A strange man named Deretar Valione has sent out a call to all adventurers to come to Fort Scar'd and work to rid the area of a score of dragons. But there are more serious problems than a few dragons and the situation is bound to get ugly. *Made as a challenge for higher level characters with a few unique enemies for the masochistic and a few unique items for those who look hard.*
Posted by Superrpgman at 2010-09-14 16:13:32 Voted 8.50 on 09/14/10
In a sea of 1-20 or so players modules containing content that aren't even 10% complete, this 1-2 players complete module is like a king.
I had a lot of fun with this module. Sure, the Elf leader was kinda glitchy with his dialogue, but I figured some ways around him.
I also love the couple plot twists you put in. They were anything but predictable.
Anyways, it was a complete delight to play. Thank you Necromike.
Posted by werelynx2 at 2010-07-17 02:29:32 Voted 8.00 on 07/17/10
nice module, but it involved little backtracking and I couldnt find the firesky staff for thayvians(my bad:(). _________________________ Thanks Rolo:)
Posted by simulaecrum at 2008-04-14 15:12:45 Voted 9.50 on 04/14/08
Wonderful Mod... There were only a few dialog scripting issues regarding the quests but I didn't seem to have any trouble with factions. Great work! _________________________ All that glitters...
Posted by 1_4 at 2004-02-28 21:33:58 Voted 10.00 on 02/28/04
Posted by beirut ( ..xxx.xxx ) at 2003-11-29 15:49:00
I edit this mod to fit in my Roleplay/Action mod Age of mortals, feel free to drop in and see how I placed it
Posted by Raven ( ..xxx.xxx ) at 2003-07-01 19:20:00
I liked this Module, but it wasn't really realistic...I was able to rob all the chests, except for the ones that needed the keys, right in front of the dragons while they watched and did nothing. I was even able to steal the Dragon Relics from right under the Firesky Dragons, and it just let me walk away...other than that minor spat, the module had a good storyline and everything...
Posted by kittykat ( ..xxx.xxx ) at 2003-04-18 11:04:00
this module was the best module i have ever played, i would like to say CONGRATULATIONS and i will look out for more mods by you (if you have done any), the items and treasure you got from each dragon were amazing, and without any spells i got my druid to have 36 AC!!! a druid for gods sake lol. over all you should keep up the good work, the only problem was.. i want more!!! its was sooo cool, just enough fighting, just enough traps and no secret doors phew!. well thatnx to this module i have a very wealthy 20th level druid to play with :D thanx alot!!!!!
Posted by Elvander Swift ( ..xxx.xxx ) at 2002-10-21 06:40:00
Just played this Mod thru choosing good path had so much
fun we are going through again evil with different char
mwahahah Gratz to the author.
P.S. one complaint ....
where's part 2 you lazy slug haha really hope you keep
this up!
Thanks,
Elvander Swift
Paladin/Fighter extraordinaire
Posted by Maraboo2002 ( ..xxx.xxx ) at 2002-09-28 06:44:00
Well, a good job indeed.;)
I was looking desperarely for a nice dragon-quest,i found
it...
It's an adventure for real-legit solo-characters of 18-20
Level range!
It is sometimes difficult, but it is not an "impossible
joke" as we use to see not far from here(Dragonkeep
v3,Dragon temple and so...)
and there are real maps for a good roleplay.
Congratulations to the author.
Posted by Scott Hack ( ..xxx.xxx ) at 2002-08-30 14:55:00
I really enjoyed this module - excellent development, good
story, good dialogue, good side quests - until it started
to get buggy on me. It was after the Thay Wizzes staff
quest (which I may have done out of planned sequence) and
after being told by the elf to report to him when something
happened (trying not to spoil this). When I returned to
talk to both, the dialogue responses I needed would not
come up. I tried replaying earlier sections (such as
changing my response to other NPCs) but to no avail. So I
finally got annoyed and killed everybody (good, evil or
whatever) that I could find (some of these suckers were
really tought), took their stuff and went home. Not sure
if anyone else ran into this problem but it bummed me out
because I was really enjoying the module up until then.
There were some great custom items, some of which I could
actually use for my Bard/Rogue. If the problem I hit could
be fixed, I would gladly start from the top as this was
really well done as far as I got. The NPCs were very cool
and a bit more developed than some modules.
(I also experienced a weird bug in the green dragon lair.
My character got completely stuck by the fence and would
not move. Saving the game and reloading fixed that one
though).
A great effort overall and I really would like to finish it.
Posted by Taki ( ..xxx.xxx ) at 2002-08-21 14:49:00
I loved this mod up until the very end. There are two
encounters that I fought that seemed just too hard with
normal equipment. Problem is the whole beef of the mod is
doable with normal equip and then at the end it isn't. The
items that are found throughout the game, while nice aren't
enough to handle the sheer power of the end boss, or at
least whom I thought was the end boss, cuz I never beat
him....after enough respawning deaths I looked at the
encounter as a failure..respawning over and over and over
until something is dead is just silly to me, and since when
you die your spell or potion augmentations go, I didn't
stand a chance at all after that.
With my armor and equip and the buffs I could put on myself
I was up around 46 on AC, this was enough for me to handle
the last evil dragon without takin too many hits, for me to
be able to raise my ac enough between that point in time
and the end boss to stand a chance was highly unlikely, I
really saw no combination of items that would help me any
better than what I had. Even with 46 ac those two guys
were cutting me up like butter, averaging between 30-40pts
per swing I'd say.
Unless I missed some very powerful items off the coppers
that I didn't kill since they weren't at all aggressive and
I didn't mess with their treasures,(I was to meet the king
and queen after all) I'd have to say that you beefed up the
end boss and that vamp guy tooo much. My character was
able to handle every other encounter with a few buffs from
potions, which gave me pretty good stats and about
250hp's. Those two guys could take down 250hp's in one
round, and from the looks of it had wayy more than that
themselves, plus it looks like you've given them some good
dmg reduction. I got crushed one time for like 75dmg on a
crit from that vamp, add that to the rest of his attacks
that round and it was just silly, I had to turn off the
game and breath after I saw that. Maybe if I had a party,
but your description says 1-2 people...not sure about that.
This is about the best high level mod I've seen so far, the
quests are well done, and I encountered no bugs. I
especially liked the armor on those flame guards..awesome.
It's just hard for me to imagine that those end guys can be
killed unless I come in with some custom items, which like
I said makes no sense to me since I could do the rest of it
with normal high level equipment, those two encounters just
don't seem to be within the scale of what I could achieve
with your in game equipment as far dmg output and taking
dmg goes.
Posted by MacAllen ( ..xxx.xxx ) at 2002-08-17 08:09:00
Good dungeon, lots of things to do, decent fights, well
laid out. Couple of problems though:
Our party came across the Elf king and his retinue and
they attacked us so we had to kill them. We did not know
he was involved in any quests, but his guards killed 2 of
our party before we knew what was up.
The townspeople turned on us after this. Not the vendors
or named NPC's, but all the wandering citizens.
With the elven king dead, we could not seek his help so we
were not given the option to kill or capture Deteran (or
whatever his name was) so we had to manually attack him.
Just some cosmetic things, but overall the thing played
really well. Thanks for a job well done :)
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