Ghosts stalk the streets of Dalewinter. What do they want? where did they come from? Who do they serve? Perhaps you will be the one to find the answers to these questions.. or perhaps yours will just be another name on the list of their victims... The module includes a Player guide (background and hints [spoilers]), and a DM Guide (Full module information [Major Spoilers]) Version HOU v2.0
Many thanks for your feedback over the quest issues Erinjas we will look into the two that caused problems and try and reproduce the error then hopefully correct it:). Please see below in the spoilers section of this post for an explanation of why the other quests did not show, this is not a bug but is related to quest structure. The reported error with Daenfell is a more obscure one because in the tests we have just run it seems to work fine this will still need further investigation. On entering the city were you under the effects of stealth or invisibility? The text in the DM guide states exactly what the intended outcome should be, regretfully your play experience does not reflect this, did you actually end up in the spirit realm? If not, this may explain why you might have experienced some difficulties later on as that particular area is worth a lot of experience. However, the fact remains we need to find out how it went wrong:)and iron it out. On the HOU update front I now believe quite a few of the issues highlighted in earlier posts and the review we have fixes for including:- transitions, typos, shop signs, sky boxes, combat balancing issues, mutiplayer quests completion and lighting to certain areas and as soon as issues identified by Eirinjas are resolved as best we can then the aim is to release the new HOU version with these bug fixes. I'd like to thank folks for their feedback and welcome any further comments good or bad. *********Spoiler************ The quest structure is based on 3 tiers of quests, the tier 1 missions are Antique Harp, Missing Prayer Book, Night Watch and Merchants shopping list these must be completed to be eligible for tier 2 quest for each faction which are Lost Caravan, Stolen Goods, Ships that Pass in the Night and Escort Duty. Only 1 tier 3 mission can be completed which will be one of the following Special Delivery, Personal Business, Religious Offering and Black Market. It is possible that through your actions you can upset a faction by completing certain tier 1 quests in an alternative fashion so far as they will not trust you enough to let you work for them again. *************************
Posted by Eirinjas at 2005-02-2812:24:00
As far as the quests go, I successfully completed these five as noted in my journal: Daenfell Devir Rogues: Special Delivery Rogues: Stolen Goods Rogues: Antique Harp City Guard: Night Watch There are two quests which I accepted and completed but was never rewarded and the quest-givers either acted as though I had not completed the quest (Andros) or that they had never even given me the quest (Darrick) even though the journal was updated stating I should go and collect my reward. These are those quests: City Guard: Escort Duty Merchant's Shopping List I took a look at the DM guide when I decided to call it quits. I never recieved these six quests: Missing prayer book Ships that pass in the night Religious offering Black Market Lost Caravan Personal Business (though I suppose this is covered by the Rogues: Special Delivery quest, yes?) Also, I noted this disparagement between what the DM guide states and what happened to my character in-game. The DM guide states that on returning to the city with the amulet that you recover from the failed sale, it talks to you. Then, when entering the city Daenfell appears and teleports you to a spirit realm. Well, when entering the city I did encounter Daenfell but he did not send me to a spirit realm and it wasn't until sometime later that the amulet struck up a conversation. I might as well mention that I felt the puzzle to open the way to the Sage was a bit too out there for a typical gamer. The dead guys notebook did offer some clue but I personally thought the answer too well guarded. Maybe another sort of clue like seperating the first letter from the rest of the name on the signposts. Of course, it could just be me.
Posted by Eirinjas at 2005-02-2812:24:00
As far as the quests go, I successfully completed these five as noted in my journal: Daenfell Devir Rogues: Special Delivery Rogues: Stolen Goods Rogues: Antique Harp City Guard: Night Watch There are two quests which I accepted and completed but was never rewarded and the quest-givers either acted as though I had not completed the quest (Andros) or that they had never even given me the quest (Darrick) even though the journal was updated stating I should go and collect my reward. These are those quests: City Guard: Escort Duty Merchant's Shopping List I took a look at the DM guide when I decided to call it quits. I never recieved these six quests: Missing prayer book Ships that pass in the night Religious offering Black Market Lost Caravan Personal Business (though I suppose this is covered by the Rogues: Special Delivery quest, yes?) Also, I noted this disparagement between what the DM guide states and what happened to my character in-game. The DM guide states that on returning to the city with the amulet that you recover from the failed sale, it talks to you. Then, when entering the city Daenfell appears and teleports you to a spirit realm. Well, when entering the city I did encounter Daenfell but he did not send me to a spirit realm and it wasn't until sometime later that the amulet struck up a conversation. I might as well mention that I felt the puzzle to open the way to the Sage was a bit too out there for a typical gamer. The dead guys notebook did offer some clue but I personally thought the answer too well guarded. Maybe another sort of clue like seperating the first letter from the rest of the name on the signposts. Of course, it could just be me.
Posted by shadowind at 2005-02-2811:02:00
Eirinjas thank you for identifying the issues stated below. Some we are aware of such as the transitions issue and dialogue that are currently being fixed. The sky boxes will be added as part of the uplift to HOU as at the time of creation we had not envisaged to support HOU. The bit that we need more info on is the quests you state are complete but don't register as complete any further information on this issue would be most welcomed in terms of which quests these were. Certain quests are mutually exclusive and actions of some players may close quest options depending on their choices so it would be normal not to complete every quest in playing the module but all accepted quests should be achievable. With regard the ending, this has been a contentious issue in terms of balancing, from the feedback recieved from testing players wanted something more than just another fight but at the same time not utterly frustrating. From what your saying the current set-up presents a problem for thieves this will need some attention for the update. At this juncture in time any feedback from members of the community would be most welcome so that any bugs or indeed enchancements that folks feel is needed can be considered for this update.
Posted by Eirinjas at 2005-02-2808:31:00
Ok mod. Much longer and more involved than the first in the series. Dialogue needs some polish. Some bugs present regarding quests that don't end even after all is accomplished, doors that don't operate properly, PC backwards positioned on area transition in numerous places. And because some quests never ended there were a half dozen quests, at least, that I never got. Minor gripe on lack of a skybox and the sewer lighting is way too bright as is the lighting in the final crypt - where is all that light coming from? City is very well done. Gripes and minor issues aside it is a really fun and well thought out mod that just lacks that last bit of polish. There's plenty of scripting and it looks as though alot of work went into it. Good design overall but the end is over the top and not suitable for singleplayer at the recommended level. My Rogue, which I created and carried directly over from Dalewinter 1, had a good time 'til that last tomb and the dread that set in realising there was no way in hell he could possibly run the gauntlet alone nor would it truly be worth it. I used invisibility potions to sneak my way to the end where I died in short order. Seeing that army of the undead in the final tomb made me wonder why the city wasn't simply invaded by the antagonist. All said it had great promise, mostly great atmosphere, but ultimately it has too many issues in it's present and I can't recommend it. Hopefully an update will put those issues to rest.
Posted by Mark55 at on02/22/05
Fun mod!
Posted by Gonzo_Jones at on02/16/05
Pretty big and fun mod, I really enjoyed it.
Posted by Dags at on02/14/05
A very well-made and enjoyable mod that unfortunately seems to have slipped through the cracks. Clever and highly enjoyable overall.