A short 10 minute tutorial showing the proper way to link and export a complex, aka multipart, model using GMax. The exact same methods are used in Max with the exception of the creation of the Base Model object and the export process so it does apply to both. See the LOKTutorial1 on how to start a new model and export it in Studio Max. The tutorial is designed to only show proper linking of objects, the model designed is a little crude to say the least. :) As a side note if you have ideas on a tutorial that would be of benefit to beginner level users feel free to leave me a comment or drop me an email or leave me a message on the LOK site. Hope this makes things clearer for at least a few people. D
Posted by toddntory at 2004-09-01 12:41:03 Voted 9.00 on 09/01/04
It was a bit hard to follow at a few points, but over all it was very helpful. With so little out there to help new people like me, I don't think I would have figured it out without this tutorial. Thanks.
This is a compilation of the old system into a single score. There were 4 that made this score of 10.00 then rounded to 10.
Posted by FishBox ( ..xxx.xxx ) at 2003-09-18 17:11:00
This was an excellent tutorial!!
I was fretting over getting my model to export correctly into NWN and was failing miserably.
This tutorial showed me exactly what I needed to know!
Great GREAT job!
Posted by elandys ( ..xxx.xxx ) at 2002-10-04 16:37:00
I thought the fact that these 'stacked' was just a phantom
of the toolset, and not something you could count on. Cool,
that means there's no end of stuff we could place on top of
each other. Maps, desk blotters, coasters for the bar. :D
Another brain spasm says that it was items and not
placeables that you couldn't put on a placeable. The
example given was 'sword on a table'. Wondering if that's
true or not, now. :P
Posted by Danmar ( ..xxx.xxx ) at 2002-10-04 11:59:00
Work in progress on advanced texturing although GMax or the
export script is displaying an oddity that I don't get with
Max so I've had to stop and try and figure out why its
happening.
In regards to Walkmeshes. That's part of the above
tutorial. You can stack placeables actually. But you
can't touch them after you place them or they fall to the
floor. i.e. Pick a placeable. Click somewhere in the
area. Now pick another placeable and try to click on top
of the first. It will stack. But if you click it again
it 'falls through' to the ground plane.
You can select it through the resources list on the left
though and adjust properties and the like.
So you can stack crates for example this way.
Posted by Me ( ..xxx.xxx ) at 2002-10-04 11:51:00
Excellent tutorials, well worth the download.
As for future tutorials it would be nice to have one on
more complex texturing and how to make danglymeshes...
Posted by elandys ( ..xxx.xxx ) at 2002-10-04 10:38:00
Correction: if I remember right, you can't currently place
items on placeables in the game, only on 'furniture' that
is part of the tile. Is that correct?
Posted by elandys ( ..xxx.xxx ) at 2002-10-04 10:19:00
Ok, now you've got it in the game. How do you use (I
suppose) walkmesh to let the game know 1) people can't walk
thru it, and 2) people can place items on top of it?
Thanks for the tutorials. Keep it up! :D
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