Johanna and I went through yesterday. I'm not a computer science wizard, this is just a hobby for me. It took me years to learn how to script and I've spent countless long nights staring at my code wondering why in the world it was not working. I really should have taken a class at some point - it would have saved a lot of time and effort in the long run. It has been a labor of love, however, and Johanna's help has been invaluable. We're both just so glad people have enjoyed the story thus far. By the way, I agree with your sentiment about the NWN2 toolset. I would like to work with it but the NWN1 toolset just seems more versatile. Maybe NWN3 will be great? I haven't kept up with the news about it - have you heard anything? I'm glad you're considering another run through DV on the evil path. One of those endings reveals the true plan that led to all this trouble in the first place. Thanks again for replying - good luck with your other adventures! Take care, -Dan

Posted by Spell at on01/19/13
Hello. Thank you for your reply. I have to say that the time and effort you put into the module shows. The cut scenes and the use of spell effects was extremely well done (as in professionally done). Balance is probably the hardest thing to accomplish and is something that varies depending on who is looking anyway. There was also a reason that Bioware decided to skip the player to lvl 4 before dumping them into the game, since balancing play at low levels is even more difficult. As for no one there to play it, 8 years in. NWN PWs still exist, and as downloads of new modules can attest there are people still playing the game. I would not mind seeing a graphical update of the character models and some other improvements (implementation of 3.5 rules) but the basic NWN system is still fun to play and the design tools are both robust and accessable (a point where NWN2 falls flat on its face). I will finish off some other modules and then return for a evil run through of Deja Vu, if I still have questions I will try your suggestion. Also, really the thanks are to you both for going through the effort to release such a well built module. It is a lot of work to do this, even leaving aside all the custom scripting you did.

Posted by Skildron at 2013-01-2300:10:41    
I just downloaded the updated 1.2 version of the module. Unfortunately, it seems to be exactly the same file as the 1.1 version. The module files in the 7z archives are completely identical after a binary comparison.

Posted by dvyombie at 2013-01-2219:50:27    
Hi everyone, We just uploaded a new version of DV that is functional and ready to be played. We do apologize to those of you who downloaded this module after 1-18-13 because it has some flaws in it. For example, a handful of minor human male NPCs abruptly decided entirely to forgo having heads. Plus, otherwise well behaved and respectable items decided to embrace null values in their appearance fields for as yet poorly understood reasons. Fortunately, we were able to fix these issues today and run some play tests. Still, we recommend you start fresh with this new version if you downloaded DV over the weekend. It is up to you though, and your comfort zone when it comes to headless NPCs seeking to chat and offer you the occasional quest. Thanks for your patience -- happy adventuring. -DJ

Posted by dvyombie at 2013-01-2206:35:30    
Hey guys, we goofed. Don't download this current version! We hope to have a new version out asap. In the meantime, this version may not be playable. Please see below: *** An incorrect version of this module was uploaded on 1-18-13. We apologize for the mistake, however, please do not download or attempt to play this version. We are in the process of correcting the mistakes and appreciate your patience and hope that you will return to download the correct version soon. We will update as soon as possible. Again, we are sorry if you started playing the updated version from last Thursday and encountered any difficulties. *** -DJ

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