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Title  Vaei's Additional Animations 1.69
Author  Vaei
Submitted / Updated  07-27-2008 / 07-28-2008
Category  Code Modification
Format  Various
Description
Vaei's Animations in an updated package using animation slots 11-20 since Bioware left some animations in slot 3-4 with the 1.69 release.

I take no credit for the excellent animation job Vaei did, just something I figured out along the way with my world updating to 1.69.

Enjoy

Files

NameTypeSizeDownloads
vaei_anim_bare_169.rarvaei_anim_bare_169.rar
Submitted: 07-27-2008 / Last Updated: 07-27-2008
rar495.69Kb393
Additional Animations V1.69, Barebones Edition. [** This pack is intended only for builders comfortable with scripting their own support systems! **] It contains only the animations without reference to the pseudo-feats. This would suit you well if you're integrating the animations through other interfaces (e.g., in-house emote wands, or widgets/scripts in the CompanionSet). While devising the support scripts, I strongly recommend you to have a look at the scripts in the original package: the animations are best played at certain speeds and durations, and you can find these optimized parameters (and the anim wrapper) in vaei_inc_anim.
AddnAnim__v169.rarAddnAnim__v169.rar
Submitted: 07-27-2008 / Last Updated: 07-27-2008
rar693.83Kb508
Additional Animations, version 1.69.

This is the basic version which does not include ACP feats support. The talktable supports CEP, and contains redundant lines for ACP. Also contains demo module showcasing actions with NPCs.
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Comments (10):

Posted by Vivienne at 2011-11-28 07:19:34    Voted 10.00 on 11/28/11
The animations only work if I use a new character. It took me a while to figure that out...duh. Now to figure out how to integrate them in a module.

Posted by FallynRayne at 2011-11-27 13:12:44    Voted 10.00 on 11/27/11
I wanted to extend a big thanks for providing these animations. I was able to incorporate some of them in my new module, Gladiatrix. Particularly the 'come hither' and 'tied up' animations. I've linked your set on my module page and given you much deserved credit for the work. Thanks again!
_________________________
Fame and fortune await in the midst of treachery and danger in this epic module: Gladiatrix
The dark temptations of Nova's Cape threaten to cast a shadow over your soul: Gladiatrix II - In the Shadows of Darkness

Posted by Vivienne at 2011-05-14 08:22:01    Voted 10.00 on 11/28/11
Now after watching the avi showing the pc using the animations, I definitely know it's not working for me. In the demo module, I've looked in the radial menu everywhere and i can't find the animations! I have nwn 1.69 installed.

Posted by Vivienne at 2011-04-22 12:39:48    Voted 10.00 on 11/28/11
The NPC's are working fine though.

Posted by Vivienne at 2011-04-22 12:38:37    Voted 10.00 on 11/28/11
Are the animations supposed to show up in the PC's radial menu, because somehow I'm not getting them.

Posted by Nissa_Red at 2008-08-13 07:41:33    
Updated 1.69 Vaei's animations (with cloak/coat support), along with your intimate animations, would be great news, Ninjaweasel. I'm very much looking forwards to them.

Posted by ninjaweasel at 2008-07-29 04:21:30    
Aww man! These will conflict with my soon-to-be-released romantic (PG-13) animations suite, which also uses slots 11-20. I was actually planning on re-doing Vaei's animation sets (to add cloak support and fix some animation issues) and integrating them with with my own sets. I guess that I'll just have to make that a top priority then, LOL.

Cheers!
_________________________
Weasel

Posted by Calvinthesneak at 2008-07-28 18:30:06    
The ACP much like these emotes uses entries in feat.2da and spells.2da, plus more lines in talk table.

The redundant lines are blank lines that can be filled in at a future date in the tlk table, though I didn't update the tlk table at all.

I don't know what will be involved with the ACP as it's adding more styles and such. As I said, I merely did this since I had to redo the emotes to work on my PW. It'll be up to whoever wants to to produce an ACP version.

Posted by Keltic_Oryantal at 2008-07-28 16:24:51    
I thought ACP might be released soon! I was waiting on this, ACP and one other to be updated so you just knocked a big project off my to-do list.

When ACP releases their new stuff, I'm begging you to do an ACP safe version please, unless all I really need to do is update the talk table. Honestly, I'm just guessing as to why the two would conflict in the first place.

I've never understood redundant lines. Does that mean I have to have ACP in there as well or will my talk table behave without it? :D
_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by Calvinthesneak at 2008-07-28 14:34:00    
Just as a note, I've no plans to release an ACP version as Ragnarok is releasing version 4 of the the ACP animations within a week or so.

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