A combined effort from staff members Astorax Nexusjnr and Joco from Dragonlance Adventures mod group to create a dyamic Quiver for any PC that equips when an arrow ammo type is equiped in the inventory. Please note : You will need divX 5.1.1 codec to view this movie.
This is a compilation of the old system into a single score. There were 4 that made this score of 7.00 then rounded to 7.
Posted by Anonymous ( ..xxx.xxx ) at 2003-12-23 13:21:00
I wonder why we can't see the weapon slot in this video...
Posted by Methisitos ( ..xxx.xxx ) at 2003-12-21 20:49:00
Beutiful...
Posted by Steel_Wind ( ..xxx.xxx ) at 2003-12-13 16:11:00
Stay tuned then. We have some goodies on the way.
I'm a grinchie fella, but even my flinty heart can feel Christmassy from time to time...
;D
Posted by Squidget ( ..xxx.xxx ) at 2003-12-13 13:47:00
I tend to agree with Ra'ith, but I also know that it's wasting our breath to ask.
This looks great. Kudos to you guys for doing it. I can't wait to try this one out. :)
As far as scabberds goes, I would very much like it if any scabberd pack were integrated with this one. Ideally, such a pack would work using OnUnEquip. I imagine it would use belt parts and have a variety of scabberds (ie: single longsword scabberd, double shortsword scabberd, greatsword scabberd across the back, ect.), and select the appropriate one based on the weapon you unequip.
Anyway, back to the quivers. Is there any chance of getting a model we can use as a belt part as well as the back, so those who want to wear cloaks or greatswords still can?
Posted by Fatgato ( ..xxx.xxx ) at 2003-12-13 10:58:00
when will you release this to the vault ?
Posted by Steel_Wind ( ..xxx.xxx ) at 2003-12-13 09:13:00
"Doesn't help much if you have a special neck-piece already, but it is a cool effect, possibly have it optional depending upon original armors settings."
Well - that would be true. But we design our CC to play nicely with our own stuff. For our purposes - it works. For your purposes - it may or may not work, depending on what other enhancements you have been toying with which conflict with it.
For the vast moajority of people, my guess is that it will work easily and without any configuring for them to worry about. That's the test we require it to "pass".
Posted by NoMercy ( ..xxx.xxx ) at 2003-12-13 04:39:00
Doesn't help much if you have a special neck-piece already, but it is a cool effect, possibly have it optional depending upon original armors settings.
Posted by Nex again ( ..xxx.xxx ) at 2003-12-13 03:44:00
forgot to add,
no it does not swap the armor for a new set with a quiver on, bio made it possible to swap specific armor parts for others :D
Posted by Goewyn ( ..xxx.xxx ) at 2003-12-13 03:08:00
So this is just a re-equip of a separate armor set that includes a quiver, or is the quiver a separate object being applied to the character?
Posted by Aronman ( ..xxx.xxx ) at 2003-12-13 03:06:00
Where can I download the divX 5.1.1 codec, and is it working for windows media player?
Posted by Wolfsong ( ..xxx.xxx ) at 2003-12-13 02:10:00
This too sweet!
Really looking forward to seing this on a computer near me. :)
Posted by Chrome ( ..xxx.xxx ) at 2003-12-13 01:22:00
Bioware addition of OnEquipped and Unequipped can add a lot of things like this now. I hope to see someone use the quivers backpack for the same thing soon. Nice.
Posted by LanguidOne ( ..xxx.xxx ) at 2003-12-13 00:13:00
That's great!
If/when you release this is there any chance of Kinarr's bow strings being integrated in there as well?
Also can this be done with scabbards etc?
I love it, can't wait.
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