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NWN OTHER

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Title  Plague Knight
Author  Clannach
Submitted / Updated  01-09-2007 / 01-15-2007
Category  Other
Format  Other
Description
This is the Plague Knight package. This package adds a new specialty class for Dark Clerics & BlackGuards.

It adds:
-2 summonable centipede henchmen that actually levels with you(every 5th lvl) they also gain in size to huge centipede.-Goes up to lvl 35.

-A summonable Acrid Cloud that spews acid on the battle ground & is resistant to many attacks.(lvls with you as well)
Goes up to lvl 25

Summonable Horde Flies that go up to lvl 20. There is no limit to how many you can summon(well 50,but virtually no limit)

Summon Horde, can use twice a day summons 24 lvl 5 horde flies for two minutes. This may cause some lag for the summoning & un sommoning but I couldn't shut off the summoning effect as it is a game resource. If you don't want this effect then you can change your summoning script to have no graphic or to a less intense graphic.


To use simply place the on enter script either in a specific area or the on enter of the module. Then you place the on activate script on the on activate of the module. you can adjust how many henchmen you want by editing the script. the default limit is changed to accomadate the horde summoning so the upper limit is at 50 summons but you can only have 1 cloud & 2 centipedes.This specialty class requires you to type "PlagueKnight" for the subrace & to use the items you must be a cleric or black guard & be neutral or any evil. This is the first release so to get it to work you have to target a body. You may want to change some of the creatures to leave a lootable corpse & increase decay time to at least 50 seconds or so to give you time to target the corpse & raise your minion. I plan to change this soon so you won't need to target a body.

Requires cep 2.0 or you have to change the summons appearance in the editor.

The summons also level with you, every 5th level they become more powerful.

They are quite powerful but are designed for a high magic world. You can simply edit the creatures if you want to make them useable for a low magic world. you can edit the skins & weapons/armor to basic items and tweek stats.
Hope you all enjoy this & let me know what you think of the package.
-The henchmen dissapear on resting so keep that in mind. I have several other specialty classes I will list as well if anyone has interest.



Notes to builders/dm's- I currently have my SC's(specialty classes) bundled together in an on activate script. you can have as many as you like if you both combine the on activate script & have a "on_enter" area for that specific SC. This can easily be made into a quest from an npc that checks your class,then gives a key to say a temple. you must complete objectives to be rewarded with the specialty class status. perhaps once you perform in the quest area a secondary npc can give a key for the "on_enter" area. or simply give you the summoning items. I wanted to implement this for my mod but I'm not sure if ill get around to doing it soon. If I do i'll post the prefab quest areas. Thanks to BlackHowling & his script sets which I base my main summons on. Other scripts done with Lilac Souls Script generator.


Post below or feel free to email Send comments or requests to: [email protected]

Files

NameTypeSizeDownloads
briarfieldmod.freeforumhost.combriarfieldmod.freeforumhost.com
Submitted: 01-09-2007 / Last Updated:
com--58
A link to my pw forum, stop by to find out more about the mod, specialty classes & join the forum if you are so inclined. We need Dm's,players,Builders. External Website Beyond Our Control
View.php?view=Other.Detail&id=1180View.php?view=Other.Detail&id=1180
Submitted: 01-09-2007 / Last Updated:
Deta--84
A link to my Chaos Knight package.
View.php?view=Other.Detail&id=1186View.php?view=Other.Detail&id=1186
Submitted: 01-09-2007 / Last Updated:
Deta--71
A link to my FURY package
PlagueKnight.erfPlagueKnight.erf
Submitted: 01-09-2007 / Last Updated: 01-09-2007
erf180.3Kb146
--
View.php?view=Other.Detail&id=1185View.php?view=Other.Detail&id=1185
Submitted: 01-09-2007 / Last Updated:
Deta--72
A link to my Skull lyrist package
View.php?view=Other.Detail&id=1174View.php?view=Other.Detail&id=1174
Submitted: 01-09-2007 / Last Updated:
Deta--72
A link to my War Master package.
View.php?view=Other.Detail&id=1177View.php?view=Other.Detail&id=1177
Submitted: 01-09-2007 / Last Updated:
Deta--75
A link to my Tyrant Disciple package.
View.php?view=Other.Detail&id=1183View.php?view=Other.Detail&id=1183
Submitted: 01-09-2007 / Last Updated:
Deta--85
A link to my Enchanter package.
SCORE OUT OF 10
9.75
1 votes
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Comments (2):

Posted by Brutalicus at 2007-01-10 07:45:33    
Thanks for the comment & vote.. yeahh, you know when I made this package I pretty much thought of how I liked playing my cleric with plant/destruction domain & thought to expand on that abit. After all in classic D&D you could summon an insect plague as a cleric-this varies abit since you can both summon a mini cloud of flies or individual tougher flies plus your other henchmen.

For the record all of my specialty classes are in my mod but unfortunately,it hasn't gained much momentum in the community, otherwise i would host 24/7. Check out my links under my screen name.

I actually have 9 sc's i have completed but i haven't submitted them all since some need improving.

I'll have to agree he would be a tough enemy.. definately a party fight. I'm sure with some scripting you could get him to use his unique power items.
_________________________


Posted by Coen at 2007-01-10 02:09:22    Voted 9.75 on 01/10/07
Very cool idea. This fella is the epitome of evil. It's too bad there are so few modules out there that this guy could play. No one seems to like the bad guy thing. Now this guy would be one hell of and enemy NPC.
Either way, Great work.
_________________________
Coen
"I came, I saw, I conquered" Julius Ceasar

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