This is the Chaos Knight package. This package adds a new specialty class for Dark Clerics & BlackGuards.
It adds:
-A summonable Vrock henchmen that actually levels with you(every 5th lvl)
-A summonable Chaos Cloud that paralyzes your enemies & is resistant to many attacks.(lvls with you as well)
-3 items of power, they are meant to use at lvl 12 & later. they have various powers that I will list below.warning-you can kill yourself with these if you are too low or careless.. other than that enjoy >:)
hand of the Demon, is a powerful attack that will kill most mortals-however to fuel the weapon you use your own strength. each use drains levels from you damages you 99 hp and 8str/8con for several minutes.
useable 3/day.
-eye of the demon, can slow your enemies without failure(save magic resist,immunes) for 90 seconds,drains levels temporarily and gives a chance for spell failure to those you choose to attack this way... but it also damages you in the process-using your life energy to turn into a demonic curse too powerful for most mortals to resist.5/day
fang of the demon, can paralyze your enemies for a short time (40 seconds)while draining their hitpoints & transferring them to you. their is an awful toll to pay however.. each use slows your movement rate for 20 seconds cumalative* drains 3wis,3 int,3 cha for 5 minutes. though your enemies are typically more worse for wear.5/day
To use simply place the on enter script either in a specific area or the on enter of the module. Then you place the on activate script on the on activate of the module. you can adjust how many henchmen you want by editing the script. the default limit is 3.This specialty class requires you to type "ChaosKnight" for the subrace & to use the items you must be a cleric or black guard & be neutral or any evil. This is the first release so to get it to work you have to target a body. You may want to change some of the creatures to leave a lootable corpse & increase decay time to at least 50 seconds or so to give you time to target the corpse & raise your minion. I plan to change this soon so you won't need to target a body.
Requires cep 2.0 or you have to change the summons appearance in the editor.
The summons also level with you, every 5th level they become more powerful.
They are quite powerful but are designed for a high magic world. You can simply edit the creatures if you want to make them useable for a low magic world. you can edit the skins & weapons/armor to basic items and tweek stats.
Hope you all enjoy this & let me know what you think of the package.
-The henchmen dissapear on resting so keep that in mind. I have several other specialty classes I will list as well if anyone has interest.
Notes to builders/dm's- I currently have my SC's(specialty classes) bundled together in an on activate script. you can have as many as you like if you both combine the on activate script & have a "on_enter" area for that specific SC. This can easily be made into a quest from an npc that checks your class,then gives a key to say a temple. you must complete objectives to be rewarded with the specialty class status. perhaps once you perform in the quest area a secondary npc can give a key for the "on_enter" area. or simply give you the summoning items. I wanted to implement this for my mod but I'm not sure if ill get around to doing it soon. If I do i'll post the prefab quest areas.
A link to my pw forum, stop by to find out more about the mod, specialty classes & join the forum if you are so inclined. We need Dm's,players,Builders. External Website Beyond Our Control