The Fourth installment in the LOK Video Series. This one deals with a method (although not the only method) of how to texture an object such that various portions of the object are textured by seperate portions of the texture. The tutorial runs 25+ minutes and is roughly 49 megabytes in size and plays at 800x600. The tutorial shows the procedures in GMax but these are virtually identical in Studio Max. Outside of GMax the tutorial uses Waylands .3a MDL script for GMax and Chilliskinner's Scripts for Studio Max 4.2 (which work in GMax). This ones a little disjointed. Watch it and remember I'm neither a professional modeler nor tutorial maker. :) D
This is a compilation of the old system into a single score. There were 7 that made this score of 8.57 then rounded to 9.
Posted by Hrun the barbarian ( ..xxx.xxx ) at 2003-06-24 11:55:00
Ungh. Can anyone give me a link to a good screenshot program, like photoshop? Cant find a good one...
Posted by Do I know you?or do i just know those panties? ( ..xxx.xxx ) at 2003-04-23 16:46:00
BLOOPIDYBLAP
Posted by Danmar ( ..xxx.xxx ) at 2002-10-07 05:35:00
I wouldn't try to low poly model without it at this point,
in re: to Chilli's scripts.
I found them a couple of years ago when I was doing content
for CS and UT.
While they do nothing that you can't do by hand, having
everything in one convienent rollup is just a godsend. Not
to mention the unfolding of objects. Now that part done by
hand takes forever for a complex model.
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