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NWN MODULES

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Title  Dreamcatcher 2 - Ocean Dreams (v 1.07)
Author  Adam Miller
Submitted / Updated  01-31-2003 / 06-28-2006
Category  Puzzles
Expansions  NWN-1.32
Setting  Forgotten Realms
Gameplay Length  2
Language  English
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  09
Max # Players  04
Min # Players  01
Min Character Level  09
Content Rating  Teen
Movie Link  Link
Hakpak  Link
Description
The quest begins in Lord Piergeiron's castle, where the PCs are to receive honors for retrieving the gem from the previous module. There are, however, those troublesome dreams, as well as further complications which seem to follow you wherever you go. You can download the optional introduction movie at: http://nwvault.ign.com/Files/movies/data/1043945125197.shtml

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-28codepoetz8.28Excellent visuals. Plenty of custom content. Lots of creativity.Fairly basic 'fetch' style plot. I found a few of the puzzles more annoying than fun.

Files

NameTypeSizeDownloads
Adam_Miller15Dreamcatcher2Readme.txtAdam_Miller15Dreamcatcher2Readme.txt
Submitted: 01-31-2003 / Last Updated: 12-15-2003
txt17.98Kb101597
--
Dreamcatcher2121503.zipDreamcatcher2121503.zip
Submitted: 01-31-2003 / Last Updated: 12-15-2003
zip833.19Kb113018
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Dreamcatcher 2 (v. 1.3)Adam Miller2003-01-30--This is the hak pack for Dreamcatcher 2. Place in your /nwn/hak/ directory in order to play the gam
SCORE OUT OF 10
9.73
436 votes
View Stats
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Comments (30):

1 2 3

Posted by Jess_ at on09/21/05
Excellent !!! Really a great serie ! This one is better than 1 and technically perfect :)

Posted by Thorinoakenshield at on09/20/05
An super mod. however, I do not feel it rose to the level of a perfect score.

Posted by Calabask at on09/11/05
Awesome mod and very awesome bringing a boat to the docks like that.

Posted by Nicole at on09/11/05
Wow... a boat that moves... I'm shocked and amazed. Execellent work again, downloading Part 3 now, can't wait :)

Posted by Nortimus at 2005-09-0507:08:58    
Super mod so far, like the whole series a great deal. Im having a bit of trouble getting this one, Dreamcatcher 2, to work. I get to the loading screen for Dreaming - The Void, and it just quits itself. It happened on a few other mods Ive gotten, but I didn't want to finish them quite as much as this one.

Posted by surfboar at on08/16/05
Excellent. I do have the benefit of having both Aneira and Teira sleeping with me :) Haven't been able to get them both in the party at the same time though.......... hehehehe

Posted by Reluctantly at on08/03/05
Ok so I see this set of modules one Mod of the Year. I am not in the least bit surprised. After the well intentioned Shadowlords set of mods, I was happy to continue the story, but had not idea what I was in for. Right from the get go were some amazing cut scenes. I was a little confused by what was happening in them but it would appear that the author had maybe planned a bit more ahead for what kind of story he had in mind. I did not feel like the story tied back to Shadowlords very much, other than the inclusion of the companion/love interest but I did not mind overly much. At least there was a prelude module included to catch people up. While in many ways Waterdeep suffered from the same ?problem? as Scornubel in Shadowlords 1, it seemed clearer to me that I was examining a small portion of the City of Splendors instead of the entire place. The Candyman storyline was silly, but it did make me smile. The Candyman fight itself, with his many pieces dying separately was well done. The first to come no doubt. My only real complaint by this point was the camera angle. It seemed like there was a forced camera perspective other than the one I preferred. This could be remedied if I played another module before this one, but every time I went into a cut scene it would happen again. A minor annoyance. I should mention I was playing with the OHS system for some extra companions, so every time I?d get warped to Piergeiron?s Palace or whatever, they?d come with me. Not the author?s fault by any means, but it made for some strange sights. The boat segment was the first (and only so far) of its kind I?d experienced at that point so I was blown away with the level of scripting by now. The fight with the pirates was strange, but exhilarating. While I knew my lover couldn?t possibly be dead (knowing the plot outline for Demon), if I had not, landing on the Ruathymian island would have been quite the wake up call. The priestess of Kossuth was an intriguing companion and the island a welcome change of pace. I?m not sure I enjoyed the storyline there tying back into the Dreamer plot before I crashed, but it never came across as hackneyed. Definitely a welcome diversion that could have been a basis for it?s own set of modules. As an aside, playing on the little island reminded me of the old Gateway to the Savage Frontier games that took place out in the Sea of Swords. Never a bad game to be reminded of. The dragon part was amazing. Short, perhaps. Maybe a bit one-sided, being on a dragon and all, but amazing nonetheless. Kudos sir. As an aside, having lost my priestess companion, I still had the three or four OHS companions. That being said, they still ?polymorphed? into a dragon ride too. I could have forgiven that not happening, since I was supposed to be alone by that point, but since they did, I thought I?d mention that I appreciated it. Exploring Evermeet left me with another exciting side quest: commanding troops. As I might have mentioned I had more than enough companions by this point through OHS to take out any adversaries on my own, but I still really enjoyed using the elves to scout out areas and to forage for supplies. I never did seem to be able to get their morale up, so I don?t know if I just was a bad commander, or if I missed something. Definitely an enjoyable aside though. Also, the ?hill? with the catapult and the ogres was the first of anything I?d seen like that (not including the ?undersea? area back in part 2) and while it was obvious the engine didn?t know how to handle it exactly, it really added to the immersion. My only complaint with this section would be the conflict between the druid and the loggers. As a druid and an elf, I thought a druidic response might have shown up when speaking to them, but I don?t think one did. Not that it changed the outcome, but I was a little surprised. At this point, I believe all I had left was the assault on the Dreamer?s realm. I let out a whoop of joy when Earind fell, especially as a loot junkie. Elven archmages ALWAYS carry the best stuff. I had thought there was a part five to the Dreamcatcher series, so I was a little disappointed when all I got was the wedding in Evermeet (as if any elf from the mainland could even hope to get that. And to a human no less!), but these were some of the best modules I?d played yet. I was sad to lose my nuchakus and the big branch I held in my off hand, but I suppose not everyone can incorporate such neat weapons in their mods anyway. On that note, I really enjoyed all the Kara Tur items and the merchant who sold them. A great change of pace, and one I wish would show up in all the other mods I play. All in all, an amazing series, especially after I was not too impressed with Shadowlords. I have just started Demon, so I cannot comment on that yet, but it looks like it?ll incorporate some amazing things I?ve yet to see in a mod. Keep up the good work, and I can?t wait to see what you have for us with the new Bioware systems.

Posted by HotondoNaNashi at on07/22/05
I think this was more polished than Shadowlords so I'm upping the vote by a bit.

Posted by Furism at on07/18/05
An amazing module. _________________________ - Furism

Posted by HotondoNaNashi at on07/22/05
Could do with an extra autosave or two.

1 2 3

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