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NWN MODULES

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Title  Evengale 2: Unhinging the Doors of Time
Author  BigBordan
Submitted / Updated  05-26-2003 / 04-28-2012
Category  City Adventure
Expansions  NWN-1.29
Setting  Evengale
Gameplay Length  One to two hours
Language  English
Races  Whatever you want. You're a familiar sight now, so most people won't react if you're not human.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  Intended for classes that can hold their own in physical combat. Spellcasters will want to keep at least one ranged weapon at all times. Trust me on this.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  06
Content Rating  Teen
Alignments  Mostly intended for good characters. You do a lot of stuff for self-preservation, though, so evil characters shouldn't object too much.
Description
Unhinging the Doors of Time is the conclusion of the two-part Evengale series (the first part being When Reality Loses its Grip). It's got some cool special effects, a gripping, character-driven story, and a generous smattering of wacky humor.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-11-04DocTari6.89Superb story, some nice visuals, focusedLittle atmosphere, somewhat bare-boned implementation, overly restrictive

Files

NameTypeSizeDownloads
EG2v101.zipEG2v101.zip
Submitted: 05-26-2003 / Last Updated: 06-30-2003
zip899.8Kb3196
--
BigBordan30Unhinging_the_Doors_of_Time.txtBigBordan30Unhinging_the_Doors_of_Time.txt
Submitted: 05-26-2003 / Last Updated: 06-30-2003
txt5.08Kb2902
--
SCORE OUT OF 10
8.57
19 votes
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Comments (60):

  1  2 Next>

Posted by werelynx2 at 2012-05-04 15:25:39    Voted 7.75 on 05/04/12
See my comments regarding series on the first part page.
_________________________
Thanks Rolo:)

Posted by Mirgalen at 2011-03-09 04:55:17    Voted 2.00 on 03/09/11
Original story but unplayable due to insane difficulty.

1-2: The module author did not take the time to fully test or check the module.

Posted by Steve_Savicki at 2011-02-01 18:40:05    Voted 10.00 on 02/01/11
as good as the first
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Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
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Posted by MikeLM9215 at 2008-07-08 08:27:02    Voted 6.75 on 07/08/08
This one seemed to be broken in several places. NPC disappears, can't go the way you are supposed to, a quest doesn't complete when done. And never find anything to kill the bad monsters. Had some stuff coming into module that could, but nothing in module itself.
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Posted by Steve_Savicki at 2007-02-25 05:30:00    Voted 10.00 on 02/01/11
An unclear journal entry wasted a little time, and too much running around the same areas, but other than that, a fine module.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
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Posted by Alex F ( 82.69.xxx.xxx ) at 2006-04-22 10:08:25    
Same problem for me, cannot go through the portal on my own, but Arianella is dead. She did resurrect once, but by them she was mobbed and so died immediatly with an error showing in my journal. Keeping having the same problem cannot get through that portal.

Posted by sorrowful_mare ( 84.166.xxx.xxx ) at 2005-06-26 05:57:03    
My problem is the same as azdour's problem.

Posted by azdour ( 217.44.xxx.xxx ) at 2005-05-30 11:51:05    
This contains some spoilers.

Loved chapter one, gave up in chapter two in the illusion section. The Apparition told me that summoned friend (Arianella as it turns out) could not be harmed by the illusion only me. Well.... in this section she keeps dying after legging it from the building. After this she disappears and I can not go through the wind portal. Game over. No matter how many times I try to get her through from the building to the portal shes ends up dying along the way...

Posted by Skew ( 66.42.xxx.xxx ) at 2004-07-31 19:48:00    
Okay. I found a bug in this module. I was playing the game as a Ranger and I found that if I talked to Kharne towards the end game, when I had my animal companion with me, Kharne wouldn't show up in "Elsewhere". If I unsummoned my animal companion before I talked to Kharne, he did follow me to "Elsewhere". Then I could finish the module.

