The Henchperson conversation not only contains a conversation that you can attach to a henchperson or creature, but also has
numerous scripts that help you to accomplish many of the things that people like to be able to do with their henchpeople.
It contains a conversation node to add the henchperson along with the scripts, and if the player tells the henchperson no, it has a
node that recognizes that and if you were rude, then they will never join the player, or if you were nice, they will offer
to join you again.
There is another node that recognizes if the henchperson has died and they will join the player again if raised. There is also
an extra script that you put on the "OnDeath" script of the henchperson that will set a variable telling that part of the
conversation to fire.
There are extensive tactic nodes that allow you to control how the henchperson behaves.
The henchperson can identify items for you.
There is a node that gives you the ability to level the henchperson up with each of the basic classes and most of the prestige
classes as well, including the Purple Dragon knight in 1.69.
The henchperson has the ability to cast spells through conversation as well.
A node to release the henchperson is included and the ability to add them back again as well.
The best part is that the scripts will work with all your henchpeople and you don't have to do any additional scripting to
make it work. All you will want to do is change the wording to make it fit the personalities of each of your henchies.
You're welcome very much. I'm really glad it was of use to you. :) _________________________ My book: "Rojuun" Link
"Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link
Posted by Mr. Versipellis at 2009-07-25 06:53:58 Voted 10.00 on 07/25/09
Thanks for posting me a link to this on the forums! this is an invaluable resource to help with one of the most baffling parts of scripting. _________________________ I knowing the teachings of Zerthimon, I have become stronger.
:) _________________________ My book: "Rojuun" Link
"Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link
Posted by Pstemarie at 2009-07-10 02:07:55 Voted 10.00 on 07/10/09
Very good! _________________________ --
Pstemarie - Project Q Team Artist
My deepest apologies. The script is called "hench_ondeath". It's a stupid typo in the instructions that I will endeavor to fix this next week.
Let me know if you have any further problems. _________________________ My book: "Rojuun" Link
"Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link
quote: "After that, go to the OnDeath script and change it to "hench_death"."
After importing the script set (which looks awesome, btw), hench_death is not available when trying to change OnDeath (regardless of if I do 'all resource', 'module only', 'hak only' etc).
Thank you very much for the vote Saduj! _________________________ My book: "Rojuun" Link
"Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link
Posted by Saduj at 2008-08-16 18:27:49 Voted 10.00 on 08/16/08
This will only work with version 1.69 by the way. _________________________ My book: "Rojuun" Link
"Resurrection Gone Wrong" Link and now "Resurrection Gone Wronger" Link Twitter if you like insane rambling: Link
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