This is the Skull Lyrist package. This package adds a new specialty class for Evil bards.(or chaotic)
It adds:
-1 summonable Undead bard henchmen that actually levels with you(every 5th lvl) he can sing songs to benefit the party as per a normal bard. Goes up to lvl 35
-A summonable Floating Skull that is damage resistant & paralyzes with its aura.(lvls with you as well)
Goes up to lvl 25
Summonable Dirge Skeltons(mini skels) of 3 differant types they aren't as powerful as the bard but they help in their own way. They can also use buffing/damaging auras. they go to lvl 25.
To use simply place the on enter script either in a specific area or the on enter of the module. Then you place the on activate script on the on activate of the module. you can adjust how many henchmen you want by editing the script. .This specialty class requires you to type "SkullLyrist" for the subrace & to use the items you must be a Bard & be
chaotic or any evil. This is the first release so to get it to work you have to target a body. You may want to change some of the creatures to leave a lootable corpse & increase decay time to at least 50 seconds or so to give you time to target the corpse & raise your minion. I plan to change this soon so you won't need to target a body.
Requires cep 2.0 or you have to change the summons appearance in the editor.
The summons also level with you, every 5th level they become more powerful.
They are quite powerful but are designed for a high magic world. You can simply edit the creatures if you want to make them useable for a low magic world. you can edit the skins & weapons/armor to basic items and tweek stats.
Hope you all enjoy this & let me know what you think of the package.
-The henchmen dissapear on resting so keep that in mind. I have several other specialty classes I will list as well if anyone has interest.
Notes to builders/dm's- I currently have my SC's(specialty classes) bundled together in an on activate script. you can have as many as you like if you both combine the on activate script & have a "on_enter" area for that specific SC. This can easily be made into a quest from an npc that checks your class,then gives a key to say a temple. you must complete objectives to be rewarded with the specialty class status. perhaps once you perform in the quest area a secondary npc can give a key for the "on_enter" area. or simply give you the summoning items. I wanted to implement this for my mod but I'm not sure if ill get around to doing it soon. If I do i'll post the prefab quest areas.
Thanks to BlackHowling & his script sets which I base my main summons on. Other scripts done with Lilac Souls Script generator.
Post below or feel free to email Send comments or requests to: [email protected]
A link to my pw forum, stop by to find out more about the mod, specialty classes & join the forum if you are so inclined. We need Dm's,players,Builders. External Website Beyond Our Control