Posted by Skew ( 66.161.xxx.xxx ) at 2004-07-27 19:44:00    
Help! I talk to Kharne after killing the Juggernaut and he sends me to Elsewhere, but I can't get out. I eat the plant, put on the belt, but I don't see anything different. That's regardless of whether or not I destroy the stones. How do I get out of here? If I try to attack Kharne, instead of talking to him, he just kills me, becuase he's invincible.

Posted by BigBordan at 2004-04-13 19:14:00    
Thanks, rawbee. Hearing from someone who liked my modules is always encouraging.

By the way, I'm currently working on an epic level post-HotU campaign. I'll post here when I'm close to getting finished. If anyone who visits this page wants some more specific information on it, feel free to email me.

Posted by BigBordan at 2004-04-13 19:14:00    
Thanks, rawbee. Hearing from someone who liked my modules is always encouraging.

By the way, I'm currently working on an epic level post-HotU campaign. I'll post here when I'm close to getting finished. If anyone who visits this page wants some more specific information on it, feel free to email me.

Posted by rawbee at 2004-04-13 11:20:00    Voted 8.00 on 04/13/04
I just finished both of the Evengale mods. Your reviewer makes all the necessary points in their reviews. For chapter 2 I was completely immersed in the story. It was like reading a great book where you can't put it down, and also not knowing what the heck is going on until the last chapter. Very enjoyable. Thanks for sharing.

Posted by rawbee at 2004-04-13 11:15:21    Voted 8.00 on 04/13/04
Confusing, yet creative and fun!!

Posted by lebowski at 2004-03-25 07:19:25    Voted 8.00 on 03/25/04
Completely crazy time-hopping adventure. Absolutely original and very fast-paced.
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Posted by zTiefling at 2004-02-28 21:32:42    Voted 10.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 9   

Posted by TheClaw at 2004-02-28 20:46:03    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by MrKez at 2004-02-28 20:42:31    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 8   Originality / Creativity 9   Quality Control 10   

Posted by Michaelcliffo67 at 2004-02-28 20:42:31    Voted 5.00 on 02/28/04
Fun: 3   Layout / Design: 1   Dialogue 1   Originality / Creativity 10   Quality Control 10   

Posted by plocki69 at 2004-02-28 20:42:31    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Nantonos_Aedui at 2004-02-28 20:42:25    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by PlanKTonBoy at 2004-02-28 20:42:23    Voted 8.00 on 02/28/04
Fun: 7   Layout / Design: 8   Dialogue 7   Originality / Creativity 9   Quality Control 8   

Posted by kmc at 2004-02-28 20:40:59    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 8   Quality Control 7   

_________________________
KMc

Posted by Dragon420 at 2004-02-28 20:36:13    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 6   Originality / Creativity 9   Quality Control 8   

Posted by DSLUser at 2004-02-28 20:36:12    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by dvir at 2004-02-28 20:36:10    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by 0spg0 at 2004-02-28 20:31:37    Voted 5.00 on 02/28/04
Fun: 4   Layout / Design: 5   Dialogue 5   Originality / Creativity 5   Quality Control 8   

Posted by Alex at 2004-02-28 20:31:29    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Elizire ( ..xxx.xxx ) at 2003-10-09 02:30:00    
For what its worth, I noticed that part of the problem I was running into with Deian seemed to be that he'd leap out and then when I made an area transition, within seconds, he'd appear there next to me. This didn't happen all the times, approx. 40%. I remember wondering if NWN was still treating him as a henchmen/companion for area transitions.

Just thought it might be part of the problem, although its not one that I really had a chance to look into myself.

Posted by BigBordan ( ..xxx.xxx ) at 2003-10-08 14:34:00    
Elizire-

Thanks for the advice. I just cracked open the module in the toolset, though, and Deian is supposed to jump back to the cave immediately after the conversation. But apparently he's not.

I'll work out some way around this later on in the week. I can't make any changes to the module now, since that will make it require SoU. And it would be kind of silly for a module to require SoU if it doesn't use any of its content. The computer back at home doesn't have the expansion installed on it right now, so I'll be able to make changes with it.

  1  2 Next>

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