v0.93. The story begins in Anchor Cemetery, a large graveyard that serves the city called Freeport. The cemetery has accumulated it's own village over the years, and now all sorts of things have begun to animate. Corpses have risen from their graves, killing and frightening the villagers. The underground crypt, where the wealthier and more powerful people have been buried, is assumed to contain the source of this disaster. There is a story and quests, but it is heavy on the hack-n-slash, just like many of the old D&D dungeon-crawls used to be. If you like ripping through hordes of undead, this will be the mod for you. This module can function as a stand-alone module, ideally for LAN-party use, or it can function as a semi-persistent server for trade and combat. The plot-line can only be completed once, so if used as a server mod, only the hack-n-slash and trade will persist, since the plot's easily broken if the person with the necessary plot-items logs out.
i'm currently havin' a lot of Bone Fun =P playin' this module BUT i'm going crazy 'cause I cannot find the Zombie Pie Recipe.... Where the hell is this?!?!? I only need that to continue -_-'
PLEASE HELP ME!!!
This is a compilation of the old system into a single score. There were 4 that made this score of 9.25.
Posted by Magnus ( ..xxx.xxx ) at 2002-09-24 10:32:00
Great mod. Once you get beyond the graveyard and into the
countryside and city. Man! There is so much to do! I
find the store on the skelly ship a little over the top,
and I've had to stop myself from using it as a "load, shop'
leave" type module. Lots of fun. Good job.
Posted by TSP ( ..xxx.xxx ) at 2002-08-27 12:05:00
I must say this looked like a fairly impressive, if rather
plain hack & slash module.
What it really fell down on was the number of 32 x 32 areas
in there. I run a fairly decent PC (well above the min.
requirements for NWN), but it just couldn't handle this.
The slowdown was dreadful at times. I also feel that the
areas didn't need to be this big. They could easily have
been put in smaller areas instead, or broken up in a few
cases.
Posted by Frosty ( ..xxx.xxx ) at 2002-08-19 03:54:00
Hey i thought this was about Dragon Wars also
personally my favorite RPG right after WIZARDRY
if anyone of you knows of or is attempting to make a mod of
DRAGON WARS please let me know
thanks .
Posted by Pania ( ..xxx.xxx ) at 2002-08-03 07:24:00
Great mod!! Good overall layout with pleaty to do.. All
that and no crashes nor bugs so far..
Posted by Serafin ( 08/01/02 14:26..xxx.xxx ) at 2002-08-01 14:26:00
Actually, the first thing I thought of when i saw the name
was the old Interplay great "DragonWars", which contained
cities called Freeport and Necropolis.
Posted by Anonymous ( 07/30/02 04:27..xxx.xxx ) at 2002-07-30 04:27:00
er, or Phlan even?
Posted by Anonymous ( 07/29/02 13:08..xxx.xxx ) at 2002-07-29 13:08:00
My apologies then. I suppose I was a little quick to jump
to conclusions.... However, in my defense, there are so
many modules out there already that rip off names and
places from other works. For example, recently I saw
someone come out with a module named "The Ruins of Kunark",
which is a name of an EQ expansion, word for word. Also,
my comment about Qeynos was sarcasm RabidBob... Should I
have suggested Plhan instead?
Posted by NecroBones ( ..xxx.xxx ) at 2002-07-29 10:59:00
There was a Freeport in EQ? I've never played EQ, just for
the record.
-NecroBones.
Posted by Proteus ( 07/29/02 06:32..xxx.xxx ) at 2002-07-29 06:32:00
Maybe you should play the module and see if it's any good?
Posted by Anonymous ( 07/28/02 23:30..xxx.xxx ) at 2002-07-28 23:30:00
Maybe you should have used an original city name... like
Qeynos?
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