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Title  Custom Content Mechanics - A Tutorial by Axe
Author  Axe Murderer
Submitted / Updated  07-17-2008 / 07-28-2008
Category  Tutorials
Format  Txt File
Description
This tutorial discusses some of the mechanics, advantages, and drawbacks of using Custom Content packages in a module. It focuses on the process used by the game engine and toolset to add and utilize custom content in a module.

It isn't entirely accurate or complete but should give you some general insights into the utility and mechanics of using custom content in NWN1.

Files

NameTypeSizeDownloads
CC_Mechanics_Tutorial_by_Axe.zipCC_Mechanics_Tutorial_by_Axe.zip
Submitted: 07-17-2008 / Last Updated: 07-28-2008
zip15.42Kb735
This tutorial discusses some of the mechanics, advantages, and drawbacks of using Custom Content packages in a module. It focuses on the process used by the game engine and toolset to add and utilize custom content in a module.

It isn't entirely accurate or complete but should give you some general insights into the utility and mechanics of using custom content in NWN1.
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Comments (8):

Posted by MuneCaroon at 2010-12-13 06:14:05    Voted 10.00 on 12/13/10
There's a lot wisdom in Axe's CC manual.
Glad I found it, though I still have no clue how to fix my problem to PLTs not showing up when put in the Override folder. This is for replacing standard character parts with highpoly models and textures to have enhanced graphics on all PWs I'm playing.

Posted by AmanShadar at 2009-07-13 21:12:51    Voted 10.00 on 07/13/09
Thanks.
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Posted by Inayity at 2009-05-25 00:13:16    Voted 10.00 on 05/25/09
You pointed this entry out in some other thread on the BioBoards. Thanks a lot. I don't know if it helped the guy you pointed it out to but I browsed over and started reading and once I hit your section on "
Default TLK Tables" I realized this was the easy-to-understand description I'd waited for before jumping in.

Very well-written, thorough (once I hit the dialogf.tlk bit I knew this was what I was looking for) and very useful- just what I needed help on. Thanks!

Posted by dostwald at 2008-12-29 06:44:14    Voted 10.00 on 12/29/08
Wow, what a gem this is. Thanks for taking the time to explain how the various CC packages work and what limitations they have. You have likely saved me countless headaches. Thanks for sharing.

Posted by Cernunnos at 2008-11-24 10:12:41    Voted 10.00 on 11/24/08
So great. I am sure many who came late to NWN will appreciate this (and all your work) as much as I do!
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Posted by The Amethyst Dragon at 2008-07-20 07:28:47    Voted 10.00 on 07/20/08
Packed with useful information that is easy to understand, presented in a simple txt document anybody can open and read.

Axe Murderer has taken years of experience with pretty much every aspect of custom content production and has given us a single document that describes the most important parts of how and why certain things do and do not work in NWN.

Thanks!
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Posted by Saduj at 2008-07-18 10:08:02    Voted 10.00 on 07/17/08
Very informative, defiantly suggested reading.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-07-17 17:19:06    Voted 10.00 on 07/17/08
Looks like some interesting reading (DLs for later)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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