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NWN MODULES

- Jump to comments -
Title  Decay
Author  screeg
Submitted / Updated  05-21-2003 / 05-31-2003
Category  City Adventure
Setting  unique
Gameplay Length  3-4
Language  English
Races  Human preferred, others okay
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  04
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Everyone
Alignments  Any
Description
Making your way east and tired of footsore wandering, you agreed to travel with a small merchant caravan for a few coin and the promise of assistance should there be trouble. Well, trouble there was. An ambush by some rather effective bandits has slain the caravan master and all but yourself and one of the other guards. You have escaped with your grievously wounded comrade within the walls of a small town, aptly named 'Stark'. You have never heard of the place, but then you had never trod this dark and winding road neither. This mod is recommended for level 3 fighter or multi-class, level 4 rogue or mage. Your chosen class and alignment will make a difference in how the game is played out and to certain NPC reactions. See readme for gameplay notes (not spoilers)

Files

NameTypeSizeDownloads
Decay.zipDecay.zip
Submitted: 05-21-2003 / Last Updated: 05-26-2003
zip3.4Mb1052
--
SCORE OUT OF 10
8.5
8 votes
View Stats
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Comments (16):

Posted by Mirgalen at 2009-05-28 00:25:15    
Fairly enjoyable vintage module. Too bad is bugged (scripts) making it almost unplayable. The final Boss seems very tough too for such low level module. Can be avoided if it is not fixed.

Posted by LeviTosha at 2007-10-25 16:15:47    Voted 9.00 on 10/25/07
I had a lot of fun playing this one.
My only beef is that the way it ended kind of left me hanging.

Fun: 9.5
Layout / Design: 8.5
Dialogue: 9.5
Originality / Creativity: 8.5
Quality Control: 9

Posted by SusanMcKinney at 2006-11-18 14:20:46    Voted 9.00 on 11/18/06
Fun: 9
Layout / Design: 9
Dialogue 9
Originality / Creativity 9
Quality Control 9

Posted by Anonymous ( 81.213.xxx.xxx ) at 2006-05-19 07:45:57    
thumbs up!!! It's great!!!

Posted by Samson at 2005-02-04 19:06:31    Voted 9.00 on 02/04/05

Posted by jonkoca at 2004-10-01 14:32:00    
Dear Screeg,

What a great module, great attention to deatail, and great NPC's...

It get's my recommendation.

Jon KocaBabies... Not just for christmas apparently.

Posted by screeg at 2004-02-28 20:46:03    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 9   Quality Control 9   

Posted by thistos at 2004-02-28 20:46:02    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 7   Originality / Creativity 8   Quality Control 7   

Posted by Thirdpres at 2004-02-28 20:46:00    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Psycofungus at 2004-02-28 20:42:22    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 8   Originality / Creativity 8   Quality Control 4   

Posted by cakehorse at 2004-02-28 20:36:02    Voted 10.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 10   Originality / Creativity 9   Quality Control 10   

Posted by Thirdpres ( ..xxx.xxx ) at 2003-06-10 23:12:00    

If you are looking for a pretty good adventure module with interesting npcs to interact with, some tough fights that are not over-whelming, and an interesting storyline then check this module out. Good stuff.

Posted by thegeorge ( ..xxx.xxx ) at 2003-05-26 10:26:00    
No problem.

Posted by screeg ( ..xxx.xxx ) at 2003-05-26 09:01:00    
thegeorge, your tips are much appreciated, and I'll be correcting some of those things right away.

You'd make a good playtester.

Posted by thegeorge ( ..xxx.xxx ) at 2003-05-25 20:15:00    
Bug - the door "nf_tunnels_satyr" points to the waypoint "WP_nf_grond_03", which doesn't exist. The rest of my points I list here in hopes that you will improve on this module so feel free to either act on them or ignore them.

**SPOILERS**
Wencelas - could be spawned wounded; the journal should update after getting the salve and esp. after healing him; Capt. Valaire repeats the same conversation; journal entries switch back and forth from 1st person to 2nd person; got an Ettercap's Silk Gland from the Corpse Eater; every time I speak to 'Bug-Eye' after he has joined me I get the message,"You may only have 1 henchman at at time."; I clicked on the Area Transition next to Leshy without defeating him and it updated my journal as though I had; after I defeated the shapechangers in the west tower I picked up 3 strange objects called "Creature Bludgeon Weapon" - because you didn't give them the Weapon Proficiency 'Creature' I believe; cabBalistic (1 "b" not 2); and the conversation with Leflare never triggered, apparently because you check for the same condition twice within the same dialogue node (nf_checkleflare1).

Posted by screeg ( ..xxx.xxx ) at 2003-05-25 07:56:00    
Votes, as always, are appreciated. (And comments of course)

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