The Animation Lab makes it easy to find out exactly which animations a given creature (appearance) is capable of.
Version 1.10 adds the "fly away" animation.
You can also test the voice-chats of a creature (soundset) and see the text of the chat above the creatures head.
To use: Put the .mod file in your module folder. Play module - ask the conjurer for instructions on how to use.
Version 1.20 adds books with all the resrefs from the OC, SoU, and HotU. courtesy of Sir Elric.
It also has a book with all the CEP resrefs, which I made with the help of Mermut's marvellous compendium.
Version 2.0 is completely rescripted and even has documentation (the previous didn't)!:
New:
SHORTPLAY makes creature perform a limited sequence of animations. The Conjurer advices you on which list to use.
FAST, SLOW, and NORMAL changes the speed of animations.
PLAYSTOP and CONTINUE are like Pause and Continue buttons.
You can now try the Knockdown effect on the creature.
NPCCHAT makes creature say a shorter list of voicechats (For NPCs with NPC, Partial voiceset)
MONSTERCHAT makes creature say a shorter list of voicechats (For creatures with NPC, Monster voiceset)
You can also test each voicechat one by one with a command word. E.g: "hi" makes it say its "greeting" chat.
There are blueprints for creatures with ALL the Full voicesets.
I'm looking forward to the new features, especially the voice chats. :) Good work eh?
Posted by Hekate666 at 2007-08-06 21:59:19 Voted 10.00 on 08/06/07
Just what I needed thanks!!!
Posted by coreyh2 at 2007-06-03 20:44:50 Voted 9.00 on 06/03/07
very useful
Posted by Ghostdreamer at 2007-03-06 18:48:57 Voted 10.00 on 03/06/07
Another one I've used for a long time and never voted on. I love this little module, it has saved me loads of trouble in finding the right voice files and animations for cutscene compilations. Thanks again Nereng.
@sdragonblood:
It's really very easy to use, and the conjurer explains how you summon creatures (just *speak* the resref), and make them play animations (say "play" or the abbreviated command for each animation, e.g. "drink") and everything else you can do, too.
I guess I could make a "readme", but it wouldn't contain much more than what I wrote above.
In case anyone is wondering; I just couldn't figure out how to update the old version, even though I've done it before, so I uploaded this as a new entry instead. Maybe they've changed how the update process works or something.
So, this replaces the old "The Animation Lab" I'll ask Maximus to remoce that.