There have always been orc raiders along the Sword Coast, and the current times are no different. Lately the orc activity has been on the rise, and several of the small nearby hamlets that trade with Neverwinter have been cut off. With not enough agents to spare for the task Lord Nasher has resorted to hiring adventures to journey to these villages and check on their status. You have accepted one of these errands to Thesk's Haven, a small village of 7 or 8 families located near the Neverwinter wood.
Well, I'm well and truly stuck..... SPOILERS * * * * In the Orc Base, I don't know how to progress, and have ended up giving up in frustration. I've searched everywhere for a secret door, even tried running around in the area where Timmy disappeared. So I ended up opening the module up in the toolset, and see that there are no secret doors in this area, yet it looks like the waypoint to the secret portal is in the middle of the red design on the floor. The trigger for this is next to it, where Timmy disappears. I still don't know if I'm missing anything else, because I went back into the game and tried running around on that trigger to see if it would activate a portal, or automatically transport me there, no luck. Thanks for any help, I would really like to finish this module.
Posted by krickerd at on06/15/06
Overall a very good mod! The storyline was very well done. Maps were GREAT! I like the idea of using a cave to bypass the bridge at the beginning. I played as a first level monk. I missed the area north and the guy you can hire in the beginning so I found it quite difficult and ended up using leto to level up to 2nd level in order to survive. The only real gripe I would have is that the items are SCARCE!! Too scarce for my taste, though I can see why you made it that way. By and large I'd rate it as a classic must play! _________________________ Defeat the Black Knights! Play Phantasie
Posted by hmdai at on06/04/06
Another problem is: Cara is supposed to be waiting there as a hirable henceman. However, when I arrived the tent, I could only find the corpse of an orc and Cara. That means she has already been killed before I arrived...I think it will be better if the faction between the orcs and her is not hostile or she is set as a "plot" NPC before the PC hire her... _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by hmdai at on06/04/06
This is a good low-level modules. I have a good time with it. The only problem is the Lesser Construct and the final boss are really hard...My ranger have to play hide-and-seek with them and the use arrows to kill them one by one... I doubt that even the strong figher is forced to use ranged weapon and the spell caster may have a hard time to finish them... _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by Lariam at on03/14/06
This was a fine low-level adventure. Of course the mod is quite old, so it may look a bit austere nowadays. Also, it is relatively straightforward both in its plot and in being mostly hack slash. But there are some nice skill checks, for example. And the story - or the pacing of the adventure, anyway - got, I think, quite interesting at some point (after a slowish start). My character advanced from level 1 to level 5. Challenge was good (hard, indeed) for the bard of mine (even with the companions that were provided). All in all, I thought this was a great way of advancing a fresh Forgotten Realms character to the fifth level. My words of thanks to the author for several hours of fun! Personally, I'd check out any new mods (at least those that are FR) in case he decided to do some more building some day. : ) _________________________ Forgotten Realms Weave
Posted by kcarr at 2006-02-2314:39:59
Thanks Lariam. Not that I would discourage anyone from downloading this old clunker, but I didn't realise that it had gotten tagged as "updated" yesterday - all I did was add it to my registered account:D But feel free to play it anyways! _________________________ Goblin Bandits of the Delimbiyr Route
Posted by Lariam at on03/14/06
It is good to see some of the older mods updated! This is on my to-be-played list but I'm not quite there yet... I wonder why is it that in the webpages for the older mods such as this one there are no links to the reviews. I think I've read a fairly positive review of this, written by Alazander. Cheers. _________________________ Forgotten Realms Weave
Posted by Green at on09/19/05
Nice mod! Great story that really keeps you guessing and playing to find out more. A little more work could be done to tighten things up however and keep the story moving at a slightly faster pace. A little less walking would help with this well. Otherwise an outstanding mod!
Posted by bigt27 at on07/11/05
Very good. Enjoyed it a lot
Posted by Daggerford at 2005-06-1113:28:29
This module is very good - however I need some help. I have reached the underground city - gone into the temple/lair but can't open the door next to the room with the hellhound in (not got a thief) or the door requiring a special key in the library (don't know where to find it) - any clues gratefully received! Keep up the good work!