This movie shows a new concept for tileset builders.
Basically, it's a group of tiles, which include a transparent window. Behind this window are very small buildings, and some very low poly animated models. In the background, some small skyboxes, changing with the time of the day (day, dusk, night and dawn)
This video is for a futuristic module, but the concept could be use for heroïc fantasy as well.
For example, you're in a Castle, and outside, a tremendous dragon is flying, preventing people from escaping.
You can do whatever you want.
As I had never seen such an idea before, I wanted to share it with other people.
If you have comments or critics, please do !
Update : A new video is added !
Update 2 : Another video, with a desert city interior, and the wonderful kissing animation by Lunecroquée.
Update 3 : A new video, showing another interior type.
Update 4 : The cockpit : A new video, using the same concept.
But this time I went a little bit further :
- The window tile is animated and the animation can be dynamically modified by script, using DayToNight and NighttoDay fonctions.
This allows to change the landscape either by scripting or by DM wand.
There are two versions of the same video, one in youtube for low connexion, the other one in wmv, available for download.
All looks absolutely stunning. One question though, or perhaps two. Will this be going on general release through the vault, and if so is there a release date?
Posted by earalia at on10/17/07
wow !! very better than bioware's teams ^^ *just a little exagerate* _________________________ Link
Posted by Goudea at 2007-10-1700:09:11
Jezira : Thanks ! I am using the texture you gave me for the dark city interior. Diademus : Glad you like it ! I really would like to see this idea combined with your talent ! _________________________ Goudea alias Enki. Crawling animations Futuristic city tileset New concept in interior tileset Futuristic interior tileset NWNLauncher
Posted by Jezira at on10/14/07
Superb update Enki! _________________________ 800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue
Posted by Goudea at 2007-09-1701:29:16
[QUOTE="BigfootNZ"] by this I mean if the windows are long enough the buildings outside would move in relation to the players view to fast as the player moves along the windows length and would ruin the illusion.[/QUOTE] This is a very pertinent remark. I will take care of this for my next creations. Thanks ! _________________________ Goudea alias Enki. Crawling animations Futuristic city tileset New concept in interior tileset Futuristic interior tileset NWNLauncher
Posted by BigfootNZ at 2007-09-1616:02:12
Ive had a similar idea to this mayself for a while, its deffinatly something that people havent realy caught on to yet, although I would say paralax would be a slight problem having the scaled buildings so small and so close to the window, by this I mean if the windows are long enough the buildings outside would move in relation to the players view to fast as the player moves along the windows length and would ruin the illusion. You could fix that by moving the buildings much further away from the window but that would increase the size of the tile groups dimensions. Given that from the looks of it your room is a single tile group (guess you could call it a feature room ie it doesnt connect to other tiles in anyway and would probably be setup in its own area), you could deffinatly stick actual (not full scale but close to full scale) buildings outside and at their almost correct distance, since the polycount would be so low, you could then have the areas fog clipping distance set to 80+ and the exterior buildings would be easily visable much more dramatic and paralax alot more realisticly and run smoothly. But yes its an idea that hasnt realy been considered by alot of tileset makers, which is a pitty since the NWN engine can be made to do some realy impresive things when you think sidways about it :P .
Posted by Goudea at 2007-09-1523:06:12
Caleb ---> Yes, underwater scene is a good idea : I am planning to make it next week. Thanks both for the support ! _________________________ Goudea alias Enki. Crawling animations Futuristic city tileset New concept in interior tileset Futuristic interior tileset NWNLauncher
Posted by cherrycolamcd at 2007-09-1513:33:56
Wow--I'm speechless! In my opinion, this idea could revolutionize the way NWN is played. NWN's existing interior cells typically make me feel claustrophobic, but not this approach--fantastic! _________________________ vivamus atque amemus
Posted by Caleb at on09/14/07
Sheer unadulterated class!! Hey you could do fish and an underwater scene! Birds! Bats! Absolutely awesome idea...completely transforms interiors!
Posted by Goudea at 2007-09-1409:15:07
Thank you very much for the comments and notes. By the way, I am planning to make others interiors like this one. If you have any ideas, please let me know ! _________________________ Goudea alias Enki. Crawling animations Futuristic city tileset New concept in interior tileset Futuristic interior tileset NWNLauncher