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Neverwinter Nights 2

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Neverwinter Nights

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NWN MODULES

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Title  A Hunt Through the Dark - XP Edition - Chapter 2 - V.4.0
Author  Markus 'Wayne' Schlegel
Submitted / Updated  01-06-2003 / 08-17-2006
Category  Official Campaign
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Underdark
Language  English
Level Range  Characters from Chapter 1 recommended
Races  Elf (You are DROW)
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  07
Content Rating  Mature
Movie Link  Link
Alignments  Any
Gameplay Hours  04
Description
The hunt continues as you follow mistress Piwiewien into the upper tunnels. Will you find out the secret destination of this undertaking?

Interviews

SubmittedTitleAuthor
2006-08-172004 Gold Award Interview - Markus 'Wayne' Schlegel (A Hunt Through The Dark)Maximus

Files

NameTypeSizeDownloads
ahtd240.zipahtd240.zip
Submitted: 01-06-2003 / Last Updated: 08-29-2005
zip2.3Mb22806
Same Hakpack as AHTD140
WalkthroughXP.zipWalkthroughXP.zip
Submitted: 01-06-2003 / Last Updated: 08-24-2006
zip3.2Mb1671
Walkthrough File
SCORE OUT OF 10
9.03
100 votes
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Comments (29):

1 2 3

Posted by bjdnwn at on05/02/06
The whole series is great.

Posted by Andrew_Maniac at on04/26/06
The author of these modules has some interesting ideas but his ambitions aren't matched by his skills unfortunately. This module has numerious bugs in dialogues, quests and scripts, poor balance and several horrible and unsensinble design decisions. The only reason I am still bothering with this series is because the chapters are quite short.

Posted by Anonymous at 2005-10-2603:17:19    
tried to read what others have sed but there seems to be no answer to the lever question >.> i have cleared the otpost area with all the peasants n stuff... but i can't open the magical gate, theres traps everywere.. and the iron door to the north seems to be completely unopenable >. tried pulling different levers and stuff but dun seem to work.. really liked the first one n this one is fun so far, thanks :)

Posted by Sir_Toejam at 2005-09-2013:13:20    
meh, this one isn't as good as the first. -dialogue is still pretty bad; i understand there is a language issue, but still... -there is at least one serious bug i noticed, even after all this time: when fighting the gnomes at the outpost, the drow wizard will turn all the other drow hostile to him if he uses an area effect spell that catches any allies in it. since he has the immortal tag, they essentially will fight him endlessly at that point. surprising since there are so many ways to stop this from happening that the author failed to take advantage of any of them. the slickest way is by using spellhooks, but there are even easier ways. the level design is decent, and the enemy design is ok, if a bit sparser than in the 1st chapter.

Posted by nexinnel at on09/04/05
This Chapter 2 is a great mod, I like it very much when you give us some troops and the story is great, I like exploring things they do, keep up, thanks for a good mod. gonna play the Chapter 3 now. _________________________ Freewill is a gift from God to us all.

Posted by Tayne at 2005-07-1523:49:25    
Hi, great mod so far. I'm having a bit of a problem, though... After freeing the drider and going through the hidden wall door in the Inquisitor's office, there is no sign of Llomir. The door leading out is locked as well, so I had to reload the game. Any solution to this? What am I doing wrong? Thanks for your time.

Posted by mikeyonker at on02/20/05
I think there were some sequencing/conversation logic issues, because things just didn't make sense then everyone would walk off and wouldn't talk again.

Posted by Mirgalen at 2005-01-2118:05:00    
Playing a monk from chapter 1. This time it was quick and easy. * Spoiler Warning * The ambush was a cake walk. Decided to sneak around in the mine and avoid all possible combats. Soon enough I reached level 6 and was able to use Knockdown and IKD versus the gnomes who are one if not two size smaller. Assuming the feat was fixed with the current version I still get a +4 if not play +8 to beat their discipline check therefore a hit is almost always a gnome on the ground. Had no trouble with the levers this time. Even took out the Rust Monster for fun and to secure a resting area. In the outpost, sneaked around, disabled all traps and opened all doors using the right sequence this time. Kicked a few gnomes but again avoided most combats. Again, the battle was a cake walk. Inside the outpost and all the way to the end of the module had no problem except some scripts (when you reach the 2nd floor STOP or walk slowly and let her come to you or you will not get the next quest) and some speed issues even with my fast new machine (many creatures on the last level so the CPU will have a hard time). Made the deal with the drider and later took the ring. Did the room where you get the key alone. Did not need any help. Found the secret room but hey, I don't make wands. The last battle was easy too. I did not really need any help. About these battles, perhaps I got lucky because the game (CPU) could not move all creatures at a time and was only moving a few of them. I did a few odd things like taking the key before clearing the room or opening the door (to chapter 3) before clearing the room. Yet, there was not gnome alive in the outpost. Enjoyed it a lot!

Posted by Goatishfiend at on11/09/04
An improvement on the first, which makes this an amazing mod.

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