This is the TyrantDisciple package. This is my homage to baldurs gate, everyone remembers the crazy man in baldurs gate that spoke of the "One True Eye" It was basically a Beholder cult but i loved the story line so here it is the Tyrant Disciple based on blackhowlings script set for skeletal henchmen. This package adds Two floating eyes & a Eye Tyrant(Beholder) for the pc to summon.To use simply place the on enter script either in a specific area or the on enter of the module. Then you place the on activate script on the on activate of the module. you can adjust how many henchmen you want by editing the script. the default limit is 6.This specialty class requires you to type "TyrantDisciple"for the subrace & to use the items you must be a cleric or sorc/wizard & be neutral or any evil. The Floating eyeballs max out at lvl 30(useable 1st lvl) & the Tyrant goes until lvl45(useable lvl 10).This is the first release so to get it to work you have to target a body. You may want to change some of the creatures to leave a lootable corpse & increase decay time to at least 50 seconds or so to give you time to target the corpse & raise your minion. I plan to change this soon so you won't need to target a body.
The summons also level with you, every 5th level they become more powerful.
They are quite powerful but are designed for a high magic world. You can simply edit the creatures if you want to make them useable for a low magic world. you can edit the skins & weapons/armor to basic items and tweek stats.
Hope you all enjoy this & let me know what you think of the package.
-The henchmen dissapear on resting so keep that in mind. I have several other specialty classes I will list as well if anyone has interest.
Notes to builders/dm's- I currently have my SC's(specialty classes) bundled together in an on activate script. you can have as many as you like if you both combine the on activate script & have a "on_enter" area for that specific SC. This can easily be made into a quest from an npc that checks your class,then gives a key to say a temple. you must complete objectives to be rewarded with the specialty class status. perhaps once you perform in the quest area a secondary npc can give a key for the "on_enter" area. or simply give you the summoning items. I wanted to implement this for my mod but I'm not sure if ill get around to doing it soon. If I do i'll post the prefab quest areas.
A link to my pw forum, stop by to find out more about the mod, specialty classes & join the forum if you are so inclined. We need Dm's,players,Builders. External Website Beyond Our Control