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Title  Nereng's Henchman Supplement
Author  nereng
Submitted / Updated  06-13-2006 / 01-01-2012
Category  Reference Guides
Format  PDF
Description
This is partly tutorial and partly reference. Users are expected to have already read Huntsman's tutorials on henchman creation. It should be equally useful if you are using a community henchman system, such as the MBH kit, since this goes beyond basic hencman creation.

Contains: All the standard levelup packages described, How to make custom level-up packages, Scripting examples on making dual-class henchmen, all the things you need to know but nobody mentioned, Premade custom .2das for all classes, and Those Files That went Missing!

Cheers! :)
Version 1.01 has just two minor changes: There's a ready made hak file (only 100kb!) with all the premade custom packages, and a download without the pdf file for those who are content to use the MS Word document. That's a much smaller file to download, as well.

Files

NameTypeSizeDownloads
Nerengs_Henchman_Sup_no_pdf.zipNerengs_Henchman_Sup_no_pdf.zip
Submitted: 06-13-2006 / Last Updated: 06-22-2006
zip260.58Kb951
No pdf document, making for a smaller download.
Nerengs_Henchman_Supplement1_1.zipNerengs_Henchman_Supplement1_1.zip
Submitted: 06-13-2006 / Last Updated: 06-22-2006
zip5.6Mb1614
Files for Nereng's Henchman Supplement
SCORE OUT OF 10
9.97
25 votes
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Comments (30):

1 2 3

Posted by calsailx at on11/13/09
Priceless! _________________________ TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds

Posted by Pstemarie at on07/10/09
Excellent - much more in depth than I imagined! _________________________ -- Pstemarie - Project Q Team Artist

Posted by carywinton at on03/23/09
Nothing but a 10 will do for the work done by nereng. I have worked with him on another system. Which is also quite nice, the "No Scripting" module, er or very little needed to get a module up an running. :)

Posted by Axe_Murderer at on02/26/09
Invaluable.

Posted by Savant at 2009-01-1315:32:22    
In your instructions you mention that the AI never makes good use of wildshape. This is very, very true. I have a druid companion in one of my mods and I would love to know how to stop her from getting the wildshape feat, or at least stopping her from using it altogether. She keeps turning into the most useless creature in the middle of a fight (badger).

Posted by nereng at 2008-10-0214:23:24    
Thanks for all the nice votes folks! :) I have recently begun to look at the changes Bioware made in 1.69 to determine if, and if so how far, the information in The Supplement is out of date. So far I have only found one thing worth mentioning: Paladins now cast spells normally. It looks like the new riding feats and skills have been given a very low priority in the new packages 2das, so that the description of the level-up packages is still correct for all practical purposes. I'll make an update once I have made a complete survey of all the 2das involved, but until then you can still rely on the information provided here as being "almost certainly" (hehe!) accurate! Cheers! :)

Posted by Phoenix7113 at on09/27/08
Very awsom slight change had to be done to the cono but awsom all the same. :)

Posted by SmokeCat at on01/31/08
Very informative and useful!

Posted by nwn_martin at on01/23/08
very nice work

Posted by Mentalepsy at on01/14/08
Very handy. This definitely helped me get a handle on how to program henchmen, and the script templates are a nice bonus. _________________________ NWN1 Scripts: Miorg Inventory Organizer Switch-Based Secret Doors Suite

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