Posted by BTFT4xHEKt ( 200.122.xxx.xxx ) at 2006-03-08 22:52:10
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Posted by Neithan at 2005-08-31 14:24:44 Voted 1.50 on 08/31/05
It made my ears bleed...
Posted by Tenedos ( 69.155.xxx.xxx ) at 2005-02-24 07:48:00
I dunno what the big deal is, although I wasn't blown away by anything I saw (I did like the bank scene 'tho) it certainly didn't lack anything most of the other "movies" have... it seemed to be designed to show what this PW offered, and I think it did a fine job of that. This obviously wasn't meant to be a story driven movie. If I gave a hoot about PW's I'd give this one a try.
-Tenedos
Posted by Tenedos ( 69.155.xxx.xxx ) at 2005-02-24 06:06:00
I haven't even seen the movie yet (downloading now), but dude... you need to learn to take criticism... that's especially important for a PW, 'cause not only is the video a representation of the module, it's a representation of the people running it. Right now, you're pretty defensive. Both people made it a point to say something good about the world, that's what you should focus on.
Just my two cents, but I'll post something after it finishes downloading.
-Tenedos
Posted by Anonymous ( 24.105.xxx.xxx ) at 2005-01-22 08:22:00
Opinions are opinions, I've heard feedback ranging from "great music" to "horrible end" - thanks for your feedback.
A video with combat would be just as boring as a video without - face it, this is Neverwinter Nights. You're saying you'd like to watch somebody else smack a creature a bunch of times and see the numbers cycle above its head?
We could have shown off our custom creatures, but making the video retain decent frame rate would have been a challenge as the recording software I used has trouble with Neverwinter as it is.
The credits mention my name all of two times - once for who made the video, and another for the development roster. I'm not sure if you have managed a team before, but it would be utterly disrespectful of me not to credit my team for what they have contributed. I may be proud of my module, but that is not why I included complete credits. It is also in the interest of professionalism to cite the software I used to create the video.
Sollice's key features are outlined on the site. What truly sets us apart is the plot depth and storyline along with phenomenal staff of developers and DM's to make the experience one of a kind. The video was meant purely to draw visits to the site in hopes people would read more of the features and forums so it would grasp their eye. With 460 new UNIQUE visitors that our site has had since the video's release, I'd say that goal was accomplished.
Your feedback was easily the most ridiculous I have gotten so far. I still can't believe you attacked the CREDITS... :-\ Nevertheless it is feedback, so thanks I guess...
-Jdawgg
Posted by Sic_Jake ( 216.58.xxx.xxx ) at 2005-01-21 13:52:00
Oy the music is horrible >_< started off ok, but towards the end.. Gyah.
I'm sure your mod has great scripting and roleplaying which is great, but the video is a quite boring. Why no shots of battles? Custom creatures or tilesets? Honestly it was 5 minutes of footage that could of been any other mod out there. You need to show what makes your mod stand apart from the hundreds out there. Also, almost a minute of the vid was credits :p I know your proud but come on lol chop that off or condense it.
Posted by Anonymous ( 24.105.xxx.xxx ) at 2005-01-20 15:11:00
Well by all means don't play :).
Videos never do a Neverwinter Nights module justice - however, it certainly attracted new community members and lots of frequenting visitors, so it served its purpose.
Regards,
Jdawgg
Posted by Anonymous ( 24.105.xxx.xxx ) at 2005-01-20 15:11:00
Well by all means don't play :).
Videos never do a Neverwinter Nights module justice - however, it certainly attracted new community members and lots of frequenting visitors, so it served its purpose.
I really didn't see anything that would "blow me away".
The areas were nice but not the something special that seems to have been promised. I expect the RP is good though and in the end that is all that matters.
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