Posted by Tenedos ( 4.231.xxx.xxx ) at 2004-09-01 14:28:00
You were clear. :)
Okay, so what did you get out of the movie... what, from what little I showed, did you think was happening? I showed my wife, and she was clueless, but she pointed out that she doesn't play the game, and that others who do might have an easier time. I wrote it, so of course I know the plot...
...and I'm keeping my gridlines, dangit. ;-) Heck, the next movie, I may just draw them in EVERYWHERE! Booahahaha!
Okay, I'm lame.
-Tenedos
Posted by B ( 4.41.xxx.xxx ) at 2004-09-01 11:34:00
To clarify:
Even without toolset shots, people will still know that you made your mod in the toolset. That's where people make mods, after all. :)
(My previous post might not have been as clear as I might have hoped.)
Posted by B ( 4.41.xxx.xxx ) at 2004-09-01 11:32:00
If you love gridlines, that's great. :) (I find them useful in the toolset sometimes, and annoying at other times. To each his own, though.)
I guess what you need to do, with regards to the entire video (toolset shots, and everything else, too) is ask yourself, "why is this here? What is the purpose of this clip/music/text?" Hopefully, your video is intended to inform and entice its viewers, without doing things that might bore them. Personally, I wouldn't put toolset shots in, because everyone will know that you made it in the toolset, because its a custom mod. The current toolset shots don't really advance the story. After all, you're making an ad for your mod, not the toolset. (But its your video. If you want the gridlines in, have at it! :) )
Posted by Tenedos ( 70.240.xxx.xxx ) at 2004-09-01 10:04:00
There must be some universal ban on gridlines, that didn't involve me, 'cause I like gridlines. :) They're kinda useless for the toolset, but they DO give it more of a toolset feel, if you know what I mean. No, I don't like gridlines, I _love_ them. Sometimes I spend several minutes just panning and circling an area I made, juse 'cause I think they look cool. Guess I'm in the minority 'tho, judging from the feedback.
Gridlines are helpful in other editors 'tho (like DFMed [blackhawk down]).
Just a heads up- you can turn off the gridlines in the toolset. It's in the environment menu along the top of the toolset."Only dead fish swim with the stream."
Posted by Tenedos ( 4.231.xxx.xxx ) at 2004-08-31 14:14:00
Of course you can offer constructive criticism, that's why I post things here. :)
I kinda want to stick with the opening toolset shots, I was infact going to add "Created with the NW Toolset", but since that's the only map editor I'm aware of, I felt that was redundant. I feel I have to give credit where credit is good, and I really appreciate the toolset for its ease.
Thanks for the comments, just getting the damn thing to look halfway like I wanted it to took quite some time, but I'll have a better storyline when I make my next movie. Thinking about it, of course *I* know the plot, so the storyboard I had made sense; perhaps next time I'll also see if others can gather the plot from the movie BEFORE posting. :)
Yeh, I thought the end music was a perfect match for the scenes depicted...
-Tenedos
Posted by ScruffyLad at 2004-08-31 12:15:46 Voted 6.50 on 08/31/04
Posted by B ( 4.41.xxx.xxx ) at 2004-08-31 10:30:00
The video looked cool, except for the very beginning, which was takend from the toolset (with gridlines! Ack!)
At this point, I was worried that the whole video would suck, but after those opening shots, things got a lot better, with in-game shots and so forth. And who could say no to soviet music? :)
If I may offer a little constructive criticism:
- Replace the opening (tileset) shots with something else. Maybe you were trying to show the development process or something - I don't know. But it looks hokey.
- Maybe some more text in the body of the video, to explain what's going on, and get viewers interested in your plot a bit more.
Good luck on your module. :)
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