LOK Tutorial 8: Texturing Techniques This tutorial attempts to explain a little further in detail the texturing process. It covers how to get a blueprint to create a texture from and how to adjust an object to fit an existing texture including how to scale and move individual faces. It also shows how to use the Chilliskinner tools to greatly expidite the process. The tutorial is 25 minutes in length and 34 megs in size at 800x600 resolution. It is a self playing exe but you can rename it to a .zip and manually play the movie if you wish.
This is a compilation of the old system into a single score. There were 12 that made this score of 8.50 then rounded to 9.
Posted by Nekorkhan ( ..xxx.xxx ) at 2003-06-22 06:20:00
Incredible job you did for the community.
Thank you !
Posted by Styles ( ..xxx.xxx ) at 2003-05-24 19:40:00
This is just to say thankyou Danmar for all your efforts and time. These tutorials have saved me hours and hours of thrustration :) You truly have helped the NWN community and it's people like you who make the NWN community so great.
My hat goes off to you my friend. Excellent work!
Posted by Heavens Eagle ( ..xxx.xxx ) at 2003-05-13 19:43:00
I really appreciate the work that goes into these tutorials. A couple of years ago I made a tutorial for working with Max for Starfleet Command. Not an easy task.
One problem though is apparently this link or file is broken. The 35 meg file is finishing the d/l at 1.6meg.
Posted by Lpx ( ..xxx.xxx ) at 2003-04-28 21:48:00
And I find it in the templates.bif... phew!
Posted by Lintphishx ( ..xxx.xxx ) at 2003-04-28 21:28:00
Ok, I extracted the content of both texture bifs and searched with windows search and couldn't find the w_metal_tex.tga. (after looking by hand btw) I have to insist that it's not there...
Posted by Eden ( ..xxx.xxx ) at 2003-04-25 02:43:00
w_metal_tex.tga
is found in one of the texture .bif files
Posted by Eden ( ..xxx.xxx ) at 2003-04-25 02:43:00
w_metal_tex.tga
is found in one of the texture .bif files
Posted by James ( ..xxx.xxx ) at 2003-01-17 12:01:00
When I play the .exe it comes up with a window titled the
Xceed self extractor and a pic of a floppy disk.
I downloaded Xceed and installed but this did nothing, any
help would be appreciated.
Posted by grOOve ( ..xxx.xxx ) at 2002-10-20 04:12:00
thnx for all the tutorials,but ... where did you get
w_metal_tex.tga? i've been looking for that file for quite
a while now so if anyone knows..
thnx again
Posted by Danmar ( ..xxx.xxx ) at 2002-10-19 17:24:00
Thanks for the wonderful words folks. They're greatly
appreciated.
Aronman: This doesn't cover the Player models in
specific. From things I've read on the forums it sounds
like both those and armour are a step more complex than
other items in the game because of the way the bitmaps are
created for one thing. Someting about each layer or
bitplane being a grayscale with which color is determined
by the various leather 1, cloth 2 and etcs.
Its on my Get Around To When Time Permits list. :0)
D
Posted by Veldin ( ..xxx.xxx ) at 2002-10-19 06:16:00
I completely agree! Your tutorials are one of the very few
hopes for someone who wants to start this kind of modelling
and go beyone most tutorials due to them being videos.
Thank You
Veldin
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